From: cilix42 Date: Mon, 10 Sep 2007 14:53:47 +0000 (+0000) Subject: Fix crash when 3D boxes are rotated in selector context X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=f425e4460397f7f30019d81330f6425bde8aedef;p=inkscape.git Fix crash when 3D boxes are rotated in selector context --- diff --git a/src/box3d.cpp b/src/box3d.cpp index e47aa73b3..ff00a795c 100644 --- a/src/box3d.cpp +++ b/src/box3d.cpp @@ -236,11 +236,13 @@ sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags) SP3DBox *box = SP_3DBOX(object); Inkscape::XML::Node *repr = SP_OBJECT_REPR(object); sp_3dbox_link_to_existing_paths (box, repr); - SP3DBoxContext *bc = SP_3DBOX_CONTEXT (inkscape_active_event_context()); - bc->_vpdrag->updateDraggers(); - // FIXME: Should we update the corners here, too? Maybe this is the reason why the handles - // are off after an undo/redo! On the other hand, if we do so we get warnings about - // updates occuring while other updats are in progress ... + SPEventContext *ec = inkscape_active_event_context(); + if (SP_IS_3DBOX_CONTEXT (ec)) { + SP_3DBOX_CONTEXT (ec)->_vpdrag->updateDraggers(); + // FIXME: Should we update the corners here, too? Maybe this is the reason why the handles + // are off after an undo/redo! On the other hand, if we do so we get warnings about + // updates occuring while other updats are in progress ... + } } /* Invoke parent method */