From: tavmjong-free Date: Sun, 21 Nov 2010 19:30:32 +0000 (+0100) Subject: Fix Cairo export of masked objects. X-Git-Url: https://git.tokkee.org/?p=inkscape.git;a=commitdiff_plain;h=9eeb851ae74bea50568e891821859c848f54e933 Fix Cairo export of masked objects. --- diff --git a/src/extension/internal/cairo-render-context.cpp b/src/extension/internal/cairo-render-context.cpp index ce6980869..6caa21d24 100644 --- a/src/extension/internal/cairo-render-context.cpp +++ b/src/extension/internal/cairo-render-context.cpp @@ -670,6 +670,11 @@ CairoRenderContext::popLayer(void) } TRACE(("mask surface: %f x %f at %i dpi\n", surface_width, surface_height, _dpi )); + // Mask should start black, but it is created white. + cairo_set_source_rgba(mask_ctx->_cr, 0.0, 0.0, 0.0, 1.0); + cairo_rectangle(mask_ctx->_cr, 0, 0, surface_width, surface_height); + cairo_fill(mask_ctx->_cr); + // set rendering mode to normal setRenderMode(RENDER_MODE_NORMAL); @@ -700,19 +705,27 @@ CairoRenderContext::popLayer(void) int stride = cairo_image_surface_get_stride(mask_image); unsigned char *pixels = cairo_image_surface_get_data(mask_image); - // premultiply with opacity // In SVG, the rgb channels as well as the alpha channel is used in masking. // In Cairo, only the alpha channel is used thus requiring this conversion. + // SVG specifies that RGB be converted to alpha using luminance-to-alpha. + // Notes: This calculation assumes linear RGB values. VERIFY COLOR SPACE! + // The incoming pixel values already include alpha, fill-opacity, etc., + // however, opacity must still be applied. TRACE(("premul w/ %f\n", opacity)); - guint8 int_opacity = (guint8)(255 * opacity); + const float coeff_r = 0.2125 / 255.0; + const float coeff_g = 0.7154 / 255.0; + const float coeff_b = 0.0721 / 255.0; for (int row = 0 ; row < height; row++) { unsigned char *row_data = pixels + (row * stride); for (int i = 0 ; i < width; i++) { guint32 *pixel = (guint32 *)row_data + i; - *pixel = ((((*pixel & 0x00ff0000) >> 16) * 13817 + - ((*pixel & 0x0000ff00) >> 8) * 46518 + - ((*pixel & 0x000000ff) ) * 4688) * - int_opacity); + float lum_alpha = (((*pixel & 0x00ff0000) >> 16) * coeff_r + + ((*pixel & 0x0000ff00) >> 8) * coeff_g + + ((*pixel & 0x000000ff) ) * coeff_b ); + // lum_alpha can be slightly greater than 1 due to rounding errors... + // but this should be OK since it doesn't matter what the lower + // six hexadecimal numbers of *pixel are. + *pixel = (guint32)(0xff000000 * lum_alpha * opacity); } }