1 /**
2 * \file object-snapper.cpp
3 * \brief Snapping things to objects.
4 *
5 * Authors:
6 * Carl Hetherington <inkscape@carlh.net>
7 * Diederik van Lierop <mail@diedenrezi.nl>
8 *
9 * Copyright (C) 2005 - 2008 Authors
10 *
11 * Released under GNU GPL, read the file 'COPYING' for more information
12 */
14 #include "svg/svg.h"
15 #include "libnr/nr-rect-ops.h"
16 #include "libnr/nr-point-fns.h"
17 #include <2geom/path-intersection.h>
18 #include <2geom/point.h>
19 #include <2geom/rect.h>
20 #include "document.h"
21 #include "sp-namedview.h"
22 #include "sp-image.h"
23 #include "sp-item-group.h"
24 #include "sp-item.h"
25 #include "sp-use.h"
26 #include "display/curve.h"
27 #include "inkscape.h"
28 #include "preferences.h"
29 #include "sp-text.h"
30 #include "sp-flowtext.h"
31 #include "text-editing.h"
32 #include "sp-clippath.h"
33 #include "sp-mask.h"
34 #include "helper/geom-curves.h"
35 #include "desktop.h"
37 Inkscape::SnapCandidate::SnapCandidate(SPItem* item, bool clip_or_mask, Geom::Matrix additional_affine)
38 : item(item), clip_or_mask(clip_or_mask), additional_affine(additional_affine)
39 {
40 }
42 Inkscape::SnapCandidate::~SnapCandidate()
43 {
44 }
46 Inkscape::ObjectSnapper::ObjectSnapper(SnapManager *sm, Geom::Coord const d)
47 : Snapper(sm, d)
48 {
49 _candidates = new std::vector<SnapCandidate>;
50 _points_to_snap_to = new std::vector<Geom::Point>;
51 _paths_to_snap_to = new std::vector<Geom::PathVector*>;
52 }
54 Inkscape::ObjectSnapper::~ObjectSnapper()
55 {
56 _candidates->clear();
57 delete _candidates;
59 _points_to_snap_to->clear();
60 delete _points_to_snap_to;
62 _clear_paths();
63 delete _paths_to_snap_to;
64 }
66 /**
67 * Find all items within snapping range.
68 * \param parent Pointer to the document's root, or to a clipped path or mask object
69 * \param it List of items to ignore
70 * \param first_point If true then this point is the first one from a whole bunch of points
71 * \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
72 * \param DimensionToSnap Snap in X, Y, or both directions.
73 */
75 void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
76 std::vector<SPItem const *> const *it,
77 bool const &first_point,
78 Geom::Rect const &bbox_to_snap,
79 DimensionToSnap const snap_dim,
80 bool const clip_or_mask,
81 Geom::Matrix const additional_affine) const // transformation of the item being clipped / masked
82 {
83 bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap();
84 bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap();
86 if (!(c1 || c2)) {
87 return;
88 }
90 if (first_point) {
91 _candidates->clear();
92 }
94 Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
95 bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
97 for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
98 g_assert(_snapmanager->getDesktop() != NULL);
99 if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
100 // Don't snap to locked items, and
101 // don't snap to hidden objects, unless they're a clipped path or a mask
102 /* See if this item is on the ignore list */
103 std::vector<SPItem const *>::const_iterator i;
104 if (it != NULL) {
105 i = it->begin();
106 while (i != it->end() && *i != o) {
107 i++;
108 }
109 }
111 if (it == NULL || i == it->end()) {
112 SPItem *item = SP_ITEM(o);
113 if (item) {
114 SPObject *obj = NULL;
115 if (!clip_or_mask) { // cannot clip or mask more than once
116 // The current item is not a clipping path or a mask, but might
117 // still be the subject of clipping or masking itself ; if so, then
118 // we should also consider that path or mask for snapping to
119 obj = SP_OBJECT(item->clip_ref->getObject());
120 if (obj) {
121 _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, sp_item_i2doc_affine(item));
122 }
123 obj = SP_OBJECT(item->mask_ref->getObject());
124 if (obj) {
125 _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, sp_item_i2doc_affine(item));
126 }
127 }
128 }
130 if (SP_IS_GROUP(o)) {
131 _findCandidates(o, it, false, bbox_to_snap, snap_dim, clip_or_mask, additional_affine);
132 } else {
133 Geom::OptRect bbox_of_item = Geom::Rect();
134 if (clip_or_mask) {
135 // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
136 // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
137 sp_item_invoke_bbox(item,
138 bbox_of_item,
139 sp_item_i2doc_affine(item) * additional_affine * _snapmanager->getDesktop()->doc2dt(),
140 true);
141 } else {
