From: buliabyak Date: Wed, 17 Jan 2007 22:29:50 +0000 (+0000) Subject: patch 1635163: directional repaint for better interactivity X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=46fb3504453acae03ac776c4ff15d89ca9ef3b8d;p=inkscape.git patch 1635163: directional repaint for better interactivity --- diff --git a/src/display/sp-canvas.cpp b/src/display/sp-canvas.cpp index bee5dfc3f..c8de86884 100644 --- a/src/display/sp-canvas.cpp +++ b/src/display/sp-canvas.cpp @@ -1636,6 +1636,19 @@ sp_canvas_paint_rect_internal (SPCanvas *canvas, NRRectL *rect, NR::ICoord *x_ab // Time values to measure each buffer's paint time GTimeVal tstart, tfinish; + // paint from the corner nearest the mouse pointer + + gint x, y; + gdk_window_get_pointer (GTK_WIDGET(canvas)->window, &x, &y, NULL); + NR::Point pw = sp_canvas_window_to_world (canvas, NR::Point(x,y)); + + bool reverse_x = (pw[NR::X] > ((draw_x2 + draw_x1) / 2)); + bool reverse_y = (pw[NR::Y] > ((draw_y2 + draw_y1) / 2)); + + if ((bw > bh) && (sh > sw)) { + int t = sw; sw = sh; sh = t; + } + // This is the main loop which corresponds to the visible left-to-right, top-to-bottom drawing // of screen blocks (buffers). for (int y0 = draw_y1; y0 < draw_y2; y0 += sh) { @@ -1643,12 +1656,30 @@ sp_canvas_paint_rect_internal (SPCanvas *canvas, NRRectL *rect, NR::ICoord *x_ab for (int x0 = draw_x1; x0 < draw_x2; x0 += sw) { int x1 = MIN (x0 + sw, draw_x2); + int dx0 = x0; + int dx1 = x1; + int dy0 = y0; + int dy1 = y1; + + if (reverse_x) { + dx0 = (draw_x2 - (x0 + sw)) + draw_x1; + dx0 = MAX (dx0, draw_x1); + dx1 = (draw_x2 - x0) + draw_x1; + dx1 = MIN (dx1, draw_x2); + } + if (reverse_y) { + dy0 = (draw_y2 - (y0 + sh)) + draw_y1; + dy0 = MAX (dy0, draw_y1); + dy1 = (draw_y2 - y0) + draw_y1; + dy1 = MIN (dy1, draw_y2); + } + // OPTIMIZATION IDEA: if drawing is really slow (as measured by canvas->slowest // buffer), process some events even BEFORE we do any buffers? // Paint one buffer; measure how long it takes. g_get_current_time (&tstart); - sp_canvas_paint_single_buffer (canvas, x0, y0, x1, y1, draw_x1, draw_y1, draw_x2, draw_y2, sw); + sp_canvas_paint_single_buffer (canvas, dx0, dy0, dx1, dy1, draw_x1, draw_y1, draw_x2, draw_y2, sw); g_get_current_time (&tfinish); // Remember the slowest_buffer of this paint. @@ -1657,15 +1688,21 @@ sp_canvas_paint_rect_internal (SPCanvas *canvas, NRRectL *rect, NR::ICoord *x_ab slowest_buffer = this_buffer; // After each successful buffer, reduce the rect remaining to redraw by what is already redrawn - if (x1 >= draw_x2 && canvas->redraw_aborted.y0 < y1) - canvas->redraw_aborted.y0 = y1; - if (y_aborted_limit != NULL && canvas->redraw_aborted.y0 > *y_aborted_limit) - canvas->redraw_aborted.y0 = *y_aborted_limit; - - if (y1 >= draw_y2 && canvas->redraw_aborted.x0 < x1) - canvas->redraw_aborted.x0 = x1; - if (x_aborted_limit != NULL && canvas->redraw_aborted.x0 > *x_aborted_limit) - canvas->redraw_aborted.x0 = *x_aborted_limit; + if (x1 >= draw_x2) { + if (reverse_y) { + if (canvas->redraw_aborted.y1 > dy0) { canvas->redraw_aborted.y1 = dy0; } + } else { + if (canvas->redraw_aborted.y0 < y1) { canvas->redraw_aborted.y0 = y1; } + } + } + + if (y1 >= draw_y2) { + if (reverse_x) { + if (canvas->redraw_aborted.x1 > dx0) { canvas->redraw_aborted.x1 = dx0; } + } else { + if (canvas->redraw_aborted.x0 < x1) { canvas->redraw_aborted.x0 = x1; } + } + } // INTERRUPTIBLE DISPLAY: // Process events that may have arrived while we were busy drawing;