Code

Implement constrained snapping to nodes
[inkscape.git] / src / object-snapper.cpp
1 /**
2  *  \file object-snapper.cpp
3  *  \brief Snapping things to objects.
4  *
5  * Authors:
6  *   Carl Hetherington <inkscape@carlh.net>
7  *   Diederik van Lierop <mail@diedenrezi.nl>
8  *
9  * Copyright (C) 2005 - 2010 Authors
10  *
11  * Released under GNU GPL, read the file 'COPYING' for more information
12  */
14 #include "svg/svg.h"
15 #include <2geom/path-intersection.h>
16 #include <2geom/pathvector.h>
17 #include <2geom/point.h>
18 #include <2geom/rect.h>
19 #include <2geom/line.h>
20 #include <2geom/circle.h>
21 #include "document.h"
22 #include "sp-namedview.h"
23 #include "sp-image.h"
24 #include "sp-item-group.h"
25 #include "sp-item.h"
26 #include "sp-use.h"
27 #include "display/curve.h"
28 #include "inkscape.h"
29 #include "preferences.h"
30 #include "sp-text.h"
31 #include "sp-flowtext.h"
32 #include "text-editing.h"
33 #include "sp-clippath.h"
34 #include "sp-mask.h"
35 #include "helper/geom-curves.h"
36 #include "desktop.h"
38 Inkscape::ObjectSnapper::ObjectSnapper(SnapManager *sm, Geom::Coord const d)
39     : Snapper(sm, d)
40 {
41     _candidates = new std::vector<SnapCandidateItem>;
42     _points_to_snap_to = new std::vector<Inkscape::SnapCandidatePoint>;
43     _paths_to_snap_to = new std::vector<Inkscape::SnapCandidatePath >;
44 }
46 Inkscape::ObjectSnapper::~ObjectSnapper()
47 {
48     _candidates->clear();
49     delete _candidates;
51     _points_to_snap_to->clear();
52     delete _points_to_snap_to;
54     _clear_paths();
55     delete _paths_to_snap_to;
56 }
58 /**
59  *  \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
60  */
61 Geom::Coord Inkscape::ObjectSnapper::getSnapperTolerance() const
62 {
63     SPDesktop const *dt = _snapmanager->getDesktop();
64     double const zoom =  dt ? dt->current_zoom() : 1;
65     return _snapmanager->snapprefs.getObjectTolerance() / zoom;
66 }
68 bool Inkscape::ObjectSnapper::getSnapperAlwaysSnap() const
69 {
70     return _snapmanager->snapprefs.getObjectTolerance() == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
71 }
73 /**
74  *  Find all items within snapping range.
75  *  \param parent Pointer to the document's root, or to a clipped path or mask object
76  *  \param it List of items to ignore
77  *  \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
78  */
80 void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
81                                               std::vector<SPItem const *> const *it,
82                                               bool const &first_point,
83                                               Geom::Rect const &bbox_to_snap,
84                                               bool const clip_or_mask,
85                                               Geom::Matrix const additional_affine) const // transformation of the item being clipped / masked
86 {
87     if (!ThisSnapperMightSnap()) {
88         return;
89     }
91     if (_snapmanager->getDesktop() == NULL) {
92         g_warning("desktop == NULL, so we cannot snap; please inform the developpers of this bug");
93         // Apparently the etup() method from the SnapManager class hasn't been called before trying to snap.
