author | Nicolas Pitre <nico@cam.org> | |
Mon, 9 Apr 2007 05:06:33 +0000 (01:06 -0400) | ||
committer | Junio C Hamano <junkio@cox.net> | |
Tue, 10 Apr 2007 19:48:14 +0000 (12:48 -0700) | ||
commit | c553ca25bd60dc9fd50b8bc7bd329601b81cee66 | |
tree | 64413f4d170f220ad8e047495670bdda3179c4b9 | tree | snapshot |
parent | ee5743ce191d4f39f976e76fe4c12bf8fc67a590 | commit | diff |
pack-objects: learn about pack index version 2
Pack index version 2 goes as follows:
- 8 bytes of header with signature and version.
- 256 entries of 4-byte first-level fan-out table.
- Table of sorted 20-byte SHA1 records for each object in pack.
- Table of 4-byte CRC32 entries for raw pack object data.
- Table of 4-byte offset entries for objects in the pack if offset is
representable with 31 bits or less, otherwise it is an index in the next
table with top bit set.
- Table of 8-byte offset entries indexed from previous table for offsets
which are 32 bits or more (optional).
- 20-byte SHA1 checksum of sorted object names.
- 20-byte SHA1 checksum of the above.
The object SHA1 table is all contiguous so future pack format that would
contain this table directly won't require big changes to the code. It is
also tighter for slightly better cache locality when looking up entries.
Support for large packs exceeding 31 bits in size won't impose an index
size bloat for packs within that range that don't need a 64-bit offset.
And because newer objects which are likely to be the most frequently used
are located at the beginning of the pack, they won't pay the 64-bit offset
lookup at run time either even if the pack is large.
Right now an index version 2 is created only when the biggest offset in a
pack reaches 31 bits. It might be a good idea to always use index version
2 eventually to benefit from the CRC32 it contains when reusing pack data
while repacking.
[jc: with the "oops" fix to keep track of the last offset correctly]
Signed-off-by: Nicolas Pitre <nico@cam.org>
Signed-off-by: Junio C Hamano <junkio@cox.net>
Pack index version 2 goes as follows:
- 8 bytes of header with signature and version.
- 256 entries of 4-byte first-level fan-out table.
- Table of sorted 20-byte SHA1 records for each object in pack.
- Table of 4-byte CRC32 entries for raw pack object data.
- Table of 4-byte offset entries for objects in the pack if offset is
representable with 31 bits or less, otherwise it is an index in the next
table with top bit set.
- Table of 8-byte offset entries indexed from previous table for offsets
which are 32 bits or more (optional).
- 20-byte SHA1 checksum of sorted object names.
- 20-byte SHA1 checksum of the above.
The object SHA1 table is all contiguous so future pack format that would
contain this table directly won't require big changes to the code. It is
also tighter for slightly better cache locality when looking up entries.
Support for large packs exceeding 31 bits in size won't impose an index
size bloat for packs within that range that don't need a 64-bit offset.
And because newer objects which are likely to be the most frequently used
are located at the beginning of the pack, they won't pay the 64-bit offset
lookup at run time either even if the pack is large.
Right now an index version 2 is created only when the biggest offset in a
pack reaches 31 bits. It might be a good idea to always use index version
2 eventually to benefit from the CRC32 it contains when reusing pack data
while repacking.
[jc: with the "oops" fix to keep track of the last offset correctly]
Signed-off-by: Nicolas Pitre <nico@cam.org>
Signed-off-by: Junio C Hamano <junkio@cox.net>
builtin-pack-objects.c | diff | blob | history |