Code

i18n patch from Marcin
[inkscape.git] / src / filter-enums.cpp
1 /*
2  * Conversion data for filter and filter primitive enumerations
3  *
4  * Authors:
5  *   Nicholas Bishop
6  *
7  * Copyright (C) 2007 authors
8  *
9  * Released under GNU GPL, read the file 'COPYING' for more information
10  */
12 #include <glibmm/i18n.h>
14 #include "filter-enums.h"
16 using Inkscape::Util::EnumData;
17 using Inkscape::Util::EnumDataConverter;
19 const EnumData<NR::FilterPrimitiveType> FPData[NR::NR_FILTER_ENDPRIMITIVETYPE] = {
20     {NR::NR_FILTER_BLEND,             _("Blend"),              "svg:feBlend"},
21     {NR::NR_FILTER_COLORMATRIX,       _("Color Matrix"),       "svg:feColorMatrix"},
22     {NR::NR_FILTER_COMPONENTTRANSFER, _("Component Transfer"), "svg:feComponentTransfer"},
23     {NR::NR_FILTER_COMPOSITE,         _("Composite"),          "svg:feComposite"},
24     {NR::NR_FILTER_CONVOLVEMATRIX,    _("Convolve Matrix"),    "svg:feConvolveMatrix"},
25     {NR::NR_FILTER_DIFFUSELIGHTING,   _("Diffuse Lighting"),   "svg:feDiffuseLighting"},
26     {NR::NR_FILTER_DISPLACEMENTMAP,   _("Displacement Map"),   "svg:feDisplacementMap"},
27     {NR::NR_FILTER_FLOOD,             _("Flood"),              "svg:feFlood"},
28     {NR::NR_FILTER_GAUSSIANBLUR,      _("Gaussian Blur"),      "svg:feGaussianBlur"},
29     {NR::NR_FILTER_IMAGE,             _("Image"),              "svg:feImage"},
30     {NR::NR_FILTER_MERGE,             _("Merge"),              "svg:feMerge"},
31     {NR::NR_FILTER_MORPHOLOGY,        _("Morphology"),         "svg:feMorphology"},
32     {NR::NR_FILTER_OFFSET,            _("Offset"),             "svg:feOffset"},
33     {NR::NR_FILTER_SPECULARLIGHTING,  _("Specular Lighting"),  "svg:feSpecularLighting"},
34     {NR::NR_FILTER_TILE,              _("Tile"),               "svg:feTile"},
35     {NR::NR_FILTER_TURBULENCE,        _("Turbulence"),         "svg:feTurbulence"}
36 };
37 const EnumDataConverter<NR::FilterPrimitiveType> FPConverter(FPData, NR::NR_FILTER_ENDPRIMITIVETYPE);
39 const EnumData<FilterPrimitiveInput> FPInputData[FPINPUT_END] = {
40     {FPINPUT_SOURCEGRAPHIC,     _("Source Graphic"),     "SourceGraphic"},
41     {FPINPUT_SOURCEALPHA,       _("Source Alpha"),       "SourceAlpha"},
42     {FPINPUT_BACKGROUNDIMAGE,   _("Background Image"),   "BackgroundImage"},
43     {FPINPUT_BACKGROUNDALPHA,   _("Background Alpha"),   "BackgroundAlpha"},
44     {FPINPUT_FILLPAINT,         _("Fill Paint"),         "FillPaint"},
45     {FPINPUT_STROKEPAINT,       _("Stroke Paint"),       "StrokePaint"},
46 };
47 const EnumDataConverter<FilterPrimitiveInput> FPInputConverter(FPInputData, FPINPUT_END);
49 // feBlend
50 const EnumData<NR::FilterBlendMode> BlendModeData[NR::BLEND_ENDMODE] = {
51     //TRANSLATORS: This is a context string, only put the word "Normal" in your translation
52     {NR::BLEND_NORMAL,   Q_("filterBlendMode|Normal"),   "normal"},
53     {NR::BLEND_MULTIPLY, _("Multiply"), "multiply"},
54     {NR::BLEND_SCREEN,   _("Screen"),   "screen"},
55     {NR::BLEND_DARKEN,   _("Darken"),   "darken"},
56     {NR::BLEND_LIGHTEN,  _("Lighten"),  "lighten"}
57 };
58 const EnumDataConverter<NR::FilterBlendMode> BlendModeConverter(BlendModeData, NR::BLEND_ENDMODE);
61 const EnumData<NR::FilterColorMatrixType> ColorMatrixTypeData[NR::COLORMATRIX_ENDTYPE] = {
62     {NR::COLORMATRIX_MATRIX,           _("Matrix"),             "matrix"},
63     {NR::COLORMATRIX_SATURATE,         _("Saturate"),           "saturate"},
64     {NR::COLORMATRIX_HUEROTATE,        _("Hue Rotate"),         "hueRotate"},
65     {NR::COLORMATRIX_LUMINANCETOALPHA, _("Luminance to Alpha"), "luminanceToAlpha"}
66 };
67 const EnumDataConverter<NR::FilterColorMatrixType> ColorMatrixTypeConverter(ColorMatrixTypeData, NR::COLORMATRIX_ENDTYPE);
69 // feComposite
70 const EnumData<FeCompositeOperator> CompositeOperatorData[COMPOSITE_ENDOPERATOR] = {
71     {COMPOSITE_DEFAULT,    _("Default"),    ""},
72     {COMPOSITE_OVER,       _("Over"),       "over"},
73     {COMPOSITE_IN,         _("In"),         "in"},
74     {COMPOSITE_OUT,        _("Out"),        "out"},
75     {COMPOSITE_ATOP,       _("Atop"),       "atop"},
76     {COMPOSITE_XOR,        _("XOR"),        "xor"},
77     {COMPOSITE_ARITHMETIC, _("Arithmetic"), "arithmetic"}
78 };
79 const EnumDataConverter<FeCompositeOperator> CompositeOperatorConverter(CompositeOperatorData, COMPOSITE_ENDOPERATOR);
81 // feComponentTransfer
82 const EnumData<NR::FilterComponentTransferType> ComponentTransferTypeData[NR::COMPONENTTRANSFER_TYPE_ERROR] = {
83     {NR::COMPONENTTRANSFER_TYPE_IDENTITY, _("Identity"), "identity"},
84     {NR::COMPONENTTRANSFER_TYPE_TABLE,    _("Table"),    "table"},
85     {NR::COMPONENTTRANSFER_TYPE_DISCRETE, _("Discrete"), "discrete"},
86     {NR::COMPONENTTRANSFER_TYPE_LINEAR,   _("Linear"),   "linear"},
87     {NR::COMPONENTTRANSFER_TYPE_GAMMA,    _("Gamma"),    "gamma"},
88 };
89 const EnumDataConverter<NR::FilterComponentTransferType> ComponentTransferTypeConverter(ComponentTransferTypeData, NR::COMPONENTTRANSFER_TYPE_ERROR);
91 // feConvolveMatrix
92 const EnumData<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeData[NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE] = {
93     {NR::CONVOLVEMATRIX_EDGEMODE_DUPLICATE, _("Duplicate"), "duplicate"},
94     {NR::CONVOLVEMATRIX_EDGEMODE_WRAP,      _("Wrap"),      "wrap"},
95     {NR::CONVOLVEMATRIX_EDGEMODE_NONE,      _("None"),      "none"}
96 };
97 const EnumDataConverter<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeConverter(ConvolveMatrixEdgeModeData, NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE);
99 // feDisplacementMap
100 const EnumData<int> DisplacementMapChannelData[4] = {
101     {0, _("Red"),   "R"},
102     {1, _("Green"), "G"},
103     {2, _("Blue"),  "B"},
104     {3, _("Alpha"), "A"}
105 };
106 const EnumDataConverter<int> DisplacementMapChannelConverter(DisplacementMapChannelData, 4);
108 // feMorphology
109 const EnumData<NR::FilterMorphologyOperator> MorphologyOperatorData[NR::MORPHOLOGY_OPERATOR_END] = {
110     {NR::MORPHOLOGY_OPERATOR_ERODE,  _("Erode"),   "erode"},
111     {NR::MORPHOLOGY_OPERATOR_DILATE, _("Dilate"),  "dilate"}
112 };
113 const EnumDataConverter<NR::FilterMorphologyOperator> MorphologyOperatorConverter(MorphologyOperatorData, NR::MORPHOLOGY_OPERATOR_END);
115 // feTurbulence
116 const EnumData<NR::FilterTurbulenceType> TurbulenceTypeData[NR::TURBULENCE_ENDTYPE] = {
117     {NR::TURBULENCE_FRACTALNOISE, _("Fractal Noise"), "fractalNoise"},
118     {NR::TURBULENCE_TURBULENCE,   _("Turbulence"),    "turbulence"}
119 };
120 const EnumDataConverter<NR::FilterTurbulenceType> TurbulenceTypeConverter(TurbulenceTypeData, NR::TURBULENCE_ENDTYPE);
122 // Light source
123 const EnumData<LightSource> LightSourceData[LIGHT_ENDSOURCE] = {
124     {LIGHT_DISTANT, _("Distant Light"), "svg:feDistantLight"},
125     {LIGHT_POINT,   _("Point Light"),   "svg:fePointLight"},
126     {LIGHT_SPOT,    _("Spot Light"),    "svg:feSpotLight"}
127 };
128 const EnumDataConverter<LightSource> LightSourceConverter(LightSourceData, LIGHT_ENDSOURCE);
130 /*
131   Local Variables:
132   mode:c++
133   c-file-style:"stroustrup"
134   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
135   indent-tabs-mode:nil
136   fill-column:99
137   End:
138 */
139 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :