1 #ifndef __NR_FILTER_DIFFUSELIGHTING_H__
2 #define __NR_FILTER_DIFFUSELIGHTING_H__
4 /*
5 * feDiffuseLighting renderer
6 *
7 * Authors:
8 * Niko Kiirala <niko@kiirala.com>
9 * Jean-Rene Reinhard <jr@komite.net>
10 *
11 * Copyright (C) 2007 authors
12 *
13 * Released under GNU GPL, read the file 'COPYING' for more information
14 */
16 #include <gdk/gdktypes.h>
17 #include "display/nr-light-types.h"
18 #include "display/nr-filter-primitive.h"
19 #include "display/nr-filter-slot.h"
20 #include "display/nr-filter-units.h"
21 #include "filters/distantlight.h"
22 #include "filters/pointlight.h"
23 #include "filters/spotlight.h"
24 #include "color.h"
26 namespace Inkscape {
27 namespace Filters {
29 class FilterDiffuseLighting : public FilterPrimitive {
30 public:
31 union {
32 SPFeDistantLight *distant;
33 SPFePointLight *point;
34 SPFeSpotLight *spot;
35 } light;
36 LightType light_type;
37 gdouble diffuseConstant;
38 gdouble surfaceScale;
39 guint32 lighting_color;
41 FilterDiffuseLighting();
42 static FilterPrimitive *create();
43 virtual ~FilterDiffuseLighting();
44 virtual int render(FilterSlot &slot, FilterUnits const &units);
45 virtual FilterTraits get_input_traits();
47 private:
48 };
50 } /* namespace Filters */
51 } /* namespace Inkscape */
53 #endif /* __NR_FILTER_DIFFUSELIGHTING_H__ */
54 /*
55 Local Variables:
56 mode:c++
57 c-file-style:"stroustrup"
58 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
59 indent-tabs-mode:nil
60 fill-column:99
61 End:
62 */
63 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :