From: dvlierop2 Date: Mon, 29 Dec 2008 21:33:02 +0000 (+0000) Subject: Fix bug #311736 (uninitialized variables resulted in weird snapping behaviour on... X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=764095c17cc640ab63fcdb815ef3a437f1c8d354;p=inkscape.git Fix bug #311736 (uninitialized variables resulted in weird snapping behaviour on windows) --- diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp index fc6e5e87f..44b69050f 100644 --- a/src/snapped-point.cpp +++ b/src/snapped-point.cpp @@ -18,6 +18,7 @@ Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapTargetType const : _point(p), _target(target), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a) { // tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero. + _at_intersection = false; _fully_constrained = fully_constrained; _second_distance = NR_HUGE; _second_tolerance = 1; @@ -40,10 +41,11 @@ Inkscape::SnappedPoint::SnappedPoint() { _point = Geom::Point(0,0); _target = SNAPTARGET_UNDEFINED, + _at_intersection = false; + _fully_constrained = false; _distance = NR_HUGE; _tolerance = 1; _always_snap = false; - _at_intersection = false; _second_distance = NR_HUGE; _second_tolerance = 1; _second_always_snap = false; @@ -89,7 +91,7 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth // there's more than one). It is not useful when trying to find the best snapped target point. // (both the snap distance and the pointer distance are measured in document pixels, not in screen pixels) if (weighted) { - // weigth factor: controls which node should be preferrerd for snapping, which is either + // Weight factor: controls which node should be preferred for snapping, which is either // the node with the closest snap (w = 0), or the node closest to the mousepointer (w = 1) Inkscape::Preferences *prefs = Inkscape::Preferences::get(); double w = prefs->getDoubleLimited("/options/snapweight/value", 0.5, 0, 1); @@ -114,7 +116,7 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth } // If it's closer - bool c1 = dist_other < dist_this; + bool c1 = dist_other < dist_this; // or, if it's for a snapper with "always snap" turned on, and the previous wasn't bool c2 = other_one.getAlwaysSnap() && !getAlwaysSnap(); // But in no case fall back from a snapper with "always snap" on to one with "always snap" off @@ -127,6 +129,7 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth bool c4a = (dist_other == dist_this); bool c4b = other_one.getSecondSnapDistance() < getSecondSnapDistance(); + // std::cout << other_one.getPoint() << " (Other one) vs. " << getPoint() << " (this one) ---> "; // std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4a = " << c4a << " | c4b = " << c4b << std::endl; return (c1 || c2 || c3 || (c4a && c4b)) && !c2n && (!c3n || c2); } diff --git a/src/snapped-point.h b/src/snapped-point.h index b50207429..dbd672bdf 100644 --- a/src/snapped-point.h +++ b/src/snapped-point.h @@ -35,7 +35,7 @@ enum SnapTargetType { SNAPTARGET_BBOX_EDGE, SNAPTARGET_GRADIENT }; - + /// Class describing the result of an attempt to snap. class SnappedPoint { @@ -56,49 +56,64 @@ public: bool getSecondAlwaysSnap() const {return _second_always_snap;} Geom::Coord getPointerDistance() const {return _pointer_distance;} void setPointerDistance(Geom::Coord const d) {_pointer_distance = d;} - + /* This is the preferred method to find out which point we have snapped * to, because it only returns a point if snapping has actually occured * (by overwriting p) - */ + */ void getPoint(Geom::Point &p) const; - + /* This method however always returns a point, even if no snapping * has occured; A check should be implemented in the calling code * to check for snapping. Use this method only when really needed, e.g. * when the calling code is trying to snap multiple points and must * determine itself which point is most appropriate - */ + */ Geom::Point getPoint() const {return _point;} - + bool getAtIntersection() const {return _at_intersection;} - bool getFullyConstrained() const {return _fully_constrained;} + bool getFullyConstrained() const {return _fully_constrained;} bool getSnapped() const {return _distance < NR_HUGE;} Geom::Point getTransformation() const {return _transformation;} void setTransformation(Geom::Point const t) {_transformation = t;} void setTarget(SnapTargetType const target) {_target = target;} SnapTargetType getTarget() {return _target;} - + bool isOtherSnapBetter(SnappedPoint const &other_one, bool weighted) const; - + + /*void dump() const { + std::cout << "_point = " << _point << std::endl; + std::cout << "_target = " << _target << std::endl; + std::cout << "_at_intersection = " << _at_intersection << std::endl; + std::cout << "_fully_constrained = " << _fully_constrained << std::endl; + std::cout << "_distance = " << _distance << std::endl; + std::cout << "_tolerance = " << _tolerance << std::endl; + std::cout << "_always_snap = " << _always_snap << std::endl; + std::cout << "_second_distance = " << _second_distance << std::endl; + std::cout << "_second_tolerance = " << _second_tolerance << std::endl; + std::cout << "_second_always_snap = " << _second_always_snap << std::endl; + std::cout << "_transformation = " << _transformation << std::endl; + std::cout << "_pointer_distance = " << _pointer_distance << std::endl; + }*/ + protected: Geom::Point _point; // Location of the snapped point SnapTargetType _target; // Describes to what we've snapped to bool _at_intersection; // If true, the snapped point is at an intersection - bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained". + bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained". // When snapping to a line however, the snap is only partly constrained (i.e. only in one dimension) - + /* Distance from original point to snapped point. If the snapped point is at an intersection of e.g. two lines, then this is the distance to the closest - line */ - Geom::Coord _distance; - /* The snapping tolerance in screen pixels (depends on zoom)*/ + line */ + Geom::Coord _distance; + /* The snapping tolerance in screen pixels (depends on zoom)*/ Geom::Coord _tolerance; /* If true then "Always snap" is on */ bool _always_snap; - + /* If the snapped point is at an intersection of e.g. two lines, then this is - the distance to the fartest line */ + the distance to the fartest line */ Geom::Coord _second_distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ Geom::Coord _second_tolerance; @@ -108,13 +123,12 @@ protected: Geom::Point _transformation; /* Distance from the un-transformed point to the mouse pointer, measured at the point in time when dragging started */ Geom::Coord _pointer_distance; -}; +}; -} +}// end of namespace Inkscape bool getClosestSP(std::list &list, Inkscape::SnappedPoint &result); - #endif /* !SEEN_SNAPPEDPOINT_H */ /*