94     }
96     if (first_point) {
97         _candidates->clear();
98     }
100     Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
101     bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
103     for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
104         if (SP_IS_ITEM(o) && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
105             // Snapping to items in a locked layer is allowed
106             // Don't snap to hidden objects, unless they're a clipped path or a mask
107             /* See if this item is on the ignore list */
108             std::vector<SPItem const *>::const_iterator i;
109             if (it != NULL) {
110                 i = it->begin();
111                 while (i != it->end() && *i != o) {
112                     i++;
113                 }
114             }
116             if (it == NULL || i == it->end()) {
117                 SPItem *item = SP_ITEM(o);
118                 if (item) {
119                     SPObject *obj = NULL;
120                     if (!clip_or_mask) { // cannot clip or mask more than once
121                         // The current item is not a clipping path or a mask, but might
122                         // still be the subject of clipping or masking itself ; if so, then
123                         // we should also consider that path or mask for snapping to
124                         obj = SP_OBJECT(item->clip_ref->getObject());
125                         if (obj) {
126                             _findCandidates(obj, it, false, bbox_to_snap, true, sp_item_i2doc_affine(item));
127                         }
128                         obj = SP_OBJECT(item->mask_ref->getObject());
129                         if (obj) {
130                             _findCandidates(obj, it, false, bbox_to_snap, true, sp_item_i2doc_affine(item));
131                         }
132                     }
133                 }
135                 if (SP_IS_GROUP(o)) {
136                     _findCandidates(o, it, false, bbox_to_snap, clip_or_mask, additional_affine);
137                 } else {
138                     Geom::OptRect bbox_of_item = Geom::Rect();
139                     if (clip_or_mask) {
140                         // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
141                         // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
142                         sp_item_invoke_bbox(item,
143                             bbox_of_item,
144                             sp_item_i2doc_affine(item) * additional_affine * _snapmanager->getDesktop()->doc2dt(),
145                             true);
146                     } else {
147                         sp_item_invoke_bbox(item, bbox_of_item, sp_item_i2d_affine(item), true);
148                     }
149                     if (bbox_of_item) {
150                         // See if the item is within range
151                         if (bbox_to_snap_incl.intersects(*bbox_of_item)
152                                 || (_snapmanager->snapprefs.getIncludeItemCenter() && bbox_to_snap_incl.contains(item->getCenter()))) { // rotation center might be outside of the bounding box
153                             // This item is within snapping range, so record it as a candidate
154                             _candidates->push_back(SnapCandidateItem(item, clip_or_mask, additional_affine));
155                             // For debugging: print the id of the candidate to the console
156                             // SPObject *obj = (SPObject*)item;
157                             // std::cout << "Snap candidate added: " << obj->getId() << std::endl;
158                         }
159                     }
160                 }
161             }
162         }
163     }
167 void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapSourceType const &t,
168                                             bool const &first_point) const
170     // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
171     // e.g. when translating an item using the selector tool, then we will only do this for the
172     // first point and store the collection for later use. This significantly improves the performance
173     if (first_point) {
174         _points_to_snap_to->clear();
176          // Determine the type of bounding box we should snap to
177         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
179         bool p_is_a_node = t & Inkscape::SNAPSOURCE_NODE_CATEGORY;
180         bool p_is_a_bbox = t & Inkscape::SNAPSOURCE_BBOX_CATEGORY;
181         bool p_is_other = t & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
183         // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
184         g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_other) || (p_is_a_node && p_is_other)));
186         if (_snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()) {
187             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
188             bool prefs_bbox = prefs->getBool("/tools/bounding_box");
189             bbox_type = !prefs_bbox ?
190                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
191         }
193         // Consider the page border for snapping to
194         if (_snapmanager->snapprefs.getSnapToPageBorder()) {
195             _getBorderNodes(_points_to_snap_to);
196         }
198         for (std::vector<SnapCandidateItem>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
199             //Geom::Matrix i2doc(Geom::identity());
200             SPItem *root_item = (*i).item;
201             if (SP_IS_USE((*i).item)) {
202                 root_item = sp_use_root(SP_USE((*i).item));
203             }
204             g_return_if_fail(root_item);
206             //Collect all nodes so we can snap to them
207             if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_other) {
208                 // Note: there are two ways in which intersections are considered:
209                 // Method 1: Intersections are calculated for each shape individually, for both the
210                 //           snap source and snap target (see sp_shape_snappoints)
211                 // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
212                 //           the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
213                 // Some differences:
214                 // - Method 1 doesn't find intersections within a set of multiple objects
215                 // - Method 2 only works for targets
216                 // When considering intersections as snap targets:
217                 // - Method 1 only works when snapping to nodes, whereas
218                 // - Method 2 only works when snapping to paths
219                 // - There will be performance differences too!
