1 #define __SP_BOX3D_C__
3 /*
4 * SVG <box3d> implementation
5 *
6 * Authors:
7 * Maximilian Albert <Anhalter42@gmx.de>
8 * Lauris Kaplinski <lauris@kaplinski.com>
9 * bulia byak <buliabyak@users.sf.net>
10 *
11 * Copyright (C) 2007 Authors
12 * Copyright (C) 1999-2002 Lauris Kaplinski
13 * Copyright (C) 2000-2001 Ximian, Inc.
14 *
15 * Released under GNU GPL, read the file 'COPYING' for more information
16 */
18 #include <glibmm/i18n.h>
19 #include "attributes.h"
20 #include "xml/document.h"
21 #include "xml/repr.h"
23 #include "box3d.h"
24 #include "box3d-side.h"
25 #include "box3d-context.h"
26 #include "proj_pt.h"
27 #include "transf_mat_3x4.h"
28 #include "perspective-line.h"
29 #include "inkscape.h"
30 #include "persp3d.h"
31 #include "line-geometry.h"
32 #include "persp3d-reference.h"
33 #include "uri.h"
34 #include <2geom/geom.h>
35 #include "sp-guide.h"
36 #include "sp-namedview.h"
37 #include "preferences.h"
39 #include "desktop.h"
40 #include "desktop-handles.h"
41 #include "macros.h"
43 static void box3d_class_init(SPBox3DClass *klass);
44 static void box3d_init(SPBox3D *box3d);
46 static void box3d_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
47 static void box3d_release(SPObject *object);
48 static void box3d_set(SPObject *object, unsigned int key, const gchar *value);
49 static void box3d_update(SPObject *object, SPCtx *ctx, guint flags);
50 static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags);
52 static gchar *box3d_description(SPItem *item);
53 static Geom::Matrix box3d_set_transform(SPItem *item, Geom::Matrix const &xform);
54 static void box3d_convert_to_guides(SPItem *item);
56 static void box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box);
58 static SPGroupClass *parent_class;
60 static gint counter = 0;
62 GType
63 box3d_get_type(void)
64 {
65 static GType type = 0;
67 if (!type) {
68 GTypeInfo info = {
69 sizeof(SPBox3DClass),
70 NULL, /* base_init */
71 NULL, /* base_finalize */
72 (GClassInitFunc) box3d_class_init,
73 NULL, /* class_finalize */
74 NULL, /* class_data */
75 sizeof(SPBox3D),
76 16, /* n_preallocs */
77 (GInstanceInitFunc) box3d_init,
78 NULL, /* value_table */
79 };
80 type = g_type_register_static(SP_TYPE_GROUP, "SPBox3D", &info, (GTypeFlags) 0);
81 }
83 return type;
84 }
86 static void
87 box3d_class_init(SPBox3DClass *klass)
88 {
89 SPObjectClass *sp_object_class = (SPObjectClass *) klass;
90 SPItemClass *item_class = (SPItemClass *) klass;
92 parent_class = (SPGroupClass *) g_type_class_ref(SP_TYPE_GROUP);
94 sp_object_class->build = box3d_build;
95 sp_object_class->release = box3d_release;
96 sp_object_class->set = box3d_set;
97 sp_object_class->write = box3d_write;
98 sp_object_class->update = box3d_update;
100 item_class->description = box3d_description;
101 item_class->set_transform = box3d_set_transform;
102 item_class->convert_to_guides = box3d_convert_to_guides;
103 }
105 static void
106 box3d_init(SPBox3D *box)
107 {
108 box->persp_href = NULL;
109 box->persp_ref = new Persp3DReference(SP_OBJECT(box));
110 }
112 static void
113 box3d_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
114 {
115 if (((SPObjectClass *) (parent_class))->build) {
116 ((SPObjectClass *) (parent_class))->build(object, document, repr);
117 }
119 SPBox3D *box = SP_BOX3D (object);
120 box->my_counter = counter++;
122 /* we initialize the z-orders to zero so that they are updated during dragging */
123 for (int i = 0; i < 6; ++i) {
124 box->z_orders[i] = 0;
125 }
127 // TODO: Create/link to the correct perspective
129 SPDocument *doc = SP_OBJECT_DOCUMENT(box);
130 if (!doc) {
131 g_print ("No document for the box!!!!\n");
132 return;
133 }
135 box->persp_ref->changedSignal().connect(sigc::bind(sigc::ptr_fun(box3d_ref_changed), box));
137 sp_object_read_attr(object, "inkscape:perspectiveID");
138 sp_object_read_attr(object, "inkscape:corner0");
139 sp_object_read_attr(object, "inkscape:corner7");
140 }
142 /**
143 * Virtual release of SPBox3D members before destruction.
144 */
145 static void
146 box3d_release(SPObject *object)
147 {
148 SPBox3D *box = (SPBox3D *) object;
150 if (box->persp_href) {
151 g_free(box->persp_href);
152 }
153 if (box->persp_ref) {
154 box->persp_ref->detach();
155 delete box->persp_ref;
156 box->persp_ref = NULL;
157 }
159 //persp3d_remove_box (box3d_get_perspective(box), box);
161 if (((SPObjectClass *) parent_class)->release)
162 ((SPObjectClass *) parent_class)->release(object);
163 }
165 static void
166 box3d_set(SPObject *object, unsigned int key, const gchar *value)
167 {
168 SPBox3D *box = SP_BOX3D(object);
170 switch (key) {
171 case SP_ATTR_INKSCAPE_BOX3D_PERSPECTIVE_ID:
172 if ( value && box->persp_href && ( strcmp(value, box->persp_href) == 0 ) ) {
173 /* No change, do nothing. */
174 } else {
175 if (box->persp_href) {
176 g_free(box->persp_href);
177 box->persp_href = NULL;
178 }
179 if (value) {
180 box->persp_href = g_strdup(value);
182 // Now do the attaching, which emits the changed signal.
183 try {
184 box->persp_ref->attach(Inkscape::URI(value));
185 } catch (Inkscape::BadURIException &e) {
186 g_warning("%s", e.what());
187 box->persp_ref->detach();
188 }
189 } else {
190 // Detach, which emits the changed signal.
191 box->persp_ref->detach();
192 }
193 }
195 // FIXME: Is the following update doubled by some call in either persp3d.cpp or vanishing_point_new.cpp?
196 box3d_position_set(box);
197 break;
198 case SP_ATTR_INKSCAPE_BOX3D_CORNER0:
199 if (value && strcmp(value, "0 : 0 : 0 : 0")) {
200 box->orig_corner0 = Proj::Pt3(value);
201 box->save_corner0 = box->orig_corner0;
202 box3d_position_set(box);
203 }
204 break;
205 case SP_ATTR_INKSCAPE_BOX3D_CORNER7:
206 if (value && strcmp(value, "0 : 0 : 0 : 0")) {
207 box->orig_corner7 = Proj::Pt3(value);
208 box->save_corner7 = box->orig_corner7;
209 box3d_position_set(box);
210 }
211 break;
212 default:
213 if (((SPObjectClass *) (parent_class))->set) {
214 ((SPObjectClass *) (parent_class))->set(object, key, value);
215 }
216 break;
217 }
218 }
220 /**
221 * Gets called when (re)attached to another perspective.
222 */
223 static void
224 box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box)
225 {
226 if (old_ref) {
227 sp_signal_disconnect_by_data(old_ref, box);
228 persp3d_remove_box (SP_PERSP3D(old_ref), box);
229 /* Note: This sometimes leads to attempts to remove boxes twice from the list of selected/transformed
230 boxes in a perspectives, but this should be uncritical. */
231 persp3d_remove_box_transform (SP_PERSP3D(old_ref), box);
232 }
233 if ( SP_IS_PERSP3D(ref) && ref != box ) // FIXME: Comparisons sane?
234 {
235 persp3d_add_box (SP_PERSP3D(ref), box);
236 /* Note: This sometimes leads to attempts to add boxes twice to the list of selected/transformed
237 boxes in a perspectives, but this should be uncritical. */
238 persp3d_add_box_transform (SP_PERSP3D(ref), box);
239 }
240 }
242 static void
243 box3d_update(SPObject *object, SPCtx *ctx, guint flags)
244 {
245 if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
247 /* FIXME?: Perhaps the display updates of box sides should be instantiated from here, but this
248 causes evil update loops so it's all done from box3d_position_set, which is called from
249 various other places (like the handlers in object-edit.cpp, vanishing-point.cpp, etc. */
251 }
253 // Invoke parent method
254 if (((SPObjectClass *) (parent_class))->update)
255 ((SPObjectClass *) (parent_class))->update(object, ctx, flags);
256 }
259 static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Document *xml_doc, Inkscape::XML::Node *repr, guint flags)
260 {
261 SPBox3D *box = SP_BOX3D(object);
263 if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
264 // this is where we end up when saving as plain SVG (also in other circumstances?)
265 // thus we don' set "sodipodi:type" so that the box is only saved as an ordinary svg:g
266 repr = xml_doc->createElement("svg:g");
267 }
269 if (flags & SP_OBJECT_WRITE_EXT) {
271 if (box->persp_href) {
272 repr->setAttribute("inkscape:perspectiveID", box->persp_href);
273 } else {
274 /* box is not yet linked to a perspective; use the document's current perspective */
275 SPDocument *doc = SP_OBJECT_DOCUMENT(object);
276 if (box->persp_ref->getURI()) {
277 gchar *uri_string = box->persp_ref->getURI()->toString();
278 repr->setAttribute("inkscape:perspectiveID", uri_string);
279 g_free(uri_string);
280 } else {
281 Inkscape::XML::Node *persp_repr = SP_OBJECT_REPR(doc->current_persp3d);
282 const gchar *persp_id = persp_repr->attribute("id");
283 gchar *href = g_strdup_printf("#%s", persp_id);
284 repr->setAttribute("inkscape:perspectiveID", href);
285 g_free(href);
286 }
287 }
289 gchar *coordstr0 = box->orig_corner0.coord_string();
290 gchar *coordstr7 = box->orig_corner7.coord_string();
291 repr->setAttribute("inkscape:corner0", coordstr0);
292 repr->setAttribute("inkscape:corner7", coordstr7);
293 g_free(coordstr0);
294 g_free(coordstr7);
296 box->orig_corner0.normalize();
297 box->orig_corner7.normalize();
299 box->save_corner0 = box->orig_corner0;
300 box->save_corner7 = box->orig_corner7;
301 }
303 if (((SPObjectClass *) (parent_class))->write) {
304 ((SPObjectClass *) (parent_class))->write(object, xml_doc, repr, flags);
305 }
307 return repr;
308 }
310 static gchar *
311 box3d_description(SPItem *item)
312 {
313 g_return_val_if_fail(SP_IS_BOX3D(item), NULL);
315 return g_strdup(_("<b>3D Box</b>"));
316 }
318 void
319 box3d_position_set (SPBox3D *box)
320 {
321 /* This draws the curve and calls requestDisplayUpdate() for each side (the latter is done in
322 box3d_side_position_set() to avoid update conflicts with the parent box) */
323 for (SPObject *child = sp_object_first_child(SP_OBJECT (box)); child != NULL; child = SP_OBJECT_NEXT(child) ) {
324 if (SP_IS_BOX3D_SIDE(child))
325 box3d_side_position_set(SP_BOX3D_SIDE(child));
326 }
327 }
329 static Geom::Matrix
330 box3d_set_transform(SPItem *item, Geom::Matrix const &xform)
331 {
332 SPBox3D *box = SP_BOX3D(item);
334 /* check whether we need to unlink any boxes from their perspectives */
335 Persp3D *persp = box3d_get_perspective(box);
336 Persp3D *transf_persp;
338 if (!persp3d_has_all_boxes_in_selection (persp)) {
339 std::list<SPBox3D *> selboxes = sp_desktop_selection(inkscape_active_desktop())->box3DList();
341 /* create a new perspective as a copy of the current one and link the selected boxes to it */
342 transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp);
344 for (std::list<SPBox3D *>::iterator b = selboxes.begin(); b != selboxes.end(); ++b) {
345 box3d_switch_perspectives(*b, persp, transf_persp);
346 }
347 } else {
348 transf_persp = persp;
349 }
351 /* only transform the perspective once, even if it has several selected boxes */
352 if(!persp3d_was_transformed (transf_persp)) {
353 /* concatenate the affine transformation with the perspective mapping; this
354 function also triggers repr updates of boxes and the perspective itself */
355 persp3d_apply_affine_transformation(transf_persp, xform);
356 }
358 box3d_mark_transformed(box);
360 if (persp3d_all_transformed(transf_persp)) {
361 /* all boxes were transformed; make perspective sensitive for further transformations */
362 persp3d_unset_transforms(transf_persp);
363 }
365 Geom::Matrix ret(Geom::Matrix(xform).without_translation());
366 gdouble const sw = hypot(ret[0], ret[1]);
367 gdouble const sh = hypot(ret[2], ret[3]);
369 for (SPObject *child = sp_object_first_child(box); child != NULL; child = SP_OBJECT_NEXT(child)) {
370 if (SP_IS_ITEM(child)) {
371 SPItem *childitem = SP_ITEM(child);
373 // Adjust stroke width
374 sp_item_adjust_stroke(childitem, sqrt(fabs(sw * sh)));
376 // Adjust pattern fill
377 sp_item_adjust_pattern(childitem, xform);
379 // Adjust gradient fill
380 sp_item_adjust_gradient(childitem, xform);
382 // Adjust LPE
383 sp_item_adjust_livepatheffect(childitem, xform);
384 }
385 }
387 return Geom::identity();
388 }
390 Proj::Pt3
391 box3d_get_proj_corner (guint id, Proj::Pt3 const &c0, Proj::Pt3 const &c7) {
392 return Proj::Pt3 ((id & Box3D::X) ? c7[Proj::X] : c0[Proj::X],
393 (id & Box3D::Y) ? c7[Proj::Y] : c0[Proj::Y],
394 (id & Box3D::Z) ? c7[Proj::Z] : c0[Proj::Z],
395 1.0);
396 }
398 Proj::Pt3
399 box3d_get_proj_corner (SPBox3D const *box, guint id) {
400 return Proj::Pt3 ((id & Box3D::X) ? box->orig_corner7[Proj::X] : box->orig_corner0[Proj::X],
401 (id & Box3D::Y) ? box->orig_corner7[Proj::Y] : box->orig_corner0[Proj::Y],
402 (id & Box3D::Z) ? box->orig_corner7[Proj::Z] : box->orig_corner0[Proj::Z],
403 1.0);
404 }
406 Geom::Point
407 box3d_get_corner_screen (SPBox3D const *box, guint id, bool item_coords) {
408 Proj::Pt3 proj_corner (box3d_get_proj_corner (box, id));
409 if (!box3d_get_perspective(box)) {
410 return Geom::Point (NR_HUGE, NR_HUGE);
411 }
412 Geom::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box)));
413 if (item_coords) {
414 return box3d_get_perspective(box)->tmat.image(proj_corner).affine() * i2d.inverse();
415 } else {
416 return box3d_get_perspective(box)->tmat.image(proj_corner).affine();
417 }
418 }
420 Proj::Pt3
421 box3d_get_proj_center (SPBox3D *box) {
422 box->orig_corner0.normalize();
423 box->orig_corner7.normalize();
424 return Proj::Pt3 ((box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2,
425 (box->orig_corner0[Proj::Y] + box->orig_corner7[Proj::Y]) / 2,
426 (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2,
427 1.0);
428 }
430 Geom::Point
431 box3d_get_center_screen (SPBox3D *box) {
432 Proj::Pt3 proj_center (box3d_get_proj_center (box));
433 if (!box3d_get_perspective(box)) {
434 return Geom::Point (NR_HUGE, NR_HUGE);
435 }
436 Geom::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box)));
437 return box3d_get_perspective(box)->tmat.image(proj_center).affine() * i2d.inverse();
438 }
440 /*
441 * To keep the snappoint from jumping randomly between the two lines when the mouse pointer is close to
442 * their intersection, we remember the last snapped line and keep snapping to this specific line as long
443 * as the distance from the intersection to the mouse pointer is less than remember_snap_threshold.
