From 7d65d58a1f8ea85393d465c5802c72679fa1e248 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Krzysztof=20Kosi=C5=84ski?= Date: Wed, 21 Jul 2010 02:17:34 +0200 Subject: [PATCH] When snapping to handle lines (Ctrl+Alt node drag), snap to perpendiculars of those lines as well --- src/ui/tool/node.cpp | 71 +++++++++++++++++++++++++++++++++++++++----- 1 file changed, 64 insertions(+), 7 deletions(-) diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp index 886ddd1be..69c09602e 100644 --- a/src/ui/tool/node.cpp +++ b/src/ui/tool/node.cpp @@ -969,12 +969,27 @@ void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event) if (held_control(*event)) { Geom::Point origin = _last_drag_origin(); - Inkscape::SnappedPoint fp, bp; + Inkscape::SnappedPoint fp, bp, fpp, bpp; if (held_alt(*event)) { // with Ctrl+Alt, constrain to handle lines - // project the new position onto a handle line that is closer - boost::optional front_point, back_point; - boost::optional line_front, line_back; + // project the new position onto a handle line that is closer; + // also snap to perpendiculars of handle lines + + // TODO: this code is repetitive to the point of sillyness. Find a way + // to express this concisely by modifying the semantics of snapping calls. + // During a non-snap invocation, we should call constrainedSnap() + // anyway, but it should just return the closest point matching the constraint + // rather than snapping to an object. There should be comparison + // operators defined for snap results, to simplify determining the best one, + // or the snapping calls should take a reference to a snapping result and + // replace it with the current result if it's better. + + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + double min_angle = M_PI / snaps; + + boost::optional front_point, back_point, fperp_point, bperp_point; + boost::optional line_front, line_back, line_fperp, line_bperp; if (_front.isDegenerate()) { if (_is_line_segment(this, _next())) front_point = _next()->position() - origin; @@ -987,10 +1002,28 @@ void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event) } else { back_point = _back.relativePos(); } - if (front_point) + if (front_point) { line_front = Inkscape::Snapper::SnapConstraint(origin, *front_point); - if (back_point) + fperp_point = Geom::rot90(*front_point); + } + if (back_point) { line_back = Inkscape::Snapper::SnapConstraint(origin, *back_point); + bperp_point = Geom::rot90(*back_point); + } + // perpendiculars only snap when they are further than snap increment away + // from the second handle constraint + if (fperp_point && (!back_point || + (fabs(Geom::angle_between(*fperp_point, *back_point)) > min_angle && + fabs(Geom::angle_between(*fperp_point, *back_point)) < M_PI - min_angle))) + { + line_fperp = Inkscape::Snapper::SnapConstraint(origin, *fperp_point); + } + if (bperp_point && (!front_point || + (fabs(Geom::angle_between(*bperp_point, *front_point)) > min_angle && + fabs(Geom::angle_between(*bperp_point, *front_point)) < M_PI - min_angle))) + { + line_bperp = Inkscape::Snapper::SnapConstraint(origin, *bperp_point); + } // TODO: combine the snap and non-snap branches by modifying snap.h / snap.cpp if (snap) { @@ -1002,11 +1035,25 @@ void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event) bp = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), *line_back); } + if (line_fperp) { + fpp = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, + _snapSourceType()), *line_fperp); + } + if (line_bperp) { + bpp = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, + _snapSourceType()), *line_bperp); + } } - if (fp.getSnapped() || bp.getSnapped()) { + if (fp.getSnapped() || bp.getSnapped() || fpp.getSnapped() || bpp.getSnapped()) { if (fp.isOtherSnapBetter(bp, false)) { fp = bp; } + if (fp.isOtherSnapBetter(fpp, false)) { + fp = fpp; + } + if (fp.isOtherSnapBetter(bpp, false)) { + fp = bpp; + } fp.getPoint(new_pos); _desktop->snapindicator->set_new_snaptarget(fp); } else { @@ -1019,6 +1066,16 @@ void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event) if (!pos || (pos && Geom::distance(new_pos, *pos) > Geom::distance(new_pos, pos2))) pos = pos2; } + if (line_fperp) { + Geom::Point pos2 = line_fperp->projection(new_pos); + if (!pos || (pos && Geom::distance(new_pos, *pos) > Geom::distance(new_pos, pos2))) + pos = pos2; + } + if (line_bperp) { + Geom::Point pos2 = line_bperp->projection(new_pos); + if (!pos || (pos && Geom::distance(new_pos, *pos) > Geom::distance(new_pos, pos2))) + pos = pos2; + } if (pos) { new_pos = *pos; } else { -- 2.30.2