Code

a couple of trivial %d -> %u changes.
[inkscape.git] / src / extension / internal / filter / bloom.h
1 #ifndef __INKSCAPE_EXTENSION_INTERNAL_FILTER_BLOOM_H__
2 #define __INKSCAPE_EXTENSION_INTERNAL_FILTER_BLOOM_H__
3 /* Change the 'BLOOM' above to be your file name */
5 /*
6  * Copyright (C) 2008 Authors:
7  *   Ted Gould <ted@gould.cx>
8  *
9  * Released under GNU GPL, read the file 'COPYING' for more information
10  */
11 /* ^^^ Change the copyright to be you and your e-mail address ^^^ */
13 #include "filter.h"
15 namespace Inkscape {
16 namespace Extension {
17 namespace Internal {
18 namespace Filter {
20 class Bloom : public Inkscape::Extension::Internal::Filter::Filter {
21 public:
22         static void init (void) {
23                 filter_init("bloom",     /* ID -- should be unique */
24                             N_("Bloom"), /* Name in the menus, should have a N_() around it for translation */
25                             N_("Not sure, nobody tell me these things"),
26                                                      /* Menu tooltip to help users understand the name.  Should also have a N_() */
27                                         "<filter>\n"
28                         "<feGaussianBlur stdDeviation=\"2.1526428571428569\" in=\"SourceAlpha\" result=\"result1\"/>\n"
29                         "<feSpecularLighting surfaceScale=\"5\" specularConstant=\"2\" specularExponent=\"18.063876651982376\" result=\"result0\">\n"
30                           "<feDistantLight elevation=\"24\" azimuth=\"225\"/>\n"
31                         "</feSpecularLighting>\n"
32                         "<feComposite in2=\"SourceAlpha\" operator=\"in\" result=\"result6\"/>\n"
33                         "<feMorphology operator=\"dilate\" radius=\"5.7142857142857144\"/>\n"
34                         "<feGaussianBlur stdDeviation=\"5.7237142857142853\" result=\"result11\"/>\n"
35                         "<feDiffuseLighting in=\"result1\" diffuseConstant=\"2.0099999999999998\" result=\"result3\" surfaceScale=\"5\">\n"
36                           "<feDistantLight azimuth=\"225\" elevation=\"25\"/>\n"
37                         "</feDiffuseLighting>\n"
38                         "<feBlend blend=\"normal\" in2=\"SourceGraphic\" in=\"result3\" mode=\"multiply\" result=\"result7\"/>\n"
39                         "<feComposite in2=\"SourceAlpha\" operator=\"in\" in=\"result7\"/>\n"
40                         "<feBlend blend=\"normal\" in=\"result6\" mode=\"lighten\" result=\"result9\"/>\n"
41                         "<feComposite in=\"result11\"/>\n"
42                                         "</filter>\n");
43                                                  /* The XML of the filter that should be added.  There
44                                                   * should be a <svg:filter> surrounding what you'd like
45                                                   * to be added with this effect. */
46         };
47 };
49 }; /* namespace Filter */
50 }; /* namespace Internal */
51 }; /* namespace Extension */
52 }; /* namespace Inkscape */
54 /* Change the 'BLOOM' below to be your file name */
55 #endif /* __INKSCAPE_EXTENSION_INTERNAL_FILTER_BLOOM_H__ */