444 */
446 // Should we make the threshold settable in the preferences?
447 static double remember_snap_threshold = 30;
448 static guint remember_snap_index = 0;
450 static Proj::Pt3
451 box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &start_pt) {
452 double z_coord = start_pt[Proj::Z];
453 double diff_x = box->save_corner7[Proj::X] - box->save_corner0[Proj::X];
454 double diff_y = box->save_corner7[Proj::Y] - box->save_corner0[Proj::Y];
455 double x_coord = start_pt[Proj::X];
456 double y_coord = start_pt[Proj::Y];
457 Proj::Pt3 A_proj (x_coord, y_coord, z_coord, 1.0);
458 Proj::Pt3 B_proj (x_coord + diff_x, y_coord, z_coord, 1.0);
459 Proj::Pt3 C_proj (x_coord + diff_x, y_coord + diff_y, z_coord, 1.0);
460 Proj::Pt3 D_proj (x_coord, y_coord + diff_y, z_coord, 1.0);
461 Proj::Pt3 E_proj (x_coord - diff_x, y_coord + diff_y, z_coord, 1.0);
463 Persp3D *persp = box3d_get_perspective(box);
464 Geom::Point A = persp->tmat.image(A_proj).affine();
465 Geom::Point B = persp->tmat.image(B_proj).affine();
466 Geom::Point C = persp->tmat.image(C_proj).affine();
467 Geom::Point D = persp->tmat.image(D_proj).affine();
468 Geom::Point E = persp->tmat.image(E_proj).affine();
469 Geom::Point pt = persp->tmat.image(pt_proj).affine();
471 // TODO: Replace these lines between corners with lines from a corner to a vanishing point
472 // (this might help to prevent rounding errors if the box is small)
473 Box3D::Line pl1(A, B);
474 Box3D::Line pl2(A, D);
475 Box3D::Line diag1(A, (id == -1 || (!(id & Box3D::X) == !(id & Box3D::Y))) ? C : E);
476 Box3D::Line diag2(A, E); // diag2 is only taken into account if id equals -1, i.e., if we are snapping the center
478 int num_snap_lines = (id != -1) ? 3 : 4;
479 Geom::Point snap_pts[num_snap_lines];
481 snap_pts[0] = pl1.closest_to (pt);
482 snap_pts[1] = pl2.closest_to (pt);
483 snap_pts[2] = diag1.closest_to (pt);
484 if (id == -1) {
485 snap_pts[3] = diag2.closest_to (pt);
486 }
488 gdouble const zoom = inkscape_active_desktop()->current_zoom();
490 // determine the distances to all potential snapping points
491 double snap_dists[num_snap_lines];
492 for (int i = 0; i < num_snap_lines; ++i) {
493 snap_dists[i] = Geom::L2 (snap_pts[i] - pt) * zoom;
494 }
496 // while we are within a given tolerance of the starting point,
497 // keep snapping to the same point to avoid jumping
498 bool within_tolerance = true;
499 for (int i = 0; i < num_snap_lines; ++i) {
500 if (snap_dists[i] > remember_snap_threshold) {
501 within_tolerance = false;
502 break;
503 }
504 }
506 // find the closest snapping point
507 int snap_index = -1;
508 double snap_dist = NR_HUGE;
509 for (int i = 0; i < num_snap_lines; ++i) {
510 if (snap_dists[i] < snap_dist) {
511 snap_index = i;
512 snap_dist = snap_dists[i];
513 }
514 }
516 // snap to the closest point (or the previously remembered one
517 // if we are within tolerance of the starting point)
518 Geom::Point result;
519 if (within_tolerance) {
520 result = snap_pts[remember_snap_index];
521 } else {
522 remember_snap_index = snap_index;
523 result = snap_pts[snap_index];
524 }
525 return box3d_get_perspective(box)->tmat.preimage (result, z_coord, Proj::Z);
526 }
528 void
529 box3d_set_corner (SPBox3D *box, const guint id, Geom::Point const &new_pos, const Box3D::Axis movement, bool constrained) {
530 g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
532 box->orig_corner0.normalize();
533 box->orig_corner7.normalize();
535 /* update corners 0 and 7 according to which handle was moved and to the axes of movement */
536 if (!(movement & Box3D::Z)) {
537 Proj::Pt3 pt_proj (box3d_get_perspective(box)->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
538 box->orig_corner7[Proj::Z], Proj::Z));
539 if (constrained) {
540 pt_proj = box3d_snap (box, id, pt_proj, box3d_get_proj_corner (id, box->save_corner0, box->save_corner7));
541 }
543 // normalizing pt_proj is essential because we want to mingle affine coordinates
544 pt_proj.normalize();
545 box->orig_corner0 = Proj::Pt3 ((id & Box3D::X) ? box->save_corner0[Proj::X] : pt_proj[Proj::X],
546 (id & Box3D::Y) ? box->save_corner0[Proj::Y] : pt_proj[Proj::Y],
547 box->save_corner0[Proj::Z],
548 1.0);
549 box->orig_corner7 = Proj::Pt3 ((id & Box3D::X) ? pt_proj[Proj::X] : box->save_corner7[Proj::X],
550 (id & Box3D::Y) ? pt_proj[Proj::Y] : box->save_corner7[Proj::Y],
551 box->save_corner7[Proj::Z],
552 1.0);
553 } else {
554 Persp3D *persp = box3d_get_perspective(box);
555 Box3D::PerspectiveLine pl(persp->tmat.image(
556 box3d_get_proj_corner (id, box->save_corner0, box->save_corner7)).affine(),
557 Proj::Z, persp);
558 Geom::Point new_pos_snapped(pl.closest_to(new_pos));
559 Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped,
560 box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y],
561 (movement & Box3D::Y) ? Proj::X : Proj::Y));
562 bool corner0_move_x = !(id & Box3D::X) && (movement & Box3D::X);
563 bool corner0_move_y = !(id & Box3D::Y) && (movement & Box3D::Y);
564 bool corner7_move_x = (id & Box3D::X) && (movement & Box3D::X);
565 bool corner7_move_y = (id & Box3D::Y) && (movement & Box3D::Y);
566 // normalizing pt_proj is essential because we want to mingle affine coordinates
567 pt_proj.normalize();
568 box->orig_corner0 = Proj::Pt3 (corner0_move_x ? pt_proj[Proj::X] : box->orig_corner0[Proj::X],
569 corner0_move_y ? pt_proj[Proj::Y] : box->orig_corner0[Proj::Y],
570 (id & Box3D::Z) ? box->orig_corner0[Proj::Z] : pt_proj[Proj::Z],
571 1.0);
572 box->orig_corner7 = Proj::Pt3 (corner7_move_x ? pt_proj[Proj::X] : box->orig_corner7[Proj::X],
573 corner7_move_y ? pt_proj[Proj::Y] : box->orig_corner7[Proj::Y],
574 (id & Box3D::Z) ? pt_proj[Proj::Z] : box->orig_corner7[Proj::Z],
575 1.0);
576 }
577 // FIXME: Should we update the box here? If so, how?