220                 // If both methods are being used simultaneously, then this might lead to duplicate targets!
222                 // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
223                 // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
224                 // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
225                 // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
226                 // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
227                 bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
228                 if (_snapmanager->snapprefs.getSnapToItemPath()) {
229                     _snapmanager->snapprefs.setSnapIntersectionCS(false);
230                 }
232                 bool old_pref2 = _snapmanager->snapprefs.getIncludeItemCenter();
233                 if ((*i).item == _snapmanager->getRotationCenterSource()) {
234                     // don't snap to this item's rotation center
235                     _snapmanager->snapprefs.setIncludeItemCenter(false);
236                 }
238                 sp_item_snappoints(root_item, *_points_to_snap_to, &_snapmanager->snapprefs);
240                 // restore the original snap preferences
241                 _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
242                 _snapmanager->snapprefs.setIncludeItemCenter(old_pref2);
243             }
245             //Collect the bounding box's corners so we can snap to them
246             if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_other) {
247                 // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
248                 // of the item AND the bbox of the clipping path at the same time
249                 if (!(*i).clip_or_mask) {
250                     Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
251                     getBBoxPoints(b, _points_to_snap_to, true, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
252                 }
253             }
254         }
255     }
258 void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
259                                          Inkscape::SnapCandidatePoint const &p,
260                                          std::vector<SnapCandidatePoint> *unselected_nodes,
261                                          SnapConstraint const &c) const
263     // Iterate through all nodes, find out which one is the closest to p, and snap to it!
265     _collectNodes(p.getSourceType(), p.getSourceNum() == 0);
267     if (unselected_nodes != NULL) {
268         _points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
269     }
271     SnappedPoint s;
272     bool success = false;
274     for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
275         Geom::Point target_pt = (*k).getPoint();
276         if (!c.isUndefined()) {
277             // We're snapping to nodes along a constraint only, so find out if this node
278             // is at the constraint, while allowing for a small margin
279             if (Geom::L2(target_pt - c.projection(target_pt)) > 1e-9) {
280                 // The distance from the target point to its projection on the constraint
281                 // is too large, so this point is not on the constraint. Skip it!
282                 continue;
283             }
284         }
286         Geom::Coord dist = Geom::L2(target_pt - p.getPoint());
287         if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
288             s = SnappedPoint(target_pt, p.getSourceType(), p.getSourceNum(), (*k).getTargetType(), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
289             success = true;
290         }
291     }
293     if (success) {
294         sc.points.push_back(s);
295     }
298 void Inkscape::ObjectSnapper::_snapTranslatingGuide(SnappedConstraints &sc,
299                                          Geom::Point const &p,
300                                          Geom::Point const &guide_normal) const
302     // Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
303     _collectNodes(SNAPSOURCE_GUIDE, true);
305     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
306         _collectPaths(Inkscape::SnapCandidatePoint(p, SNAPSOURCE_GUIDE), true);
307         _snapPaths(sc, Inkscape::SnapCandidatePoint(p, SNAPSOURCE_GUIDE), NULL, NULL);
308     }
310     SnappedPoint s;
312     Geom::Coord tol = getSnapperTolerance();
314     for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
315         Geom::Point target_pt = (*k).getPoint();
316         // Project each node (*k) on the guide line (running through point p)
317         Geom::Point p_proj = Geom::projection(target_pt, Geom::Line(p, p + Geom::rot90(guide_normal)));
318         Geom::Coord dist = Geom::L2(target_pt - p_proj); // distance from node to the guide
319         Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
320         if ((dist < tol && dist2 < tol) || getSnapperAlwaysSnap()) {
321             s = SnappedPoint(target_pt, SNAPSOURCE_GUIDE, 0, (*k).getTargetType(), dist, tol, getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
322             sc.points.push_back(s);
323         }
324     }
328 /**
329  * Returns index of first NR_END bpath in array.
330  */
332 void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapCandidatePoint const &p,
333                                          bool const &first_point) const
335     // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
336     // e.g. when translating an item using the selector tool, then we will only do this for the
337     // first point and store the collection for later use. This significantly improves the performance
338     if (first_point) {
339         _clear_paths();
341         // Determine the type of bounding box we should snap to
342         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
344         bool p_is_a_node = p.getSourceType() & Inkscape::SNAPSOURCE_NODE_CATEGORY;
345         bool p_is_other = p.getSourceType() & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
347         if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
348             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
349             int prefs_bbox = prefs->getBool("/tools/bounding_box", 0);
350             bbox_type = !prefs_bbox ?
351                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
352         }
354         // Consider the page border for snapping
355         if (_snapmanager->snapprefs.getSnapToPageBorder() && _snapmanager->snapprefs.getSnapModeBBoxOrNodes()) {
356             Geom::PathVector *border_path = _getBorderPathv();
357             if (border_path != NULL) {
358                 _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(border_path, SNAPTARGET_PAGE_BORDER, Geom::OptRect()));
359             }
360         }
362         for (std::vector<SnapCandidateItem>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
364             /* Transform the requested snap point to this item's coordinates */
365             Geom::Matrix i2doc(Geom::identity());
366             SPItem *root_item = NULL;
367             /* We might have a clone at hand, so make sure we get the root item */
368             if (SP_IS_USE((*i).item)) {
369                 i2doc = sp_use_get_root_transform(SP_USE((*i).item));
370                 root_item = sp_use_root(SP_USE((*i).item));
371                 g_return_if_fail(root_item);
372             } else {
373                 i2doc = sp_item_i2doc_affine((*i).item);
374                 root_item = (*i).item;
375             }
377             //Build a list of all paths considered for snapping to
379             //Add the item's path to snap to
380             if (_snapmanager->snapprefs.getSnapToItemPath() && _snapmanager->snapprefs.getSnapModeNode()) {
381                 if (p_is_other || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
382                     // Snapping to the path of characters is very cool, but for a large
383                     // chunk of text this will take ages! So limit snapping to text paths
384                     // containing max. 240 characters. Snapping the bbox will not be affected
385                     bool very_lenghty_prose = false;
386                     if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
387                         very_lenghty_prose =  sp_text_get_length(SP_TEXT(root_item)) > 240;
388                     }
389                     // On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
390                     // which corresponds to a lag of 500 msec. This is for snapping a rect
391                     // to a single line of text.
393                     // Snapping for example to a traced bitmap is also very stressing for
394                     // the CPU, so we'll only snap to paths having no more than 500 nodes
395                     // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
396                     bool very_complex_path = false;
397                     if (SP_IS_PATH(root_item)) {
398                         very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
399                     }
401                     if (!very_lenghty_prose && !very_complex_path) {
402                         SPCurve *curve = curve_for_item(root_item);
403                         if (curve) {
404                             // We will get our own copy of the pathvector, which must be freed at some point
406                             // Geom::PathVector *pv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine);
408                             Geom::PathVector *pv = new Geom::PathVector(curve->get_pathvector());
409                             (*pv) *= sp_item_i2d_affine(root_item) * (*i).additional_affine * _snapmanager->getDesktop()->doc2dt(); // (_edit_transform * _i2d_transform);
411                             _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(pv, SNAPTARGET_PATH, Geom::OptRect())); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
412                             curve->unref();
413                         }
414                     }
415                 }
416             }
418             //Add the item's bounding box to snap to
419             if (_snapmanager->snapprefs.getSnapToBBoxPath() && _snapmanager->snapprefs.getSnapModeBBox()) {
420                 if (p_is_other || !(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
421                     // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
422                     // of the item AND the bbox of the clipping path at the same time
423                     if (!(*i).clip_or_mask) {
424                         Geom::OptRect rect;
425                         sp_item_invoke_bbox(root_item, rect, i2doc, TRUE, bbox_type);
426                         if (rect) {
427                             Geom::PathVector *path = _getPathvFromRect(*rect);
428                             rect = sp_item_bbox_desktop(root_item, bbox_type);
429                             _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(path, SNAPTARGET_BBOX_EDGE, rect));
430                         }
431                     }
432                 }
433             }
434         }
435     }
438 void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
439                                      Inkscape::SnapCandidatePoint const &p,
440                                      std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
441                                      SPPath const *selected_path) const
443     _collectPaths(p, p.getSourceNum() == 0);
444     // Now we can finally do the real snapping, using the paths collected above
446     g_assert(_snapmanager->getDesktop() != NULL);
447     Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p.getPoint());
449     bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
451     if (p.getSourceNum() == 0) {
452         /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
453          * currently being edited, because that path requires special care: when snapping to nodes
454          * only the unselected nodes of that path should be considered, and these will be passed on separately.
455          * This path must not be ignored however when snapping to the paths, so we add it here
456          * manually when applicable.
457          * */
458         if (node_tool_active) {
459             SPCurve *curve = curve_for_item(SP_ITEM(selected_path));
460             if (curve) {
461                 Geom::PathVector *pathv = pathvector_for_curve(SP_ITEM(selected_path), curve, true, true, Geom::identity(), Geom::identity()); // We will get our own copy of the path, which must be freed at some point
462                 _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(pathv, SNAPTARGET_PATH, Geom::OptRect(), true));
463                 curve->unref();
464             }
465         }
466     }
468     int num_path = 0;
469     int num_segm = 0;
471     for (std::vector<Inkscape::SnapCandidatePath >::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
472         bool const being_edited = node_tool_active && (*it_p).currently_being_edited;
473         //if true then this pathvector it_pv is currently being edited in the node tool
475         for(Geom::PathVector::iterator it_pv = (it_p->path_vector)->begin(); it_pv != (it_p->path_vector)->end(); ++it_pv) {
476             // Find a nearest point for each curve within this path
477             // n curves will return n time values with 0 <= t <= 1
478             std::vector<double> anp = (*it_pv).nearestPointPerCurve(p_doc);
480             std::vector<double>::const_iterator np = anp.begin();
481             unsigned int index = 0;
482             for (; np != anp.end(); np++, index++) {
483                 Geom::Curve const *curve = &((*it_pv).at_index(index));
484                 Geom::Point const sp_doc = curve->pointAt(*np);
486                 bool c1 = true;
487                 bool c2 = true;
488                 if (being_edited) {
489                     /* If the path is being edited, then we should only snap though to stationary pieces of the path
490                      * and not to the pieces that are being dragged around. This way we avoid
491                      * self-snapping. For this we check whether the nodes at both ends of the current
492                      * piece are unselected; if they are then this piece must be stationary
493                      */
494                     g_assert(unselected_nodes != NULL);
495                     Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0));
496                     Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));
497                     c1 = isUnselectedNode(start_pt, unselected_nodes);
498                     c2 = isUnselectedNode(end_pt, unselected_nodes);
499                     /* Unfortunately, this might yield false positives for coincident nodes. Inkscape might therefore mistakenly
500                      * snap to path segments that are not stationary. There are at least two possible ways to overcome this:
501                      * - Linking the individual nodes of the SPPath we have here, to the nodes of the NodePath::SubPath class as being
502                      *   used in sp_nodepath_selected_nodes_move. This class has a member variable called "selected". For this the nodes
503                      *   should be in the exact same order for both classes, so we can index them
504                      * - Replacing the SPPath being used here by the the NodePath::SubPath class; but how?
505                      */
506                 }
508                 Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);
509                 if (!being_edited || (c1 && c2)) {
510                     Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
511                     if (dist < getSnapperTolerance()) {
512                         sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, num_path, num_segm, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve, p.getSourceType(), p.getSourceNum(), it_p->target_type, it_p->target_bbox));
513                     }
514                 }
515             }
516             num_segm++;
517         } // End of: for (Geom::PathVector::iterator ....)
