From: buliabyak Date: Fri, 14 Apr 2006 02:18:50 +0000 (+0000) Subject: reduce flattening precision back somewhat, to prevent too many new nodes appearing... X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=eab70b2c7444eed4cd5c671378fc26fe11e89674;p=inkscape.git reduce flattening precision back somewhat, to prevent too many new nodes appearing after a boolop --- diff --git a/src/splivarot.cpp b/src/splivarot.cpp index 8dbdcdfd7..065533f71 100644 --- a/src/splivarot.cpp +++ b/src/splivarot.cpp @@ -221,7 +221,7 @@ sp_selected_path_boolop(bool_op bop) if ( bop == bool_op_inters || bop == bool_op_union || bop == bool_op_diff || bop == bool_op_symdiff ) { // true boolean op // get the polygons of each path, with the winding rule specified, and apply the operation iteratively - originaux[0]->ConvertWithBackData(0.001); + originaux[0]->ConvertWithBackData(0.03); originaux[0]->Fill(theShape, 0); @@ -229,7 +229,7 @@ sp_selected_path_boolop(bool_op bop) curOrig = 1; for (GSList *l = il->next; l != NULL; l = l->next) { - originaux[curOrig]->ConvertWithBackData(0.001); + originaux[curOrig]->ConvertWithBackData(0.03); originaux[curOrig]->Fill(theShape, curOrig);