578 }
580 void box3d_set_center (SPBox3D *box, Geom::Point const &new_pos, Geom::Point const &old_pos, const Box3D::Axis movement, bool constrained) {
581 g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
583 box->orig_corner0.normalize();
584 box->orig_corner7.normalize();
586 Persp3D *persp = box3d_get_perspective(box);
587 if (!(movement & Box3D::Z)) {
588 double coord = (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2;
589 double radx = (box->orig_corner7[Proj::X] - box->orig_corner0[Proj::X]) / 2;
590 double rady = (box->orig_corner7[Proj::Y] - box->orig_corner0[Proj::Y]) / 2;
592 Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos, coord, Proj::Z));
593 if (constrained) {
594 Proj::Pt3 old_pos_proj (persp->tmat.preimage (old_pos, coord, Proj::Z));
595 old_pos_proj.normalize();
596 pt_proj = box3d_snap (box, -1, pt_proj, old_pos_proj);
597 }
598 // normalizing pt_proj is essential because we want to mingle affine coordinates
599 pt_proj.normalize();
600 box->orig_corner0 = Proj::Pt3 ((movement & Box3D::X) ? pt_proj[Proj::X] - radx : box->orig_corner0[Proj::X],
601 (movement & Box3D::Y) ? pt_proj[Proj::Y] - rady : box->orig_corner0[Proj::Y],
602 box->orig_corner0[Proj::Z],
603 1.0);
604 box->orig_corner7 = Proj::Pt3 ((movement & Box3D::X) ? pt_proj[Proj::X] + radx : box->orig_corner7[Proj::X],
605 (movement & Box3D::Y) ? pt_proj[Proj::Y] + rady : box->orig_corner7[Proj::Y],
606 box->orig_corner7[Proj::Z],
607 1.0);
608 } else {
609 double coord = (box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2;
610 double radz = (box->orig_corner7[Proj::Z] - box->orig_corner0[Proj::Z]) / 2;
612 Box3D::PerspectiveLine pl(old_pos, Proj::Z, persp);
613 Geom::Point new_pos_snapped(pl.closest_to(new_pos));
614 Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped, coord, Proj::X));
616 /* normalizing pt_proj is essential because we want to mingle affine coordinates */
617 pt_proj.normalize();
618 box->orig_corner0 = Proj::Pt3 (box->orig_corner0[Proj::X],
619 box->orig_corner0[Proj::Y],
620 pt_proj[Proj::Z] - radz,
621 1.0);
622 box->orig_corner7 = Proj::Pt3 (box->orig_corner7[Proj::X],
623 box->orig_corner7[Proj::Y],
624 pt_proj[Proj::Z] + radz,
625 1.0);
626 }
627 }
629 /*
630 * Manipulates corner1 through corner4 to contain the indices of the corners
631 * from which the perspective lines in the direction of 'axis' emerge
632 */
633 void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis,
634 Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4)
635 {
636 Persp3D *persp = box3d_get_perspective(box);
637 g_return_if_fail (persp);
638 //box->orig_corner0.normalize();
639 //box->orig_corner7.normalize();
640 double coord = (box->orig_corner0[axis] > box->orig_corner7[axis]) ?
641 box->orig_corner0[axis] :
642 box->orig_corner7[axis];
644 Proj::Pt3 c1, c2, c3, c4;
645 // FIXME: This can certainly be done more elegantly/efficiently than by a case-by-case analysis.
646 switch (axis) {
647 case Proj::X:
648 c1 = Proj::Pt3 (coord, box->orig_corner0[Proj::Y], box->orig_corner0[Proj::Z], 1.0);
649 c2 = Proj::Pt3 (coord, box->orig_corner7[Proj::Y], box->orig_corner0[Proj::Z], 1.0);
650 c3 = Proj::Pt3 (coord, box->orig_corner7[Proj::Y], box->orig_corner7[Proj::Z], 1.0);
651 c4 = Proj::Pt3 (coord, box->orig_corner0[Proj::Y], box->orig_corner7[Proj::Z], 1.0);
652 break;
653 case Proj::Y:
654 c1 = Proj::Pt3 (box->orig_corner0[Proj::X], coord, box->orig_corner0[Proj::Z], 1.0);
655 c2 = Proj::Pt3 (box->orig_corner7[Proj::X], coord, box->orig_corner0[Proj::Z], 1.0);
656 c3 = Proj::Pt3 (box->orig_corner7[Proj::X], coord, box->orig_corner7[Proj::Z], 1.0);
657 c4 = Proj::Pt3 (box->orig_corner0[Proj::X], coord, box->orig_corner7[Proj::Z], 1.0);
658 break;
659 case Proj::Z:
660 c1 = Proj::Pt3 (box->orig_corner7[Proj::X], box->orig_corner7[Proj::Y], coord, 1.0);
661 c2 = Proj::Pt3 (box->orig_corner7[Proj::X], box->orig_corner0[Proj::Y], coord, 1.0);
662 c3 = Proj::Pt3 (box->orig_corner0[Proj::X], box->orig_corner0[Proj::Y], coord, 1.0);
663 c4 = Proj::Pt3 (box->orig_corner0[Proj::X], box->orig_corner7[Proj::Y], coord, 1.0);
664 break;
665 default:
666 return;
667 }
668 corner1 = persp->tmat.image(c1).affine();
669 corner2 = persp->tmat.image(c2).affine();
670 corner3 = persp->tmat.image(c3).affine();
671 corner4 = persp->tmat.image(c4).affine();
672 }
674 /* Auxiliary function: Checks whether the half-line from A to B crosses the line segment joining C and D */
675 static bool
676 box3d_half_line_crosses_joining_line (Geom::Point const &A, Geom::Point const &B,
677 Geom::Point const &C, Geom::Point const &D) {
678 Geom::Point E; // the point of intersection
679 Geom::Point n0 = (B - A).ccw();
680 double d0 = dot(n0,A);
682 Geom::Point n1 = (D - C).ccw();
683 double d1 = dot(n1,C);
684 Geom::IntersectorKind intersects = Geom::line_intersection(n0, d0, n1, d1, E);
685 if (intersects == Geom::coincident || intersects == Geom::parallel) {
686 return false;
687 }
689 if ((dot(C,n0) < d0) == (dot(D,n0) < d0)) {
690 // C and D lie on the same side of the line AB
691 return false;
692 }
693 if ((dot(A,n1) < d1) != (dot(B,n1) < d1)) {
694 // A and B lie on different sides of the line CD
695 return true;
696 } else if (Geom::distance(E,A) < Geom::distance(E,B)) {
697 // The line CD passes on the "wrong" side of A
698 return false;
699 }
701 // The line CD passes on the "correct" side of A
702 return true;
703 }
705 static bool
706 box3d_XY_axes_are_swapped (SPBox3D *box) {
707 Persp3D *persp = box3d_get_perspective(box);
708 g_return_val_if_fail(persp, false);
709 Box3D::PerspectiveLine l1(box3d_get_corner_screen(box, 3, false), Proj::X, persp);
710 Box3D::PerspectiveLine l2(box3d_get_corner_screen(box, 3, false), Proj::Y, persp);
711 Geom::Point v1(l1.direction());
712 Geom::Point v2(l2.direction());
713 v1.normalize();
714 v2.normalize();
716 return (v1[Geom::X]*v2[Geom::Y] - v1[Geom::Y]*v2[Geom::X] > 0);
717 }
719 static inline void
720 box3d_aux_set_z_orders (int z_orders[6], int a, int b, int c, int d, int e, int f) {
721 z_orders[0] = a;
722 z_orders[1] = b;
723 z_orders[2] = c;
724 z_orders[3] = d;
725 z_orders[4] = e;
726 z_orders[5] = f;
727 }
729 static inline void
730 box3d_swap_z_orders (int z_orders[6]) {
731 int tmp;
732 for (int i = 0; i < 3; ++i) {
733 tmp = z_orders[i];
734 z_orders[i] = z_orders[5-i];
735 z_orders[5-i] = tmp;
736 }
737 }
739 /*
740 * In standard perspective we have:
741 * 2 = front face