518         num_path++;
519     }
522 /* Returns true if point is coincident with one of the unselected nodes */
523 bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<Inkscape::SnapCandidatePoint> const *unselected_nodes) const
525     if (unselected_nodes == NULL) {
526         return false;
527     }
529     if (unselected_nodes->size() == 0) {
530         return false;
531     }
533     for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
534         if (Geom::L2(point - (*i).getPoint()) < 1e-4) {
535             return true;
536         }
537     }
539     return false;
542 void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
543                                      Inkscape::SnapCandidatePoint const &p,
544                                      SnapConstraint const &c) const
547     _collectPaths(p, p.getSourceNum() == 0);
549     // Now we can finally do the real snapping, using the paths collected above
551     g_assert(_snapmanager->getDesktop() != NULL);
552     Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p.getPoint());
554     Geom::Point direction_vector = c.getDirection();
555     if (!is_zero(direction_vector)) {
556         direction_vector = Geom::unit_vector(direction_vector);
557     }
559     // The intersection point of the constraint line with any path, must lie within two points on the
560     // SnapConstraint: p_min_on_cl and p_max_on_cl. The distance between those points is twice the snapping tolerance
561     Geom::Point const p_proj_on_cl = p.getPoint(); // projection has already been taken care of in constrainedSnap in the snapmanager;
562     Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
563     Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
564     Geom::Coord tolerance = getSnapperTolerance();
566     // PS: Because the paths we're about to snap to are all expressed relative to document coordinate system, we will have
567     // to convert the snapper coordinates from the desktop coordinates to document coordinates
569     std::vector<Geom::Path> constraint_path;
570     if (c.isCircular()) {
571         Geom::Circle constraint_circle(_snapmanager->getDesktop()->dt2doc(c.getPoint()), c.getRadius());
572         constraint_circle.getPath(constraint_path);
573     } else {
574         Geom::Path constraint_line;
575         constraint_line.start(p_min_on_cl);
576         constraint_line.appendNew<Geom::LineSegment>(p_max_on_cl);
577         constraint_path.push_back(constraint_line);
578     }
580     for (std::vector<Inkscape::SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
581         if (k->path_vector) {
582             Geom::CrossingSet cs = Geom::crossings(constraint_path, *(k->path_vector));
583             unsigned int index = 0;
584             for (Geom::CrossingSet::const_iterator i = cs.begin(); i != cs.end(); i++) {
585                 if (index >= constraint_path.size()) {
586                     break;
587                 }
588                 for (Geom::Crossings::const_iterator m = (*i).begin(); m != (*i).end(); m++) {
589                     //std::cout << "ta = " << (*m).ta << " | tb = " << (*m).tb << std::endl;
590                     // Reconstruct the point of intersection
591                     Geom::Point p_inters = constraint_path[index].pointAt((*m).ta);
592                     // .. and convert it to desktop coordinates
593                     p_inters = _snapmanager->getDesktop()->doc2dt(p_inters);
594                     Geom::Coord dist = Geom::L2(p_proj_on_cl - p_inters);
595                     SnappedPoint s = SnappedPoint(p_inters, p.getSourceType(), p.getSourceNum(), k->target_type, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true, k->target_bbox);;
596                     if (dist <= tolerance) { // If the intersection is within snapping range, then we might snap to it
597                         sc.points.push_back(s);
598                     }
599                 }
600                 index++;
601             }
602         }
603     }
607 void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
608                                             Inkscape::SnapCandidatePoint const &p,
609                                             Geom::OptRect const &bbox_to_snap,
610                                             std::vector<SPItem const *> const *it,
611                                             std::vector<SnapCandidatePoint> *unselected_nodes) const
613     if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(p.getSourceType()) == false ) {
614         return;
615     }
617     /* Get a list of all the SPItems that we will try to snap to */
618     if (p.getSourceNum() == 0) {
619         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p.getPoint(), p.getPoint());
620         _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() == 0, local_bbox_to_snap, false, Geom::identity());
621     }
623     // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
624     bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
625                             _snapmanager->snapprefs.getSnapToItemNode() ||
626                             _snapmanager->snapprefs.getSnapSmoothNodes() ||
627                             _snapmanager->snapprefs.getSnapLineMidpoints() ||
628                             _snapmanager->snapprefs.getSnapObjectMidpoints()
629                         )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
630                             _snapmanager->snapprefs.getSnapToBBoxNode() ||
631                             _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
632                             _snapmanager->snapprefs.getSnapBBoxMidpoints()
633                         )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
634                             _snapmanager->snapprefs.getIncludeItemCenter() ||
635                             _snapmanager->snapprefs.getSnapToPageBorder()
636                         ));
638     if (snap_nodes) {
639         _snapNodes(sc, p, unselected_nodes);
640     }
642     if ((_snapmanager->snapprefs.getSnapModeNode() && _snapmanager->snapprefs.getSnapToItemPath()) ||
643         (_snapmanager->snapprefs.getSnapModeBBox() && _snapmanager->snapprefs.getSnapToBBoxPath()) ||
644         (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && _snapmanager->snapprefs.getSnapToPageBorder())) {
645         unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
646         if (n > 0) {
647             /* While editing a path in the node tool, findCandidates must ignore that path because
648              * of the node snapping requirements (i.e. only unselected nodes must be snapable).
