From: buliabyak Date: Tue, 10 Mar 2009 03:16:45 +0000 (+0000) Subject: fix 317365: when moving in/out of defs, an object gets a new SPObject while keeping... X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=4383bdb6ccc6c1648d0db717b60d21ab20475e24;p=inkscape.git fix 317365: when moving in/out of defs, an object gets a new SPObject while keeping the same repr. this change does not fix all crashes that result from this, need more work on knotholder when it's editing clippaths or masks --- diff --git a/src/shape-editor.cpp b/src/shape-editor.cpp index 1b81e1a83..b5fd85858 100644 --- a/src/shape-editor.cpp +++ b/src/shape-editor.cpp @@ -20,6 +20,7 @@ #include "live_effects/lpeobject.h" #include "selection.h" #include "desktop.h" +#include "document.h" #include "desktop-handles.h" #include "knotholder.h" #include "live_effects/parameter/point.h" @@ -316,23 +317,22 @@ void ShapeEditor::set_item_lpe_path_parameter(SPItem *item, SPObject *lpeobject, Why not make a reload function in NodePath and in KnotHolder? */ void ShapeEditor::reset_item (SubType type, bool keep_knotholder) { + SPObject *item = sp_desktop_document(desktop)->getObjectByRepr(listener_attached_for); + switch (type) { case SH_NODEPATH: if ( (this->nodepath) && (IS_LIVEPATHEFFECT(this->nodepath->object)) ) { - SPItem * item = this->nodepath->item; SPObject *obj = this->nodepath->object; char * key = g_strdup(this->nodepath->repr_key); - set_item_lpe_path_parameter(item, obj, key); // the above checks for nodepath, so it is indeed a path that we are editing + set_item_lpe_path_parameter(SP_ITEM(item), obj, key); // the above checks for nodepath, so it is indeed a path that we are editing g_free(key); } else { - SPItem * item = (SPItem *) get_item(SH_NODEPATH); - set_item(item, SH_NODEPATH); + set_item(SP_ITEM(item), SH_NODEPATH); } break; case SH_KNOTHOLDER: if (this->knotholder) { - SPItem * item = (SPItem *) get_item(SH_KNOTHOLDER); - set_item(item, SH_KNOTHOLDER, keep_knotholder); + set_item(SP_ITEM(item), SH_KNOTHOLDER, keep_knotholder); } break; }