142 sp_item_invoke_bbox(item, bbox_of_item, sp_item_i2d_affine(item), true);
143 }
144 if (bbox_of_item) {
145 // See if the item is within range
146 if (bbox_to_snap_incl.intersects(*bbox_of_item)) {
147 // This item is within snapping range, so record it as a candidate
148 _candidates->push_back(SnapCandidate(item, clip_or_mask, additional_affine));
149 }
150 }
151 }
152 }
153 }
154 }
155 }
158 void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType const &t,
159 bool const &first_point) const
160 {
161 // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
162 // e.g. when translating an item using the selector tool, then we will only do this for the
163 // first point and store the collection for later use. This significantly improves the performance
164 if (first_point) {
165 _points_to_snap_to->clear();
167 // Determine the type of bounding box we should snap to
168 SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
170 bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
171 bool p_is_a_bbox = t & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
172 bool p_is_a_guide = t & Inkscape::SnapPreferences::SNAPPOINT_GUIDE;
174 // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
175 g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_a_guide) || (p_is_a_node && p_is_a_guide)));
177 if (_snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()) {
178 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
179 bool prefs_bbox = prefs->getBool("/tools/bounding_box");
180 bbox_type = !prefs_bbox ?
181 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
182 }
184 // Consider the page border for snapping
185 if (_snapmanager->snapprefs.getSnapToPageBorder()) {
186 _getBorderNodes(_points_to_snap_to);
187 }
189 for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
190 //Geom::Matrix i2doc(Geom::identity());
191 SPItem *root_item = (*i).item;
192 if (SP_IS_USE((*i).item)) {
193 root_item = sp_use_root(SP_USE((*i).item));
194 }
195 g_return_if_fail(root_item);
197 //Collect all nodes so we can snap to them
198 if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_a_guide) {
199 // Note: there are two ways in which intersections are considered:
200 // Method 1: Intersections are calculated for each shape individually, for both the
201 // snap source and snap target (see sp_shape_snappoints)
202 // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
203 // the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
204 // Some differences:
205 // - Method 1 doesn't find intersections within a set of multiple objects
206 // - Method 2 only works for targets
207 // When considering intersections as snap targets:
208 // - Method 1 only works when snapping to nodes, whereas
209 // - Method 2 only works when snapping to paths
210 // - There will be performance differences too!
211 // If both methods are being used simultaneously, then this might lead to duplicate targets!
213 // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
214 // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
215 // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
216 // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
217 // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
218 bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
219 if (_snapmanager->snapprefs.getSnapToItemPath()) {
220 _snapmanager->snapprefs.setSnapIntersectionCS(false);
221 }
223 sp_item_snappoints(root_item, SnapPointsIter(*_points_to_snap_to), &_snapmanager->snapprefs);
225 if (_snapmanager->snapprefs.getSnapToItemPath()) {
226 _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
227 }
228 }
230 //Collect the bounding box's corners so we can snap to them
231 if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_a_guide) {
232 // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
233 // of the item AND the bbox of the clipping path at the same time
234 if (!(*i).clip_or_mask) {
235 Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
236 getBBoxPoints(b, _points_to_snap_to, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
237 }
238 }
239 }
240 }
241 }
243 void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
244 Inkscape::SnapPreferences::PointType const &t,
245 Geom::Point const &p,
246 bool const &first_point,
247 std::vector<Geom::Point> *unselected_nodes) const
248 {
249 // Iterate through all nodes, find out which one is the closest to p, and snap to it!