649              * That path must not be ignored however when snapping to the paths, so we add it here
650              * manually when applicable
651              */
652             SPPath *path = NULL;
653             if (it != NULL) {
654                 if (it->size() == 1 && SP_IS_PATH(*it->begin())) {
655                     path = SP_PATH(*it->begin());
656                 } // else: *it->begin() might be a SPGroup, e.g. when editing a LPE of text that has been converted to a group of paths
657                 // as reported in bug #356743. In that case we can just ignore it, i.e. not snap to this item
658             }
659             _snapPaths(sc, p, unselected_nodes, path);
660         } else {
661             _snapPaths(sc, p, NULL, NULL);
662         }
663     }
666 void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
667                                                   Inkscape::SnapCandidatePoint const &p,
668                                                   Geom::OptRect const &bbox_to_snap,
669                                                   SnapConstraint const &c,
670                                                   std::vector<SPItem const *> const *it,
671                                                   std::vector<SnapCandidatePoint> *unselected_nodes) const
673     if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(p.getSourceType()) == false) {
674         return;
675     }
677     /* Get a list of all the SPItems that we will try to snap to */
678     if (p.getSourceNum() == 0) {
679         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p.getPoint(), p.getPoint());
680         _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() == 0, local_bbox_to_snap, false, Geom::identity());
681     }
683     // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
684     // This is useful for example when scaling an object while maintaining a fixed aspect ratio. It's
685     // nodes are only allowed to move in one direction (i.e. in one degree of freedom).
687     // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
688     bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
689                                 _snapmanager->snapprefs.getSnapToItemNode() ||
690                                 _snapmanager->snapprefs.getSnapSmoothNodes() ||
691                                 _snapmanager->snapprefs.getSnapLineMidpoints() ||
692                                 _snapmanager->snapprefs.getSnapObjectMidpoints()
693                             )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
694                                 _snapmanager->snapprefs.getSnapToBBoxNode() ||
695                                 _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
696                                 _snapmanager->snapprefs.getSnapBBoxMidpoints()
697                             )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
698                                 _snapmanager->snapprefs.getIncludeItemCenter() ||
699                                 _snapmanager->snapprefs.getSnapToPageBorder()
700                             ));
702     if (snap_nodes) {
703         _snapNodes(sc, p, unselected_nodes, c);
704     }
706     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
707         _snapPathsConstrained(sc, p, c);
708     }
712 // This method is used to snap a guide to nodes, while dragging the guide around
713 void Inkscape::ObjectSnapper::guideFreeSnap(SnappedConstraints &sc,
714                                         Geom::Point const &p,
715                                         Geom::Point const &guide_normal) const
717     /* Get a list of all the SPItems that we will try to snap to */
718     std::vector<SPItem*> cand;
719     std::vector<SPItem const *> const it; //just an empty list
721     _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), false, Geom::identity());
722     _snapTranslatingGuide(sc, p, guide_normal);
726 // This method is used to snap the origin of a guide to nodes/paths, while dragging the origin along the guide
727 void Inkscape::ObjectSnapper::guideConstrainedSnap(SnappedConstraints &sc,
728                                         Geom::Point const &p,
729                                         Geom::Point const &guide_normal,
730                                         SnapConstraint const &/*c*/) const
732     /* Get a list of all the SPItems that we will try to snap to */
733     std::vector<SPItem*> cand;
734     std::vector<SPItem const *> const it; //just an empty list
736     _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), false, Geom::identity());
737     _snapTranslatingGuide(sc, p, guide_normal);
741 /**
742  *  \return true if this Snapper will snap at least one kind of point.
