From: Diederik van Lierop Date: Sun, 9 May 2010 11:49:41 +0000 (+0200) Subject: Small improvement of my previous fix in rev. #9402 (bounding box snapping) X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=f528f43c592144e0ac7a2c4dcf99ab0a82e65335;p=inkscape.git Small improvement of my previous fix in rev. #9402 (bounding box snapping) --- diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp index 352f2dd1e..f598cc624 100644 --- a/src/snapped-point.cpp +++ b/src/snapped-point.cpp @@ -138,7 +138,6 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth // there's more than one). It is not useful when trying to find the best snapped target point. // (both the snap distance and the pointer distance are measured in document pixels, not in screen pixels) if (weighted) { - Geom::Coord const dist_pointer_other = other_one.getPointerDistance(); Geom::Coord const dist_pointer_this = getPointerDistance(); // Weight factor: controls which node should be preferred for snapping, which is either @@ -194,13 +193,21 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth // But don't fall back... bool c4n = d && other_one.getAtIntersection() && !getAtIntersection(); - // or, if it's just as close then consider the second distance + // or, if it's just as close then consider the second distance ... bool c5a = (dist_other == dist_this); bool c5b = (other_one.getSecondSnapDistance() < getSecondSnapDistance()) && (getSecondSnapDistance() < NR_HUGE); + // ... or prefer free snaps over constrained snaps + bool c5c = !other_one.getConstrainedSnap() && getConstrainedSnap(); + + bool other_is_better = (c1 || c2 || c3 || c4 || (c5a && (c5b || c5c))) && !c2n && (!c3n || c2) && !c4n; + + /* + std::cout << other_one.getPoint() << " (Other one, dist = " << dist_other << ") vs. " << getPoint() << " (this one, dist = " << dist_this << ") ---> "; + std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4 = " << c4 << " | c4n = " << c4n << " | c5a = " << c5a << " | c5b = " << c5b << " | c5c = " << c5c << std::endl; + std::cout << "Other one provides a better snap: " << other_is_better << std::endl; + */ - // std::cout << other_one.getPoint() << " (Other one, dist = " << dist_other << ") vs. " << getPoint() << " (this one, dist = " << dist_this << ") ---> "; - // std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4 = " << c4 << " | c4n = " << c4n << " | c5a = " << c5a << " | c5b = " << c5b << std::endl; - return (c1 || c2 || c3 || c4 || (c5a && c5b)) && !c2n && (!c3n || c2) && !c4n; + return other_is_better; } /*