From 4d2f452da50c83a3bced2bab8cb9e2b287c6efd1 Mon Sep 17 00:00:00 2001 From: johanengelen Date: Sat, 24 Jan 2009 23:16:08 +0000 Subject: [PATCH] move most of the new LPEs to the experimental section, this means that most of them will not appear in normal builds. let's be more careful in future about which lpe is "done" and which is still in development. many of the now experimental LPEs actually work quite well. if so, commit an extensive SVG with testcases to the testsuite, and move the effect out of the experimental section. --- src/live_effects/effect.cpp | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/src/live_effects/effect.cpp b/src/live_effects/effect.cpp index c5373b437..11c415e60 100644 --- a/src/live_effects/effect.cpp +++ b/src/live_effects/effect.cpp @@ -80,18 +80,14 @@ const Util::EnumData LPETypeData[] = { // {constant defined in effect-enum.h, N_("name of your effect"), "name of your effect in SVG"} #ifdef LPE_ENABLE_TEST_EFFECTS {DOEFFECTSTACK_TEST, N_("doEffect stack test"), "doeffectstacktest"}, - {DYNASTROKE, N_("Dynamic stroke"), "dynastroke"}, -#endif {ANGLE_BISECTOR, N_("Angle bisector"), "angle_bisector"}, - {BEND_PATH, N_("Bend"), "bend_path"}, {BOOLOPS, N_("Boolops"), "boolops"}, {CIRCLE_WITH_RADIUS, N_("Circle (by center and radius)"), "circle_with_radius"}, - {CIRCLE_3PTS, N_("Circle by 3 points"), "circle_3pts"}, - {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"}, + {CIRCLE_3PTS, N_("Circle by 3 points"), "circle_3pts"}, + {DYNASTROKE, N_("Dynamic stroke"), "dynastroke"}, {ENVELOPE, N_("Envelope Deformation"), "envelope"}, {FREEHAND_SHAPE, N_("Freehand Shape"), "freehand_shape"}, // this is actually a special type of PatternAlongPath, used to paste shapes in pen/pencil tool - {GEARS, N_("Gears"), "gears"}, - {ROUGH_HATCHES, N_("Hatches (rough)"), "rough_hatches"}, + {ROUGH_HATCHES, N_("Hatches (rough)"), "rough_hatches"}, {INTERPOLATE, N_("Interpolate Sub-Paths"), "interpolate"}, {KNOT, N_("Knot"), "knot"}, {LATTICE, N_("Lattice Deformation"), "lattice"}, @@ -100,17 +96,23 @@ const Util::EnumData LPETypeData[] = { {OFFSET, N_("Offset"), "offset"}, {PARALLEL, N_("Parallel"), "parallel"}, {PATH_LENGTH, N_("Path length"), "path_length"}, - {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG {PERP_BISECTOR, N_("Perpendicular bisector"), "perp_bisector"}, {PERSPECTIVE_PATH, N_("Perspective path"), "perspective_path"}, {COPY_ROTATE, N_("Rotate copies"), "copy_rotate"}, {RULER, N_("Ruler"), "ruler"}, {SKETCH, N_("Sketch"), "sketch"}, {SPIRO, N_("Spiro spline"), "spiro"}, - {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"}, {TANGENT_TO_CURVE, N_("Tangent to curve"), "tangent_to_curve"}, {TEXT_LABEL, N_("Text label"), "text_label"}, {VONKOCH, N_("VonKoch"), "vonkoch"}, +#endif +/* 0.46 */ + {BEND_PATH, N_("Bend"), "bend_path"}, + {GEARS, N_("Gears"), "gears"}, + {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG + {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"}, +/* 0.47 */ + {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"}, }; const Util::EnumDataConverter LPETypeConverter(LPETypeData, sizeof(LPETypeData)/sizeof(*LPETypeData)); -- 2.30.2