742 * 1 = top face
743 * 0 = left face
744 * 3 = right face
745 * 4 = bottom face
746 * 5 = rear face
747 */
749 /* All VPs infinite */
750 static void
751 box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis) {
752 Persp3D *persp = box3d_get_perspective(box);
753 Geom::Point xdir(persp3d_get_infinite_dir(persp, Proj::X));
754 Geom::Point ydir(persp3d_get_infinite_dir(persp, Proj::Y));
755 Geom::Point zdir(persp3d_get_infinite_dir(persp, Proj::Z));
757 bool swapped = box3d_XY_axes_are_swapped(box);
759 switch(central_axis) {
760 case Box3D::X:
761 if (!swapped) {
762 box3d_aux_set_z_orders (z_orders, 2, 0, 4, 1, 3, 5);
763 } else {
764 box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
765 }
766 break;
767 case Box3D::Y:
768 if (!swapped) {
769 box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
770 } else {
771 box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
772 }
773 break;
774 case Box3D::Z:
775 if (!swapped) {
776 box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
777 } else {
778 box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
779 }
780 break;
781 case Box3D::NONE:
782 if (!swapped) {
783 box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
784 } else {
785 box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
786 }
787 break;
788 default:
789 g_assert_not_reached();
790 break;
791 }
792 }
794 /* Precisely one finite VP */
795 static void
796 box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) {
797 Persp3D *persp = box3d_get_perspective(box);
798 Geom::Point vp(persp3d_get_VP(persp, Box3D::toProj(fin_axis)).affine());
800 // note: in some of the case distinctions below we rely upon the fact that oaxis1 and oaxis2 are ordered
801 Box3D::Axis oaxis1 = Box3D::get_remaining_axes(fin_axis).first;
802 Box3D::Axis oaxis2 = Box3D::get_remaining_axes(fin_axis).second;
803 int inside1 = 0;
804 int inside2 = 0;
805 inside1 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis2, oaxis1);
806 inside2 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis1, oaxis2);
808 bool swapped = box3d_XY_axes_are_swapped(box);
810 switch(central_axis) {
811 case Box3D::X:
812 if (!swapped) {
813 box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
814 } else {
815 box3d_aux_set_z_orders (z_orders, 5, 3, 1, 0, 2, 4);
816 }
817 break;
818 case Box3D::Y:
819 if (inside2 > 0) {
820 box3d_aux_set_z_orders (z_orders, 1, 2, 3, 0, 5, 4);
821 } else if (inside2 < 0) {
822 box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
823 } else {
824 if (!swapped) {
825 box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
826 } else {
827 box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
828 }
829 }
830 break;
831 case Box3D::Z:
832 if (inside2) {
833 if (!swapped) {
834 box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 4, 5);
835 } else {
836 box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 1, 2);
837 }
838 } else if (inside1) {
839 if (!swapped) {
840 box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
841 } else {
842 box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
843 }
844 } else {
845 // "regular" case
846 if (!swapped) {
847 box3d_aux_set_z_orders (z_orders, 0, 1, 2, 5, 4, 3);
848 } else {
849 box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 2, 1);
850 }
851 }
852 break;
853 case Box3D::NONE:
854 if (!swapped) {
855 box3d_aux_set_z_orders (z_orders, 2, 3, 4, 5, 0, 1);
856 } else {
857 box3d_aux_set_z_orders (z_orders, 5, 0, 1, 3, 2, 4);
858 }
859 break;
860 default:
861 g_assert_not_reached();
862 }
863 }
865 /* Precisely 2 finite VPs */
866 static void
867 box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis /*infinite_axis*/) {
868 Persp3D *persp = box3d_get_perspective(box);
870 Geom::Point c3(box3d_get_corner_screen(box, 3, false));
871 Geom::Point xdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::X));
872 Geom::Point ydir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Y));
873 Geom::Point zdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Z));
875 bool swapped = box3d_XY_axes_are_swapped(box);
877 int insidexy = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Z, Box3D::Y);
878 //int insidexz = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Y, Box3D::Z);
880 int insideyx = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::Z, Box3D::X);
881 int insideyz = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::X, Box3D::Z);
883 //int insidezx = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::Y, Box3D::X);
884 int insidezy = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::X, Box3D::Y);
886 switch(central_axis) {
887 case Box3D::X:
888 if (!swapped) {
889 if (insidezy == -1) {
890 box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
891 } else if (insidexy == 1) {
892 box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
893 } else {
894 box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
895 }
896 } else {
897 if (insideyz == -1) {
898 box3d_aux_set_z_orders (z_orders, 3, 1, 5, 0, 2, 4);
899 } else {
900 if (!swapped) {
901 box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
902 } else {
903 if (insidexy == 0) {
904 box3d_aux_set_z_orders (z_orders, 3, 5, 1, 0, 2, 4);
905 } else {
906 box3d_aux_set_z_orders (z_orders, 3, 1, 5, 0, 2, 4);
907 }
908 }
909 }
910 }
911 break;
912 case Box3D::Y:
913 if (!swapped) {
914 if (insideyz == 1) {
915 box3d_aux_set_z_orders (z_orders, 2, 3, 1, 0, 5, 4);
916 } else {
917 box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
918 }
919 } else {
920 if (insideyx == 1) {
921 box3d_aux_set_z_orders (z_orders, 4, 0, 5, 1, 3, 2);
922 } else {
923 box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
924 }
925 }
926 break;
927 case Box3D::Z:
928 if (!swapped) {
929 if (insidezy == 1) {
930 box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 3, 5);
931 } else if (insidexy == -1) {
932 box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 4, 3);
933 } else {
934 box3d_aux_set_z_orders (z_orders, 2, 0, 1, 5, 3, 4);
935 }
936 } else {
937 box3d_aux_set_z_orders (z_orders, 3, 4, 5, 1, 0, 2);
938 }
939 break;
940 case Box3D::NONE:
941 if (!swapped) {
942 box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
943 } else {
944 box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
945 }
946 break;
947 default:
948 g_assert_not_reached();
949 break;
950 }
951 }
953 /*
954 * It can happen that during dragging the box is everted.