743  */
744 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
746     bool snap_to_something = (_snapmanager->snapprefs.getSnapModeNode() && (
747                                 _snapmanager->snapprefs.getSnapToItemPath() ||
748                                 _snapmanager->snapprefs.getSnapToItemNode() ||
749                                 _snapmanager->snapprefs.getSnapSmoothNodes() ||
750                                 _snapmanager->snapprefs.getSnapLineMidpoints() ||
751                                 _snapmanager->snapprefs.getSnapObjectMidpoints()
752                             )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
753                                 _snapmanager->snapprefs.getSnapToBBoxPath() ||
754                                 _snapmanager->snapprefs.getSnapToBBoxNode() ||
755                                 _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
756                                 _snapmanager->snapprefs.getSnapBBoxMidpoints()
757                             )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
758                                 _snapmanager->snapprefs.getSnapToPageBorder() ||
759                                 _snapmanager->snapprefs.getIncludeItemCenter()
760                             ));
762     return (_snap_enabled && snap_to_something);
765 void Inkscape::ObjectSnapper::_clear_paths() const
767     for (std::vector<Inkscape::SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
768         delete k->path_vector;
769     }
770     _paths_to_snap_to->clear();
773 Geom::PathVector* Inkscape::ObjectSnapper::_getBorderPathv() const
775     Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point(sp_document_width(_snapmanager->getDocument()),sp_document_height(_snapmanager->getDocument())));
776     return _getPathvFromRect(border_rect);
779 Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const rect) const
781     SPCurve const *border_curve = SPCurve::new_from_rect(rect, true);
782     if (border_curve) {
783         Geom::PathVector *dummy = new Geom::PathVector(border_curve->get_pathvector());
784         return dummy;
785     } else {
786         return NULL;
787     }
790 void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<SnapCandidatePoint> *points) const
792     Geom::Coord w = sp_document_width(_snapmanager->getDocument());
793     Geom::Coord h = sp_document_height(_snapmanager->getDocument());
794     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(0,0), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
795     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(0,h), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
796     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(w,h), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
797     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(w,0), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
800 void Inkscape::getBBoxPoints(Geom::OptRect const bbox,
801                              std::vector<SnapCandidatePoint> *points,
802                              bool const /*isTarget*/,
803                              bool const includeCorners,
804                              bool const includeLineMidpoints,
805                              bool const includeObjectMidpoints)
807     if (bbox) {
808         // collect the corners of the bounding box
809         for ( unsigned k = 0 ; k < 4 ; k++ ) {
810             if (includeCorners) {
811                 points->push_back(Inkscape::SnapCandidatePoint(bbox->corner(k), Inkscape::SNAPSOURCE_BBOX_CORNER, 0, Inkscape::SNAPTARGET_BBOX_CORNER, *bbox));
812             }
813             // optionally, collect the midpoints of the bounding box's edges too
814             if (includeLineMidpoints) {
815                 points->push_back(Inkscape::SnapCandidatePoint((bbox->corner(k) + bbox->corner((k+1) % 4))/2, Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT, 0, Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT, *bbox));
816             }
817         }
818         if (includeObjectMidpoints) {
819             points->push_back(Inkscape::SnapCandidatePoint(bbox->midpoint(), Inkscape::SNAPSOURCE_BBOX_MIDPOINT, 0, Inkscape::SNAPTARGET_BBOX_MIDPOINT, *bbox));
820         }
821     }
824 /*
825   Local Variables:
826   mode:c++
827   c-file-style:"stroustrup"
828   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
829   indent-tabs-mode:nil
830   fill-column:99
831   End:
832 */
833 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :