1 /*
2 * Filter primitive renderer skeleton class
3 * You can create your new filter primitive renderer by replacing
4 * all occurences of Skeleton, skeleton and SKELETON with your filter
5 * type, like gaussian or blend in respective case.
6 *
7 * This can be accomplished with the following sed command:
8 * sed -e "s/Skeleton/Name/g" -e "s/skeleton/name/" -e "s/SKELETON/NAME/"
9 * nr-filter-skeleton.cpp >nr-filter-name.cpp
10 *
11 * (on one line, replace occurences of 'name' with your filter name)
12 *
13 * Remember to convert the .h file too. The sed command is same for both
14 * files.
15 *
16 * Authors:
17 * Niko Kiirala <niko@kiirala.com>
18 *
19 * Copyright (C) 2007 authors
20 *
21 * Released under GNU GPL, read the file 'COPYING' for more information
22 */
24 #include "display/nr-filter-skeleton.h"
25 #include "display/nr-filter-slot.h"
26 #include "display/nr-filter-units.h"
27 #include "libnr/nr-pixblock.h"
29 namespace Inkscape {
30 namespace Filters {
32 FilterSkeleton::FilterSkeleton()
33 {}
35 FilterPrimitive * FilterSkeleton::create() {
36 return new FilterSkeleton();
37 }
39 FilterSkeleton::~FilterSkeleton()
40 {}
42 int FilterSkeleton::render(FilterSlot &slot,
43 FilterUnits const &/*units*/) {
44 //NRPixBlock *in = slot.get(_input);
45 NRPixBlock *out = new NRPixBlock();
47 /* Insert rendering code here */
49 out->empty = FALSE;
50 slot.set(_output, out);
52 return 0;
53 }
55 } /* namespace Filters */
56 } /* namespace Inkscape */
58 /*
59 Local Variables:
60 mode:c++
61 c-file-style:"stroustrup"
62 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
63 indent-tabs-mode:nil
64 fill-column:99
65 End:
66 */
67 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :