1 #ifndef __JSENGINE_H__
2 #define __JSENGINE_H__
3 /**
4 * Phoebe DOM Implementation.
5 *
6 * This is a C++ approximation of the W3C DOM model, which follows
7 * fairly closely the specifications in the various .idl files, copies of
8 * which are provided for reference. Most important is this one:
9 *
10 * http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html
11 *
12 * Authors:
13 * Bob Jamison
14 *
15 * Copyright (C) 2006 Bob Jamison
16 *
17 * This library is free software; you can redistribute it and/or
18 * modify it under the terms of the GNU Lesser General Public
19 * License as published by the Free Software Foundation; either
20 * version 2.1 of the License, or (at your option) any later version.
21 *
22 * This library is distributed in the hope that it will be useful,
23 * but WITHOUT ANY WARRANTY; without even the implied warranty of
24 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
25 * Lesser General Public License for more details.
26 *
27 * You should have received a copy of the GNU Lesser General Public
28 * License along with this library; if not, write to the Free Software
29 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
30 */
33 #include "dom.h"
34 #include "js/jsapi.h"
37 namespace org
38 {
39 namespace w3c
40 {
41 namespace dom
42 {
44 /**
45 * Encapsulate a Spidermonkey JavaScript interpreter. Init classes, then
46 * wrap around any objects that are needed.
47 */
48 class JavascriptEngine
49 {
50 public:
52 /**
53 * Constructor
54 */
55 JavascriptEngine()
56 { startup(); }
59 /**
60 * Destructor
61 */
62 virtual ~JavascriptEngine()
63 { shutdown(); }
65 /**
66 * Evaluate a script
67 */
68 bool evaluate(const DOMString &script);
70 /**
71 * Evaluate a script from a file
72 */
73 bool evaluateFile(const DOMString &script);
76 JSObject *wrapDocument(const Document *doc);
78 private:
80 /**
81 * Startup the javascript engine
82 */
83 bool startup();
85 /**
86 * Shutdown the javascript engine
87 */
88 bool shutdown();
90 void init()
91 {
92 rt = NULL;
93 cx = NULL;
94 globalObj = NULL;
95 }
97 /**
98 * Assignment operator. Let's keep this private for now,
99 * as we want one Spidermonkey runtime per c++ shell
100 */
101 JavascriptEngine &operator=(const JavascriptEngine &other)
102 { assign(other); return *this; }
104 void assign(const JavascriptEngine &other)
105 {
106 rt = other.rt;
107 cx = other.cx;
108 globalObj = other.globalObj;
109 }
111 /**
112 * Bind with the basic DOM classes
113 */
114 bool createClasses();
116 /**
117 * Ouput a printf-formatted error message
118 */
119 void error(char *fmt, ...);
121 /**
122 * Ouput a printf-formatted error message
123 */
124 void trace(char *fmt, ...);
126 JSRuntime *rt;
128 JSContext *cx;
130 JSObject *globalObj;
132 static void errorReporter(JSContext *cx,
133 const char *message, JSErrorReport *report)
134 {
135 JavascriptEngine *engine =
136 (JavascriptEngine *) JS_GetContextPrivate(cx);
137 engine->error((char *)message);
138 }
140 JSObject *nodeProto;
141 JSObject *characterDataProto;
142 JSObject *textProto;
143 JSObject *cdataProto;
144 JSObject *documentProto;
146 };
150 } // namespace dom
151 } // namespace w3c
152 } // namespace org
155 #endif /* __JSENGINE_H__ */