1 #ifndef INKSCAPE_LPE_SKELETON_H
2 #define INKSCAPE_LPE_SKELETON_H
4 /** \file
5 * LPE <skeleton> implementation, see lpe-skeleton.cpp.
6 */
8 /*
9 * Authors:
10 * Johan Engelen
11 *
12 * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
13 *
14 * Released under GNU GPL, read the file 'COPYING' for more information
15 */
17 #include "live_effects/effect.h"
18 #include "live_effects/parameter/parameter.h"
19 #include "live_effects/parameter/point.h"
21 namespace Inkscape {
22 namespace LivePathEffect {
24 class LPESkeleton : public Effect {
25 public:
26 LPESkeleton(LivePathEffectObject *lpeobject);
27 virtual ~LPESkeleton();
29 // Choose to implement one of the doEffect functions. You can delete or comment out the others.
30 // virtual void doEffect (SPCurve * curve);
31 // virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
32 virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
34 private:
35 // add the parameters for your effect here:
36 ScalarParam number;
37 // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist!
39 LPESkeleton(const LPESkeleton&);
40 LPESkeleton& operator=(const LPESkeleton&);
41 };
43 } //namespace LivePathEffect
44 } //namespace Inkscape
46 #endif