From: oetiker Date: Sun, 18 Sep 2005 15:39:49 +0000 (+0000) Subject: comparing floating point numbers is dangerouse ... don't do this directly! X-Git-Url: https://git.tokkee.org/?a=commitdiff_plain;h=0fdc8c0011a274859755acae2c10c3810ecea1eb;p=rrdtool.git comparing floating point numbers is dangerouse ... don't do this directly! git-svn-id: svn://svn.oetiker.ch/rrdtool/branches/1.2/program@682 a5681a0c-68f1-0310-ab6d-d61299d08faa --- diff --git a/src/rrd_graph.c b/src/rrd_graph.c index f7a67ce..d80b74c 100644 --- a/src/rrd_graph.c +++ b/src/rrd_graph.c @@ -1771,9 +1771,9 @@ vertical_grid( factor=(im->end - im->start)/im->xsize; xlab_sel=0; while ( xlab[xlab_sel+1].minsec != -1 - && xlab[xlab_sel+1].minsec <= factor) { xlab_sel++; } // pick the last one + && xlab[xlab_sel+1].minsec <= factor) { xlab_sel++; } /* pick the last one */ while ( xlab[xlab_sel-1].minsec == xlab[xlab_sel].minsec - && xlab[xlab_sel].length > (im->end - im->start)) { xlab_sel--; } // go back to the smallest size + && xlab[xlab_sel].length > (im->end - im->start)) { xlab_sel--; } /* go back to the smallest size */ im->xlab_user.gridtm = xlab[xlab_sel].gridtm; im->xlab_user.gridst = xlab[xlab_sel].gridst; im->xlab_user.mgridtm = xlab[xlab_sel].mgridtm; @@ -2297,6 +2297,39 @@ graph_size_location(image_desc_t *im, int elements return 0; } +/* from http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm */ +/* yes we are loosing precision by doing tos with floats instead of doubles + but it seems more stable this way. */ + +static int AlmostEqual2sComplement (float A, float B, int maxUlps) +{ + + int aInt = *(int*)&A; + int bInt = *(int*)&B; + int intDiff; + /* Make sure maxUlps is non-negative and small enough that the + default NAN won't compare as equal to anything. */ + + /* assert(maxUlps > 0 && maxUlps < 4 * 1024 * 1024); */ + + /* Make aInt lexicographically ordered as a twos-complement int */ + + if (aInt < 0) + aInt = 0x80000000l - aInt; + + /* Make bInt lexicographically ordered as a twos-complement int */ + + if (bInt < 0) + bInt = 0x80000000l - bInt; + + intDiff = abs(aInt - bInt); + + if (intDiff <= maxUlps) + return 1; + + return 0; +} + /* draw that picture thing ... */ int graph_paint(image_desc_t *im, char ***calcpr) @@ -2477,7 +2510,7 @@ graph_paint(image_desc_t *im, char ***calcpr) if (im->gdes[i].col != 0x0){ /* GF_LINE and friend */ if(stack_gf == GF_LINE ){ - double last_y=0; + double last_y=0.0; node = NULL; for(ii=1;iixsize;ii++){ if (isnan(im->gdes[i].p_data[ii]) || (im->slopemode==1 && isnan(im->gdes[i].p_data[ii-1]))){ @@ -2501,10 +2534,10 @@ graph_paint(image_desc_t *im, char ***calcpr) } } else { double new_y = ytr(im,im->gdes[i].p_data[ii]); - if ( im->slopemode==0 && new_y != last_y){ + if ( im->slopemode==0 && ! AlmostEqual2sComplement(new_y,last_y,4)){ gfx_add_point(node,ii-1+im->xorigin,new_y); - last_y = new_y; }; + last_y = new_y; gfx_add_point(node,ii+im->xorigin,new_y); }; @@ -2521,7 +2554,7 @@ graph_paint(image_desc_t *im, char ***calcpr) if ( idxI > 0 && ( drawem != 0 || ii==im->xsize)){ int cntI=1; int lastI=0; - while (cntI < idxI && foreY[lastI] == foreY[cntI] && foreY[lastI] == foreY[cntI+1]){cntI++;} + while (cntI < idxI && AlmostEqual2sComplement(foreY[lastI],foreY[cntI],4) && AlmostEqual2sComplement(foreY[lastI],foreY[cntI+1],4)){cntI++;} node = gfx_new_area(im->canvas, backX[0],backY[0], foreX[0],foreY[0], @@ -2529,14 +2562,14 @@ graph_paint(image_desc_t *im, char ***calcpr) while (cntI < idxI) { lastI = cntI; cntI++; - while ( cntI < idxI && foreY[lastI] == foreY[cntI] && foreY[lastI] == foreY[cntI+1]){cntI++;} + while ( cntI < idxI && AlmostEqual2sComplement(foreY[lastI],foreY[cntI],4) && AlmostEqual2sComplement(foreY[lastI],foreY[cntI+1],4)){cntI++;} gfx_add_point(node,foreX[cntI],foreY[cntI]); } gfx_add_point(node,backX[idxI],backY[idxI]); while (idxI > 1){ lastI = idxI; idxI--; - while ( idxI > 1 && backY[lastI] == backY[idxI] && backY[lastI] == backY[idxI-1]){idxI--;} + while ( idxI > 1 && AlmostEqual2sComplement(backY[lastI], backY[idxI],4) && AlmostEqual2sComplement(backY[lastI],backY[idxI-1],4)){idxI--;} gfx_add_point(node,backX[idxI],backY[idxI]); } idxI=-1;