251 _collectNodes(t, first_point);
253 if (unselected_nodes != NULL) {
254 _points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
255 }
257 SnappedPoint s;
258 bool success = false;
260 for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
261 Geom::Coord dist = Geom::L2(*k - p);
262 if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
263 s = SnappedPoint(*k, SNAPTARGET_NODE, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
264 success = true;
265 }
266 }
268 if (success) {
269 sc.points.push_back(s);
270 }
271 }
273 void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &sc,
274 Inkscape::SnapPreferences::PointType const &t,
275 Geom::Point const &p,
276 Geom::Point const &guide_normal) const
277 {
278 // Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
279 _collectNodes(t, true);
281 SnappedPoint s;
282 bool success = false;
284 Geom::Coord tol = getSnapperTolerance();
286 for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
287 // Project each node (*k) on the guide line (running through point p)
288 Geom::Point p_proj = project_on_linesegment(*k, p, p + Geom::rot90(guide_normal));
289 Geom::Coord dist = Geom::L2(*k - p_proj); // distance from node to the guide
290 Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
291 if ((dist < tol && dist2 < tol) || (getSnapperAlwaysSnap() && dist < s.getSnapDistance())) {
292 s = SnappedPoint(*k, SNAPTARGET_NODE, dist, tol, getSnapperAlwaysSnap(), true);
293 success = true;
294 }
295 }
297 if (success) {
298 sc.points.push_back(s);
299 }
300 }
303 /**
304 * Returns index of first NR_END bpath in array.
305 */
307 void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType const &t,
308 bool const &first_point) const
309 {
310 // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
311 // e.g. when translating an item using the selector tool, then we will only do this for the
312 // first point and store the collection for later use. This significantly improves the performance
313 if (first_point) {
314 _clear_paths();
316 // Determine the type of bounding box we should snap to
317 SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
319 bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
321 if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
322 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
323 int prefs_bbox = prefs->getBool("/tools/bounding_box", 0);
324 bbox_type = !prefs_bbox ?
325 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
326 }
328 // Consider the page border for snapping
329 if (_snapmanager->snapprefs.getSnapToPageBorder()) {
330 Geom::PathVector *border_path = _getBorderPathv();
331 if (border_path != NULL) {
332 _paths_to_snap_to->push_back(border_path);
333 }
334 }
336 for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
338 /* Transform the requested snap point to this item's coordinates */
339 Geom::Matrix i2doc(Geom::identity());
340 SPItem *root_item = NULL;
341 /* We might have a clone at hand, so make sure we get the root item */
342 if (SP_IS_USE((*i).item)) {
343 i2doc = sp_use_get_root_transform(SP_USE((*i).item));
344 root_item = sp_use_root(SP_USE((*i).item));
345 g_return_if_fail(root_item);
346 } else {
347 i2doc = sp_item_i2doc_affine((*i).item);
348 root_item = (*i).item;
349 }
351 //Build a list of all paths considered for snapping to
353 //Add the item's path to snap to
354 if (_snapmanager->snapprefs.getSnapToItemPath()) {
355 if (!(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
356 // Snapping to the path of characters is very cool, but for a large
357 // chunk of text this will take ages! So limit snapping to text paths
358 // containing max. 240 characters. Snapping the bbox will not be affected
359 bool very_lenghty_prose = false;
360 if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
361 very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240;
362 }
363 // On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
364 // which corresponds to a lag of 500 msec. This is for snapping a rect
365 // to a single line of text.
367 // Snapping for example to a traced bitmap is also very stressing for
368 // the CPU, so we'll only snap to paths having no more than 500 nodes
369 // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
370 bool very_complex_path = false;
371 if (SP_IS_PATH(root_item)) {
372 very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
373 }
375 if (!very_lenghty_prose && !very_complex_path) {
376 SPCurve *curve = curve_for_item(root_item);
377 if (curve) {
378 // We will get our own copy of the path, which must be freed at some point
379 Geom::PathVector *borderpathv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine);
380 _paths_to_snap_to->push_back(borderpathv); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
381 curve->unref();
382 }
383 }
384 }
385 }
387 //Add the item's bounding box to snap to
388 if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
389 if (!(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
390 // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
391 // of the item AND the bbox of the clipping path at the same time
392 if (!(*i).clip_or_mask) {
393 Geom::OptRect rect;
394 sp_item_invoke_bbox(root_item, rect, i2doc, TRUE, bbox_type);
395 if (rect) {
396 Geom::PathVector *path = _getPathvFromRect(*rect);
397 _paths_to_snap_to->push_back(path);
398 }
399 }
400 }
401 }
402 }
403 }
404 }
406 void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
407 Inkscape::SnapPreferences::PointType const &t,
408 Geom::Point const &p,
409 bool const &first_point,
410 std::vector<Geom::Point> *unselected_nodes,
411 SPPath const *selected_path) const
412 {
413 _collectPaths(t, first_point);
414 // Now we can finally do the real snapping, using the paths collected above
416 g_assert(_snapmanager->getDesktop() != NULL);
417 Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
419 bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
421 if (first_point) {
422 /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
423 * currently being edited, because that path requires special care: when snapping to nodes
424 * only the unselected nodes of that path should be considered, and these will be passed on separately.