955 * In this case the opposite sides in this direction need to be swapped
956 */
957 static Box3D::Axis
958 box3d_everted_directions (SPBox3D *box) {
959 Box3D::Axis ev = Box3D::NONE;
961 box->orig_corner0.normalize();
962 box->orig_corner7.normalize();
964 if (box->orig_corner0[Proj::X] < box->orig_corner7[Proj::X])
965 ev = (Box3D::Axis) (ev ^ Box3D::X);
966 if (box->orig_corner0[Proj::Y] < box->orig_corner7[Proj::Y])
967 ev = (Box3D::Axis) (ev ^ Box3D::Y);
968 if (box->orig_corner0[Proj::Z] > box->orig_corner7[Proj::Z]) // FIXME: Remove the need to distinguish signs among the cases
969 ev = (Box3D::Axis) (ev ^ Box3D::Z);
971 return ev;
972 }
974 static void
975 box3d_swap_sides(int z_orders[6], Box3D::Axis axis) {
976 int pos1 = -1;
977 int pos2 = -1;
979 for (int i = 0; i < 6; ++i) {
980 if (!(Box3D::int_to_face(z_orders[i]) & axis)) {
981 if (pos1 == -1) {
982 pos1 = i;
983 } else {
984 pos2 = i;
985 break;
986 }
987 }
988 }
990 int tmp = z_orders[pos1];
991 z_orders[pos1] = z_orders[pos2];
992 z_orders[pos2] = tmp;
993 }
996 bool
997 box3d_recompute_z_orders (SPBox3D *box) {
998 Persp3D *persp = box3d_get_perspective(box);
1000 if (!persp)
1001 return false;
1003 int z_orders[6];
1005 Geom::Point c3(box3d_get_corner_screen(box, 3, false));
1007 // determine directions from corner3 to the VPs
1008 int num_finite = 0;
1009 Box3D::Axis axis_finite = Box3D::NONE;
1010 Box3D::Axis axis_infinite = Box3D::NONE;
1011 Geom::Point dirs[3];
1012 for (int i = 0; i < 3; ++i) {
1013 dirs[i] = persp3d_get_PL_dir_from_pt(persp, c3, Box3D::toProj(Box3D::axes[i]));
1014 if (persp3d_VP_is_finite(persp, Proj::axes[i])) {
1015 num_finite++;
1016 axis_finite = Box3D::axes[i];
1017 } else {
1018 axis_infinite = Box3D::axes[i];
1019 }
1020 }
1022 // determine the "central" axis (if there is one)
1023 Box3D::Axis central_axis = Box3D::NONE;
1024 if(Box3D::lies_in_sector(dirs[0], dirs[1], dirs[2])) {
1025 central_axis = Box3D::Z;
1026 } else if(Box3D::lies_in_sector(dirs[1], dirs[2], dirs[0])) {
1027 central_axis = Box3D::X;
1028 } else if(Box3D::lies_in_sector(dirs[2], dirs[0], dirs[1])) {
1029 central_axis = Box3D::Y;
1030 }
1032 switch (num_finite) {
1033 case 0:
1034 // TODO: Remark: In this case (and maybe one of the others, too) the z-orders for all boxes
1035 // coincide, hence only need to be computed once in a more central location.
1036 box3d_set_new_z_orders_case0(box, z_orders, central_axis);
1037 break;
1038 case 1:
1039 box3d_set_new_z_orders_case1(box, z_orders, central_axis, axis_finite);
1040 break;
1041 case 2:
1042 case 3:
1043 box3d_set_new_z_orders_case2(box, z_orders, central_axis, axis_infinite);
1044 break;
1045 default:
1046 /*
1047 * For each VP F, check wether the half-line from the corner3 to F crosses the line segment
1048 * joining the other two VPs. If this is the case, it determines the "central" corner from
1049 * which the visible sides can be deduced. Otherwise, corner3 is the central corner.
1050 */
1051 // FIXME: We should eliminate the use of Geom::Point altogether
1052 Box3D::Axis central_axis = Box3D::NONE;
1053 Geom::Point vp_x = persp3d_get_VP(persp, Proj::X).affine();
1054 Geom::Point vp_y = persp3d_get_VP(persp, Proj::Y).affine();
1055 Geom::Point vp_z = persp3d_get_VP(persp, Proj::Z).affine();
1056 Geom::Point vpx(vp_x[Geom::X], vp_x[Geom::Y]);
1057 Geom::Point vpy(vp_y[Geom::X], vp_y[Geom::Y]);
1058 Geom::Point vpz(vp_z[Geom::X], vp_z[Geom::Y]);
1060 Geom::Point c3 = box3d_get_corner_screen(box, 3, false);
1061 Geom::Point corner3(c3[Geom::X], c3[Geom::Y]);
1063 if (box3d_half_line_crosses_joining_line (corner3, vpx, vpy, vpz)) {
1064 central_axis = Box3D::X;
1065 } else if (box3d_half_line_crosses_joining_line (corner3, vpy, vpz, vpx)) {
1066 central_axis = Box3D::Y;
1067 } else if (box3d_half_line_crosses_joining_line (corner3, vpz, vpx, vpy)) {
1068 central_axis = Box3D::Z;
1069 }
1071 unsigned int central_corner = 3 ^ central_axis;
1072 if (central_axis == Box3D::Z) {
1073 central_corner = central_corner ^ Box3D::XYZ;
1074 }
1075 if (box3d_XY_axes_are_swapped(box)) {
1076 central_corner = central_corner ^ Box3D::XYZ;
1077 }
1079 Geom::Point c1(box3d_get_corner_screen(box, 1, false));
1080 Geom::Point c2(box3d_get_corner_screen(box, 2, false));
1081 Geom::Point c7(box3d_get_corner_screen(box, 7, false));
1083 Geom::Point corner1(c1[Geom::X], c1[Geom::Y]);
1084 Geom::Point corner2(c2[Geom::X], c2[Geom::Y]);
1085 Geom::Point corner7(c7[Geom::X], c7[Geom::Y]);
1086 // FIXME: At present we don't use the information about central_corner computed above.
1087 switch (central_axis) {
1088 case Box3D::Y:
1089 if (!box3d_half_line_crosses_joining_line(vpz, vpy, corner3, corner2)) {
1090 box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
1091 } else {
1092 // degenerate case
1093 box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 5, 4);
1094 }
1095 break;
1097 case Box3D::Z:
1098 if (box3d_half_line_crosses_joining_line(vpx, vpz, corner3, corner1)) {
1099 // degenerate case
1100 box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
1101 } else if (box3d_half_line_crosses_joining_line(vpx, vpy, corner3, corner7)) {
1102 // degenerate case
1103 box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 3, 4);
1104 } else {
1105 box3d_aux_set_z_orders (z_orders, 2, 1, 0, 3, 4, 5);
1106 }
1107 break;
1109 case Box3D::X:
1110 if (box3d_half_line_crosses_joining_line(vpz, vpx, corner3, corner1)) {
1111 // degenerate case
1112 box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 5, 3);
1113 } else {
1114 box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
1115 }
1116 break;
1118 case Box3D::NONE:
1119 box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
1120 break;
1122 default:
1123 g_assert_not_reached();
1124 break;
1125 } // end default case
1126 }
1128 // TODO: If there are still errors in z-orders of everted boxes, we need to choose a variable corner
1129 // instead of the hard-coded corner #3 in the computations above
1130 Box3D::Axis ev = box3d_everted_directions(box);
1131 for (int i = 0; i < 3; ++i) {
1132 if (ev & Box3D::axes[i]) {
1133 box3d_swap_sides(z_orders, Box3D::axes[i]);
1134 }
1135 }
1137 // Check whether anything actually changed
1138 for (int i = 0; i < 6; ++i) {
1139 if (box->z_orders[i] != z_orders[i]) {
1140 for (int j = i; j < 6; ++j) {
1141 box->z_orders[j] = z_orders[j];
1142 }
1143 return true;
1144 }
1145 }
1146 return false;
1147 }
1149 static std::map<int, Box3DSide *>
1150 box3d_get_sides (SPBox3D *box) {
1151 std::map<int, Box3DSide *> sides;
1152 for (SPObject *side = sp_object_first_child(box); side != NULL; side = SP_OBJECT_NEXT(side)) {
1153 if (SP_IS_BOX3D_SIDE(side))
1154 sides[Box3D::face_to_int(sp_repr_get_int_attribute(SP_OBJECT_REPR(side),
1155 "inkscape:box3dsidetype", -1))] = SP_BOX3D_SIDE(side);
1156 }
1157 sides.erase(-1);
1158 return sides;
1159 }
1162 // TODO: Check whether the box is everted in any direction and swap the sides opposite to this direction
1163 void
1164 box3d_set_z_orders (SPBox3D *box) {
1165 // For efficiency reasons, we only set the new z-orders if something really changed
1166 if (box3d_recompute_z_orders (box)) {
1167 std::map<int, Box3DSide *> sides = box3d_get_sides(box);
1168 std::map<int, Box3DSide *>::iterator side;
1169 for (unsigned int i = 0; i < 6; ++i) {
1170 side = sides.find(box->z_orders[i]);
1171 if (side != sides.end()) {
1172 SP_ITEM((*side).second)->lowerToBottom();
1173 }
1174 }
1175 }
1176 }
1178 /*
1179 * Auxiliary function for z-order recomputing:
1180 * Determines whether \a pt lies in the sector formed by the two PLs from the corners with IDs
1181 * \a i21 and \a id2 to the VP in direction \a axis. If the VP is infinite, we say that \a pt
1182 * lies in the sector if it lies between the two (parallel) PLs.
1183 * \ret * 0 if \a pt doesn't lie in the sector
1184 * * 1 if \a pt lies in the sector and either VP is finite of VP is infinite and the direction
1185 * from the edge between the two corners to \a pt points towards the VP
1186 * * -1 otherwise
1187 */
1188 // TODO: Maybe it would be useful to have a similar method for projective points pt because then we
1189 // can use it for VPs and perhaps merge the case distinctions during z-order recomputation.
1190 int
1191 box3d_pt_lies_in_PL_sector (SPBox3D const *box, Geom::Point const &pt, int id1, int id2, Box3D::Axis axis) {
1192 Persp3D *persp = box3d_get_perspective(box);
1194 // the two corners
1195 Geom::Point c1(box3d_get_corner_screen(box, id1, false));
1196 Geom::Point c2(box3d_get_corner_screen(box, id2, false));
1198 int ret = 0;
1199 if (persp3d_VP_is_finite(persp, Box3D::toProj(axis))) {
1200 Geom::Point vp(persp3d_get_VP(persp, Box3D::toProj(axis)).affine());
1201 Geom::Point v1(c1 - vp);
1202 Geom::Point v2(c2 - vp);
1203 Geom::Point w(pt - vp);
1204 ret = static_cast<int>(Box3D::lies_in_sector(v1, v2, w));
1205 } else {
1206 Box3D::PerspectiveLine pl1(c1, Box3D::toProj(axis), persp);
1207 Box3D::PerspectiveLine pl2(c2, Box3D::toProj(axis), persp);
1208 if (pl1.lie_on_same_side(pt, c2) && pl2.lie_on_same_side(pt, c1)) {
1209 // test whether pt lies "towards" or "away from" the VP
1210 Box3D::Line edge(c1,c2);
1211 Geom::Point c3(box3d_get_corner_screen(box, id1 ^ axis, false));
1212 if (edge.lie_on_same_side(pt, c3)) {
1213 ret = 1;
1214 } else {
1215 ret = -1;
1216 }
1217 }
1218 }
1219 return ret;
1220 }
1222 int
1223 box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) {
1224 Persp3D *persp = box3d_get_perspective(box);
1226 if (!persp3d_VP_is_finite(persp, vpdir)) {
1227 return 0;
1228 } else {
1229 return box3d_pt_lies_in_PL_sector(box, persp3d_get_VP(persp, vpdir).affine(), id1, id2, axis);
1230 }
1231 }
1233 /* swap the coordinates of corner0 and corner7 along the specified axis */
1234 static void
1235 box3d_swap_coords(SPBox3D *box, Proj::Axis axis, bool smaller = true) {
1236 box->orig_corner0.normalize();
1237 box->orig_corner7.normalize();
1238 if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
1239 double tmp = box->orig_corner0[axis];
1240 box->orig_corner0[axis] = box->orig_corner7[axis];
1241 box->orig_corner7[axis] = tmp;
1242 }
1243 // Should we also swap the coordinates of save_corner0 and save_corner7?
1244 }
1246 /* ensure that the coordinates of corner0 and corner7 are in the correct order (to prevent everted boxes) */
1247 void
1248 box3d_relabel_corners(SPBox3D *box) {
1249 box3d_swap_coords(box, Proj::X, false);
1250 box3d_swap_coords(box, Proj::Y, false);
1251 box3d_swap_coords(box, Proj::Z, true);
1252 }
1254 static void
1255 box3d_check_for_swapped_coords(SPBox3D *box, Proj::Axis axis, bool smaller) {
1256 box->orig_corner0.normalize();
1257 box->orig_corner7.normalize();
1259 if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
1260 box->swapped = (Box3D::Axis) (box->swapped | Proj::toAffine(axis));
1261 } else {
1262 box->swapped = (Box3D::Axis) (box->swapped & ~Proj::toAffine(axis));
1263 }
1264 }
1266 static void
1267 box3d_exchange_coords(SPBox3D *box) {
1268 box->orig_corner0.normalize();
1269 box->orig_corner7.normalize();
1271 for (int i = 0; i < 3; ++i) {
1272 if (box->swapped & Box3D::axes[i]) {
1273 double tmp = box->orig_corner0[i];
1274 box->orig_corner0[i] = box->orig_corner7[i];
1275 box->orig_corner7[i] = tmp;
1276 }
1277 }
1278 }
1280 void
1281 box3d_check_for_swapped_coords(SPBox3D *box) {
1282 box3d_check_for_swapped_coords(box, Proj::X, false);
1283 box3d_check_for_swapped_coords(box, Proj::Y, false);
1284 box3d_check_for_swapped_coords(box, Proj::Z, true);
1286 box3d_exchange_coords(box);
1287 }
1289 void
1290 box3d_add_to_selection(SPBox3D *box) {
1291 Persp3D *persp = box3d_get_perspective(box);
1292 g_return_if_fail(persp);
1293 persp3d_add_box_transform(persp, box);
1294 }
1296 void
1297 box3d_remove_from_selection(SPBox3D *box) {
1298 Persp3D *persp = box3d_get_perspective(box);
1299 if (!persp) {
1300 /* this can happen if a box is deleted through undo and the persp_ref is already detached;
1301 should we rebuild the boxes of each perspective in this case or is it safe to leave it alone? */
1302 return;
1303 }
1304 persp3d_remove_box_transform(persp, box);
1305 }
1307 void
1308 box3d_mark_transformed(SPBox3D *box) {
1309 Persp3D *persp = box3d_get_perspective(box);
1310 g_return_if_fail(persp);
1311 persp3d_set_box_transformed(persp, box, true);
1312 }
1314 static void
1315 box3d_extract_boxes_rec(SPObject *obj, std::list<SPBox3D *> &boxes) {
1316 if (SP_IS_BOX3D(obj)) {
1317 boxes.push_back(SP_BOX3D(obj));
1318 } else if (SP_IS_GROUP(obj)) {
1319 for (SPObject *child = sp_object_first_child(obj); child != NULL; child = SP_OBJECT_NEXT(child) ) {
1320 box3d_extract_boxes_rec(child, boxes);
1321 }
1322 }
1323 }
1325 std::list<SPBox3D *>
1326 box3d_extract_boxes(SPObject *obj) {
1327 std::list<SPBox3D *> boxes;
1328 box3d_extract_boxes_rec(obj, boxes);
1329 return boxes;
1330 }
1332 Persp3D *
1333 box3d_get_perspective(SPBox3D const *box) {
1334 return box->persp_ref->getObject();
1335 }
1337 void
1338 box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp, bool recompute_corners) {
1339 if (recompute_corners) {
1340 box->orig_corner0.normalize();
1341 box->orig_corner7.normalize();
1342 double z0 = box->orig_corner0[Proj::Z];
1343 double z7 = box->orig_corner7[Proj::Z];
1344 Geom::Point corner0_screen = box3d_get_corner_screen(box, 0, false);
1345 Geom::Point corner7_screen = box3d_get_corner_screen(box, 7, false);
1347 box->orig_corner0 = new_persp->tmat.preimage(corner0_screen, z0, Proj::Z);
1348 box->orig_corner7 = new_persp->tmat.preimage(corner7_screen, z7, Proj::Z);
1349 }
1351 persp3d_remove_box (old_persp, box);
1352 persp3d_add_box (new_persp, box);
1354 persp3d_remove_box_transform (old_persp, box);
1355 persp3d_add_box_transform (new_persp, box);
1357 gchar *href = g_strdup_printf("#%s", SP_OBJECT_REPR(new_persp)->attribute("id"));
1358 SP_OBJECT_REPR(box)->setAttribute("inkscape:perspectiveID", href);
1359 g_free(href);
1360 }
1362 /* Converts the 3D box to an ordinary SPGroup, adds it to the XML tree at the same position as
1363 the original box and deletes the latter */
1364 SPGroup *
1365 box3d_convert_to_group(SPBox3D *box) {
1366 SPDocument *doc = SP_OBJECT_DOCUMENT(box);
1367 Inkscape::XML::Document *xml_doc = sp_document_repr_doc(doc);
1369 // remember position of the box
1370 int pos = SP_OBJECT_REPR(box)->position();
1372 // remember important attributes
1373 Inkscape::XML::Node *repr_source = SP_OBJECT_REPR(box);
1374 gchar const *id = repr_source->attribute("id");
1375 gchar const *style = repr_source->attribute("style");
1376 gchar const *mask = repr_source->attribute("mask");
1377 gchar const *clip_path = repr_source->attribute("clip-path");
1379 // create a new group and add the sides (converted to ordinary paths) as its children
1380 Inkscape::XML::Node *grepr = xml_doc->createElement("svg:g");
1382 Inkscape::XML::Node *repr;
1383 for (SPObject *child = sp_object_first_child(SP_OBJECT(box)); child != NULL; child = SP_OBJECT_NEXT(child) ) {
1384 if (SP_IS_BOX3D_SIDE(child)) {
1385 repr = box3d_side_convert_to_path(SP_BOX3D_SIDE(child));
1386 grepr->appendChild(repr);
1387 } else {
1388 g_warning("Non-side item encountered as child of a 3D box.");
1389 }
1390 }
1392 // add the new group to the box's parent and set remembered position
1393 SPObject *parent = SP_OBJECT_PARENT(box);
1394 SP_OBJECT_REPR(parent)->appendChild(grepr);
1395 grepr->setPosition(pos);
1396 grepr->setAttribute("style", style);
1397 if (mask)
1398 grepr->setAttribute("mask", mask);
1399 if (clip_path)
1400 grepr->setAttribute("clip-path", clip_path);
1402 SP_OBJECT(box)->deleteObject(true);
1404 grepr->setAttribute("id", id);
1406 return SP_GROUP(doc->getObjectByRepr(grepr));
1407 }
1409 static inline void
1410 box3d_push_back_corner_pair(SPBox3D *box, std::list<std::pair<Geom::Point, Geom::Point> > &pts, int c1, int c2) {
1411 pts.push_back(std::make_pair(box3d_get_corner_screen(box, c1, false),
1412 box3d_get_corner_screen(box, c2, false)));
1413 }
1415 void
1416 box3d_convert_to_guides(SPItem *item) {
1417 SPBox3D *box = SP_BOX3D(item);
1418 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
1420 if (!prefs->getBool("/tools/shapes/3dbox/convertguides", true)) {
1421 sp_item_convert_to_guides(SP_ITEM(box));
1422 return;
1423 }
1425 std::list<std::pair<Geom::Point, Geom::Point> > pts;
1427 /* perspective lines in X direction */
1428 box3d_push_back_corner_pair(box, pts, 0, 1);
1429 box3d_push_back_corner_pair(box, pts, 2, 3);
1430 box3d_push_back_corner_pair(box, pts, 4, 5);
1431 box3d_push_back_corner_pair(box, pts, 6, 7);
1433 /* perspective lines in Y direction */
1434 box3d_push_back_corner_pair(box, pts, 0, 2);
1435 box3d_push_back_corner_pair(box, pts, 1, 3);
1436 box3d_push_back_corner_pair(box, pts, 4, 6);
1437 box3d_push_back_corner_pair(box, pts, 5, 7);
1439 /* perspective lines in Z direction */
1440 box3d_push_back_corner_pair(box, pts, 0, 4);
1441 box3d_push_back_corner_pair(box, pts, 1, 5);
1442 box3d_push_back_corner_pair(box, pts, 2, 6);
1443 box3d_push_back_corner_pair(box, pts, 3, 7);
1445 sp_guide_pt_pairs_to_guides(inkscape_active_desktop(), pts);
1446 }
1448 /*
1449 Local Variables:
1450 mode:c++
1451 c-file-style:"stroustrup"
1452 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
1453 indent-tabs-mode:nil
1454 fill-column:99
1455 End:
1456 */
1457 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :