From: johanengelen Date: Sun, 19 Aug 2007 12:24:42 +0000 (+0000) Subject: forgot to add lpe-skeleton files to SVN... X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=3cd5f42e96f852c7c1e37bc1f8ec6f3907fa99b2;p=inkscape.git forgot to add lpe-skeleton files to SVN... --- diff --git a/src/live_effects/lpe-skeleton.cpp b/src/live_effects/lpe-skeleton.cpp new file mode 100644 index 000000000..a30a3c714 --- /dev/null +++ b/src/live_effects/lpe-skeleton.cpp @@ -0,0 +1,109 @@ +#define INKSCAPE_LPE_SKELETON_CPP +/** \file + * SVG implementation, used as an example for a base starting class + * when implementing new LivePathEffects. + * + * In vi, three global search-and-replaces will let you rename everything + * in this and the .h file: + * + * :%s/SKELETON/YOURNAME/g + * :%s/Skeleton/Yourname/g + * :%s/skeleton/yourname/g + */ +/* + * Authors: + * Johan Engelen +* +* Copyright (C) Johan Engelen 2007 + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "live_effects/lpe-skeleton.h" +#include "display/curve.h" +#include + +// You might need to include other 2geom files. You can add them here: +#include <2geom/path.h> + +namespace Inkscape { +namespace LivePathEffect { + +LPESkeleton::LPESkeleton(LivePathEffectObject *lpeobject) : + Effect(lpeobject), + // initialise your parameters here: + number(_("Float parameter"), _("just a real number like 1.4!"), "svgname", &wr, this, 1.2) +{ + // register all your parameters here, so Inkscape knows which parameters this effect has: + registerParameter( dynamic_cast(&number) ); +} + +LPESkeleton::~LPESkeleton() +{ + +} + + +/* ######################## + * Choose to implement one of the doEffect functions. You can delete or comment out the others. +*/ + +/* +void +LPESkeleton::doEffect (SPCurve * curve) +{ + // spice this up to make the effect actually *do* something! +} + +NArtBpath * +LPESkeleton::doEffect (NArtBpath * path_in) +{ + NArtBpath *path_out; + unsigned ret = 0; + while ( path_in[ret].code != NR_END ) { + ++ret; + } + unsigned len = ++ret; + path_out = g_new(NArtBpath, len); + + memcpy(path_out, path_in, len * sizeof(NArtBpath)); // spice this up to make the effect actually *do* something! + + return path_out; +} + +std::vector +LPESkeleton::doEffect (std::vector & path_in) +{ + std::vector path_out; + + path_out = path_in; // spice this up to make the effect actually *do* something! + + return path_out; +} +*/ + +Geom::Piecewise > +LPESkeleton::doEffect (Geom::Piecewise > & pwd2_in) +{ + Geom::Piecewise > output; + + output = pwd2_in; // spice this up to make the effect actually *do* something! + + return output; +} + +/* ######################## */ + +}; //namespace LivePathEffect +}; /* namespace Inkscape */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 : diff --git a/src/live_effects/lpe-skeleton.h b/src/live_effects/lpe-skeleton.h new file mode 100644 index 000000000..cefbf0a0b --- /dev/null +++ b/src/live_effects/lpe-skeleton.h @@ -0,0 +1,47 @@ +#ifndef INKSCAPE_LPE_SKELETON_H +#define INKSCAPE_LPE_SKELETON_H + +/** \file + * SVG implementation, see sp-skeleton.cpp. + */ + +/* + * Authors: + * Johan Engelen +* +* Copyright (C) Johan Engelen 2007 + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "live_effects/effect.h" +#include "live_effects/parameter/parameter.h" +#include "live_effects/parameter/point.h" + +namespace Inkscape { +namespace LivePathEffect { + +class LPESkeleton : public Effect { +public: + LPESkeleton(LivePathEffectObject *lpeobject); + ~LPESkeleton(); + +// Choose to implement one of the doEffect functions. You can delete or comment out the others. +// void doEffect (SPCurve * curve); +// NArtBpath * doEffect (NArtBpath * path_in); +// std::vector doEffect (std::vector & path_in); + Geom::Piecewise > doEffect (Geom::Piecewise > & pwd2_in); + +private: + // add the parameters for your effect here: + RealParam number; + // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist! + + LPESkeleton(const LPESkeleton&); + LPESkeleton& operator=(const LPESkeleton&); +}; + +} //namespace LivePathEffect +} //namespace Inkscape + +#endif