425 * This path must not be ignored however when snapping to the paths, so we add it here
426 * manually when applicable.
427 *
428 * Note that this path must be the last in line!
429 * */
430 if (node_tool_active) {
431 SPCurve *curve = curve_for_item(SP_ITEM(selected_path));
432 if (curve) {
433 Geom::PathVector *pathv = pathvector_for_curve(SP_ITEM(selected_path), curve, true, true, Geom::identity(), Geom::identity()); // We will get our own copy of the path, which must be freed at some point
434 _paths_to_snap_to->push_back(pathv);
435 curve->unref();
436 }
437 }
438 }
440 for (std::vector<Geom::PathVector*>::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
441 bool const being_edited = (node_tool_active && (*it_p) == _paths_to_snap_to->back());
442 //if true then this pathvector it_pv is currently being edited in the node tool
444 // char * svgd = sp_svg_write_path(**it_p);
445 // std::cout << "Dumping the pathvector: " << svgd << std::endl;
447 for(Geom::PathVector::iterator it_pv = (*it_p)->begin(); it_pv != (*it_p)->end(); ++it_pv) {
448 // Find a nearest point for each curve within this path
449 // n curves will return n time values with 0 <= t <= 1
450 std::vector<double> anp = (*it_pv).nearestPointPerCurve(p_doc);
452 std::vector<double>::const_iterator np = anp.begin();
453 unsigned int index = 0;
454 for (; np != anp.end(); np++, index++) {
455 Geom::Curve const *curve = &((*it_pv).at_index(index));
456 Geom::Point const sp_doc = curve->pointAt(*np);
458 bool c1 = true;
459 bool c2 = true;
460 if (being_edited) {
461 /* If the path is being edited, then we should only snap though to stationary pieces of the path
462 * and not to the pieces that are being dragged around. This way we avoid
463 * self-snapping. For this we check whether the nodes at both ends of the current
464 * piece are unselected; if they are then this piece must be stationary
465 */
466 g_assert(unselected_nodes != NULL);
467 Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0));
468 Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));
469 c1 = isUnselectedNode(start_pt, unselected_nodes);
470 c2 = isUnselectedNode(end_pt, unselected_nodes);
471 /* Unfortunately, this might yield false positives for coincident nodes. Inkscape might therefore mistakenly
472 * snap to path segments that are not stationary. There are at least two possible ways to overcome this:
473 * - Linking the individual nodes of the SPPath we have here, to the nodes of the NodePath::SubPath class as being
474 * used in sp_nodepath_selected_nodes_move. This class has a member variable called "selected". For this the nodes
475 * should be in the exact same order for both classes, so we can index them
476 * - Replacing the SPPath being used here by the the NodePath::SubPath class; but how?
477 */
478 }
480 Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);
481 if (!being_edited || (c1 && c2)) {
482 Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
483 if (dist < getSnapperTolerance()) {
484 sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve));
485 }
486 }
487 }
488 } // End of: for (Geom::PathVector::iterator ....)
489 }
490 }
492 /* Returns true if point is coincident with one of the unselected nodes */
493 bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<Geom::Point> const *unselected_nodes) const
494 {
495 if (unselected_nodes == NULL) {
496 return false;
497 }
499 if (unselected_nodes->size() == 0) {
500 return false;
501 }
503 for (std::vector<Geom::Point>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
504 if (Geom::L2(point - *i) < 1e-4) {
505 return true;
506 }
507 }
509 return false;
510 }
512 void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
513 Inkscape::SnapPreferences::PointType const &t,
514 Geom::Point const &p,
515 bool const &first_point,
516 ConstraintLine const &c) const
517 {
519 _collectPaths(t, first_point);
521 // Now we can finally do the real snapping, using the paths collected above
523 g_assert(_snapmanager->getDesktop() != NULL);
524 Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
526 Geom::Point direction_vector = c.getDirection();
527 if (!is_zero(direction_vector)) {
528 direction_vector = Geom::unit_vector(direction_vector);
529 }
531 Geom::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p;
532 Geom::Point const p2_on_cl = p1_on_cl + direction_vector;
534 // The intersection point of the constraint line with any path,
535 // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
536 // The distance between those points is twice the snapping tolerance
537 Geom::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl);
538 Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
539 Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
541 Geom::Path cl;
542 std::vector<Geom::Path> clv;
543 cl.start(p_min_on_cl);
544 cl.appendNew<Geom::LineSegment>(p_max_on_cl);
545 clv.push_back(cl);
547 for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
548 if (*k) {
549 Geom::CrossingSet cs = Geom::crossings(clv, *(*k));
550 if (cs.size() > 0) {
551 // We need only the first element of cs, because cl is only a single straight linesegment
552 // This first element contains a vector filled with crossings of cl with *k
553 for (std::vector<Geom::Crossing>::const_iterator m = cs[0].begin(); m != cs[0].end(); m++) {
554 if ((*m).ta >= 0 && (*m).ta <= 1 ) {
555 // Reconstruct the point of intersection
556 Geom::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl);
557 // When it's within snapping range, then return it
558 // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)
559 Geom::Coord dist = Geom::L2(_snapmanager->getDesktop()->dt2doc(p_proj_on_cl) - p_inters);
560 SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
561 sc.points.push_back(s);
562 }
563 }
564 }
565 }
566 }
567 }
570 void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
571 Inkscape::SnapPreferences::PointType const &t,
572 Geom::Point const &p,
573 bool const &first_point,
574 Geom::OptRect const &bbox_to_snap,
575 std::vector<SPItem const *> const *it,
576 std::vector<Geom::Point> *unselected_nodes) const
577 {
578 if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false ) {
579 return;
580 }
582 /* Get a list of all the SPItems that we will try to snap to */
583 if (first_point) {
584 Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
585 _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
586 }
588 if (_snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapSmoothNodes()
589 || _snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapToPageBorder()
590 || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
591 || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
592 || _snapmanager->snapprefs.getIncludeItemCenter()) {
593 _snapNodes(sc, t, p, first_point, unselected_nodes);
594 }
596 if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
597 unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
598 if (n > 0) {
599 /* While editing a path in the node tool, findCandidates must ignore that path because
600 * of the node snapping requirements (i.e. only unselected nodes must be snapable).
601 * That path must not be ignored however when snapping to the paths, so we add it here
602 * manually when applicable
603 */
604 SPPath *path = NULL;
605 if (it != NULL) {
606 g_assert(SP_IS_PATH(*it->begin()));
607 g_assert(it->size() == 1);
608 path = SP_PATH(*it->begin());
609 }
610 _snapPaths(sc, t, p, first_point, unselected_nodes, path);
611 } else {
612 _snapPaths(sc, t, p, first_point, NULL, NULL);
613 }
614 }
615 }
617 void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
618 Inkscape::SnapPreferences::PointType const &t,
619 Geom::Point const &p,
620 bool const &first_point,
621 Geom::OptRect const &bbox_to_snap,
622 ConstraintLine const &c,
623 std::vector<SPItem const *> const *it) const
624 {
625 if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false) {
626 return;
627 }
629 /* Get a list of all the SPItems that we will try to snap to */
630 if (first_point) {
631 Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
632 _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
633 }
635 // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
636 // This is usefull for example when scaling an object while maintaining a fixed aspect ratio. It's
637 // nodes are only allowed to move in one direction (i.e. in one degree of freedom).
639 // When snapping to objects, we either snap to their nodes or their paths. It is however very
640 // unlikely that any node will be exactly at the constrained line, so for a constrained snap
641 // to objects we will only consider the object's paths. Beside, the nodes will be at these paths,
642 // so we will more or less snap to them anyhow.
