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[inkscape.git] / src / libnr / nr-pixblock-line.cpp
1 #define __NR_PIXBLOCK_LINE_C__
3 /*
4  * Pixel buffer rendering library
5  *
6  * Authors:
7  *   Lauris Kaplinski <lauris@kaplinski.com>
8  *
9  * This code is in public domain
10  */
12 #include <libnr/nr-pixops.h>
13 #include <libnr/nr-pixblock-pixel.h>
15 void
16 nr_pixblock_draw_line_rgba32 (NRPixBlock *d, long x0, long y0, long x1, long y1, short /*first*/, unsigned long rgba)
17 {
18         long deltax, deltay, xinc1, xinc2, yinc1, yinc2;
19         long den, num, numadd, numpixels;
20         long x, y, curpixel;
21         /* Pixblock */
22         int dbpp;
23         NRPixBlock spb;
24         unsigned char *spx;
26         if (x1 >= x0) {
27                 deltax = x1 - x0;
28                 xinc1 = 1;
29                 xinc2 = 1;
30         } else {
31                 deltax = x0 - x1;
32                 xinc1 = -1;
33                 xinc2 = -1;
34         }
36         if (y1 >= y0) {
37                 deltay = y1 - y0;
38                 yinc1 = 1;
39                 yinc2 = 1;
40         } else {
41                 deltay = y0 - y1;
42                 yinc1 = -1;
43                 yinc2 = -1;
44         }
46         if (deltax >= deltay) {
47                 xinc1 = 0;
48                 yinc2 = 0;
49                 den = deltax;
50                 num = deltax / 2;
51                 numadd = deltay;
52                 numpixels = deltax;
53         } else {
54                 xinc2 = 0;
55                 yinc1 = 0;
56                 den = deltay;
57                 num = deltay / 2;
58                 numadd = deltax;
59                 numpixels = deltay;
60         }
62         /* We can be quite sure 1x1 pixblock is TINY */
63         nr_pixblock_setup_fast (&spb, NR_PIXBLOCK_MODE_R8G8B8A8N, 0, 0, 1, 1, 0);
64         spb.empty = 0;
65         spx = NR_PIXBLOCK_PX (&spb);
66         spx[0] = NR_RGBA32_R (rgba);
67         spx[1] = NR_RGBA32_G (rgba);
68         spx[2] = NR_RGBA32_B (rgba);
69         spx[3] = NR_RGBA32_A (rgba);
71         dbpp = NR_PIXBLOCK_BPP (d);
73         x = x0;
74         y = y0;
76         for (curpixel = 0; curpixel <= numpixels; curpixel++) {
77                 if ((x >= d->area.x0) && (y >= d->area.y0) && (x < d->area.x1) && (y < d->area.y1)) {
78                         nr_compose_pixblock_pixblock_pixel (d, NR_PIXBLOCK_PX (d) + (y - d->area.y0) * d->rs + (x - d->area.x0) * dbpp, &spb, spx);
79                 }
80                 num += numadd;
81                 if (num >= den) {
82                         num -= den;
83                         x += xinc1;
84                         y += yinc1;
85                 }
86                 x += xinc2;
87                 y += yinc2;
88         }
90         nr_pixblock_release (&spb);
91 }