644 if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
645 _snapPathsConstrained(sc, t, p, first_point, c);
646 }
647 }
650 // This method is used to snap a guide to nodes, while dragging the guide around
651 void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
652 Geom::Point const &p,
653 Geom::Point const &guide_normal) const
654 {
655 /* Get a list of all the SPItems that we will try to snap to */
656 std::vector<SPItem*> cand;
657 std::vector<SPItem const *> const it; //just an empty list
659 DimensionToSnap snap_dim;
660 if (guide_normal == to_2geom(component_vectors[Geom::Y])) {
661 snap_dim = GUIDE_TRANSL_SNAP_Y;
662 } else if (guide_normal == to_2geom(component_vectors[Geom::X])) {
663 snap_dim = GUIDE_TRANSL_SNAP_X;
664 } else {
665 snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
666 }
668 // We don't support ANGLED_GUIDE_ROT_SNAP yet.
670 // It would be cool to allow the user to rotate a guide by dragging it, instead of
671 // only translating it. (For example when CTRL is pressed). We will need an UI part
672 // for that first; and some important usability choices need to be made:
673 // E.g. which point should be used for pivoting? A previously snapped point,
674 // or a transformation center (which can be moved after clicking for the
675 // second time on an object; but should this point then be constrained to the
676 // line, or can it be located anywhere?)
678 _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), snap_dim, false, Geom::identity());
679 _snapTranslatingGuideToNodes(sc, Inkscape::SnapPreferences::SNAPPOINT_GUIDE, p, guide_normal);
680 // _snapRotatingGuideToNodes has not been implemented yet.
681 }
683 /**
684 * \return true if this Snapper will snap at least one kind of point.
685 */
686 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
687 {
688 bool snap_to_something = _snapmanager->snapprefs.getSnapToItemPath()
689 || _snapmanager->snapprefs.getSnapToItemNode()
690 || _snapmanager->snapprefs.getSnapToBBoxPath()
691 || _snapmanager->snapprefs.getSnapToBBoxNode()
692 || _snapmanager->snapprefs.getSnapToPageBorder()
693 || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
694 || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
695 || _snapmanager->snapprefs.getIncludeItemCenter();
697 return (_snap_enabled && _snapmanager->snapprefs.getSnapModeBBoxOrNodes() && snap_to_something);
698 }
700 bool Inkscape::ObjectSnapper::GuidesMightSnap() const
701 {
702 bool snap_to_something = _snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapToBBoxNode();
703 return (_snap_enabled && _snapmanager->snapprefs.getSnapModeGuide() && snap_to_something);
704 }
706 void Inkscape::ObjectSnapper::_clear_paths() const
707 {
708 for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
709 g_free(*k);
710 }
711 _paths_to_snap_to->clear();
712 }
714 Geom::PathVector* Inkscape::ObjectSnapper::_getBorderPathv() const
715 {
716 Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point(sp_document_width(_snapmanager->getDocument()),sp_document_height(_snapmanager->getDocument())));
717 return _getPathvFromRect(border_rect);
718 }
720 Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const rect) const
721 {
722 SPCurve const *border_curve = SPCurve::new_from_rect(rect);
723 if (border_curve) {
724 Geom::PathVector *dummy = new Geom::PathVector(border_curve->get_pathvector());
725 return dummy;
726 } else {
727 return NULL;
728 }
729 }
731 void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<Geom::Point> *points) const
732 {
733 Geom::Coord w = sp_document_width(_snapmanager->getDocument());
734 Geom::Coord h = sp_document_height(_snapmanager->getDocument());
735 points->push_back(Geom::Point(0,0));
736 points->push_back(Geom::Point(0,h));
737 points->push_back(Geom::Point(w,h));
738 points->push_back(Geom::Point(w,0));
739 }
741 void Inkscape::getBBoxPoints(Geom::OptRect const bbox, std::vector<Geom::Point> *points, bool const includeCorners, bool const includeLineMidpoints, bool const includeObjectMidpoints)
742 {
743 if (bbox) {
744 // collect the corners of the bounding box
745 for ( unsigned k = 0 ; k < 4 ; k++ ) {
746 if (includeCorners) {
747 points->push_back(bbox->corner(k));
748 }
749 // optionally, collect the midpoints of the bounding box's edges too
750 if (includeLineMidpoints) {
751 points->push_back((bbox->corner(k) + bbox->corner((k+1) % 4))/2);
752 }
753 }
754 if (includeObjectMidpoints) {
755 points->push_back(bbox->midpoint());
756 }
757 }
758 }
760 /*
761 Local Variables:
762 mode:c++
763 c-file-style:"stroustrup"
764 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
765 indent-tabs-mode:nil
766 fill-column:99
767 End:
768 */
769 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :