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raw | patch | inline | side by side (parent: a92fe68)
author | buliabyak <buliabyak@users.sourceforge.net> | |
Mon, 16 Oct 2006 06:46:56 +0000 (06:46 +0000) | ||
committer | buliabyak <buliabyak@users.sourceforge.net> | |
Mon, 16 Oct 2006 06:46:56 +0000 (06:46 +0000) |
src/display/sp-canvas.cpp | patch | blob | history |
index 1fe577d8ea8d8748f1f0aa67aa3ea0e6e68c5cd4..6bd88613240b22fc6ab08be4ba64e8e08cbda1b1 100644 (file)
@@ -1560,63 +1560,26 @@ sp_canvas_paint_single_buffer (SPCanvas *canvas, int x0, int y0, int x1, int y1,
}
}
-/**
- * Helper that draws a specific rectangular part of the canvas.
+/* Paint the given rect, while updating canvas->redraw_aborted and running iterations after each
+ * buffer; make sure canvas->redraw_aborted never goes past aborted_limit (used for 2-rect
+ * optimized repaint)
*/
-static void
-sp_canvas_paint_rect (SPCanvas *canvas, int xx0, int yy0, int xx1, int yy1)
+static int
+sp_canvas_paint_rect_internal (SPCanvas *canvas, NRRectL *rect, NR::ICoord *x_aborted_limit, NR::ICoord *y_aborted_limit)
{
- g_return_if_fail (!canvas->need_update);
-
- // Monotonously increment the canvas-global counter on each paint. This will let us find out
- // when a new paint happened in event processing during this paint, so we can abort it.
- canvas->redraw_count++;
-
- NRRectL rect;
- rect.x0 = xx0;
- rect.x1 = xx1;
- rect.y0 = yy0;
- rect.y1 = yy1;
-
- if (canvas->redraw_aborted.x0 < canvas->redraw_aborted.x1 || canvas->redraw_aborted.y0 < canvas->redraw_aborted.y1) {
- // There was an aborted redraw last time, now we need to redraw BOTH it and the new rect.
-
- // OPTIMIZATION IDEA:
- // if (area(rect) + area(redraw_aborted)) * 1.2 > area (union)
- // then paint their union (as done below)
- // else
- // two_rects = true; paint new rect and aborted rect SEPARATELY without unioning.
- // Without this, when you scroll down and quickly up, the entire screen has to be redrawn,
- // because the union of the aborted strip at top and the newly exposed strip at bottom
- // covers the whole screen.
-
- // For now, just always do a union.
- rect.x0 = MIN(rect.x0, canvas->redraw_aborted.x0);
- rect.x1 = MAX(rect.x1, canvas->redraw_aborted.x1);
- rect.y0 = MIN(rect.y0, canvas->redraw_aborted.y0);
- rect.y1 = MAX(rect.y1, canvas->redraw_aborted.y1);
- }
-
- // Clip drawable rect by the visible area
- int draw_x1 = MAX (rect.x0, canvas->x0);
- int draw_y1 = MAX (rect.y0, canvas->y0);
- int draw_x2 = MIN (rect.x1, canvas->x0/*draw_x1*/ + GTK_WIDGET (canvas)->allocation.width);
- int draw_y2 = MIN (rect.y1, canvas->y0/*draw_y1*/ + GTK_WIDGET (canvas)->allocation.height);
+ int draw_x1 = rect->x0;
+ int draw_x2 = rect->x1;
+ int draw_y1 = rect->y0;
+ int draw_y2 = rect->y1;
// Here we'll store the time it took to draw the slowest buffer of this paint.
glong slowest_buffer = 0;
- // Initially, the rect to redraw later (in case we're aborted) is the same as the one we're going to draw now.
- canvas->redraw_aborted.x0 = draw_x1;
- canvas->redraw_aborted.x1 = draw_x2;
- canvas->redraw_aborted.y0 = draw_y1;
- canvas->redraw_aborted.y1 = draw_y2;
-
// Find the optimal buffer dimensions
int bw = draw_x2 - draw_x1;
int bh = draw_y2 - draw_y1;
if ((bw < 1) || (bh < 1))
- return;
+ return 0;
int sw, sh;
if (canvas->rendermode != RENDERMODE_OUTLINE) { // use 256K as a compromise to not slow down gradients
/* 256K is the cached buffer and we need 3 channels */
slowest_buffer = this_buffer;
// After each successful buffer, reduce the rect remaining to redraw by what is already redrawn
- if (x1 >= draw_x2 && canvas->redraw_aborted.y0 < y1)
+ if (x1 >= draw_x2 && canvas->redraw_aborted.y0 < y1)
canvas->redraw_aborted.y0 = y1;
+ if (y_aborted_limit != NULL && canvas->redraw_aborted.y0 > *y_aborted_limit)
+ canvas->redraw_aborted.y0 = *y_aborted_limit;
+
if (y1 >= draw_y2 && canvas->redraw_aborted.x0 < x1)
canvas->redraw_aborted.x0 = x1;
+ if (x_aborted_limit != NULL && canvas->redraw_aborted.x0 > *x_aborted_limit)
+ canvas->redraw_aborted.x0 = *x_aborted_limit;
// INTERRUPTIBLE DISPLAY:
// Process events that may have arrived while we were busy drawing;
// If one of the iterations has redrawn by itself, abort
if (this_count != canvas->redraw_count) {
canvas->slowest_buffer = slowest_buffer;
- return;
+ return 1; // interrupted
}
}
canvas->forced_redraw_count++;
}
do_update (canvas);
- return;
+ return 1; // interrupted
}
}
}
// Remember the slowest buffer of this paint in canvas
canvas->slowest_buffer = slowest_buffer;
- // we've had a full redraw, reset the full redraw counter
+ return 0; // finished
+}
+
+
+/**
+ * Helper that draws a specific rectangular part of the canvas.
+ */
+static void
+sp_canvas_paint_rect (SPCanvas *canvas, int xx0, int yy0, int xx1, int yy1)
+{
+ g_return_if_fail (!canvas->need_update);
+
+ // Monotonously increment the canvas-global counter on each paint. This will let us find out
+ // when a new paint happened in event processing during this paint, so we can abort it.
+ canvas->redraw_count++;
+
+ NRRectL rect;
+ rect.x0 = xx0;
+ rect.x1 = xx1;
+ rect.y0 = yy0;
+ rect.y1 = yy1;
+
+ // Clip rect-to-draw by the current visible area
+ rect.x0 = MAX (rect.x0, canvas->x0);
+ rect.y0 = MAX (rect.y0, canvas->y0);
+ rect.x1 = MIN (rect.x1, canvas->x0/*draw_x1*/ + GTK_WIDGET (canvas)->allocation.width);
+ rect.y1 = MIN (rect.y1, canvas->y0/*draw_y1*/ + GTK_WIDGET (canvas)->allocation.height);
+
+ // Clip rect-aborted-last-time by the current visible area
+ canvas->redraw_aborted.x0 = MAX (canvas->redraw_aborted.x0, canvas->x0);
+ canvas->redraw_aborted.y0 = MAX (canvas->redraw_aborted.y0, canvas->y0);
+ canvas->redraw_aborted.x1 = MIN (canvas->redraw_aborted.x1, canvas->x0/*draw_x1*/ + GTK_WIDGET (canvas)->allocation.width);
+ canvas->redraw_aborted.y1 = MIN (canvas->redraw_aborted.y1, canvas->y0/*draw_y1*/ + GTK_WIDGET (canvas)->allocation.height);
+
+ if (canvas->redraw_aborted.x0 < canvas->redraw_aborted.x1 && canvas->redraw_aborted.y0 < canvas->redraw_aborted.y1) {
+ // There was an aborted redraw last time, now we need to redraw BOTH it and the new rect.
+
+ // save the old aborted rect in case we decide to paint it separately (see below)
+ NRRectL aborted = canvas->redraw_aborted;
+
+ // calculate the rectangle union of the both rects (the smallest rectangle which covers both)
+ NRRectL nion;
+ nr_rect_l_union (&nion, &rect, &aborted);
+
+ // subtract one of the rects-to-draw from the other (the smallest rectangle which covers
+ // all of the first not covered by the second)
+ NRRectL rect_minus_aborted;
+ nr_rect_l_subtract (&rect_minus_aborted, &rect, &aborted);
+
+ // Initially, the rect to redraw later (in case we're aborted) is the same as the union of both rects
+ canvas->redraw_aborted = nion;
+
+ // calculate areas of the three rects
+ if ((nr_rect_l_area(&rect_minus_aborted) + nr_rect_l_area(&aborted)) * 1.2 < nr_rect_l_area(&nion)) {
+ // If the summary area of the two rects is significantly (at least by 20%) less than
+ // the area of their rectangular union, it makes sense to paint the two rects
+ // separately instead of painting their union. This gives a significant speedup when,
+ // for example, your current canvas is almost painted, with only a strip at bottom
+ // left, and at that moment you abort it by scrolling down which reveals a new strip at
+ // the top. Straightforward painting of the union of the aborted rect and the new rect
+ // will have to repaint the entire canvas! By contrast, the optimized approach below
+ // paints the two narrow strips in order which is much faster.
+
+ // find out which rect to draw first - compare them first by y then by x of the top left corners
+ NRRectL *first;
+ NRRectL *second;
+ if (rect.y0 == aborted.y0) {
+ if (rect.x0 < aborted.x0) {
+ first = ▭
+ second = &aborted;
+ } else {
+ second = ▭
+ first = &aborted;
+ }
+ } else if (rect.y0 < aborted.y0) {
+ first = ▭
+ second = &aborted;
+ } else {
+ second = ▭
+ first = &aborted;
+ }
+
+ NRRectL second_minus_first;
+ nr_rect_l_subtract (&second_minus_first, second, first);
+
+ // paint the first rect;
+ if (sp_canvas_paint_rect_internal (canvas, first, &(second_minus_first.x0), &(second_minus_first.y0))) {
+ // aborted!
+ return;
+ }
+
+ // if not aborted, assign (second rect minus first) as the new redraw_aborted and paint the same
+ canvas->redraw_aborted = second_minus_first;
+ if (sp_canvas_paint_rect_internal (canvas, &second_minus_first, NULL, NULL)) {
+ return; // aborted
+ }
+
+ } else {
+ // no need for separate drawing, just draw the union as one rect
+ if (sp_canvas_paint_rect_internal (canvas, &nion, NULL, NULL)) {
+ return; // aborted
+ }
+ }
+ } else {
+ // Nothing was aborted last time, just draw the rect we're given
+
+ // Initially, the rect to redraw later (in case we're aborted) is the same as the one we're going to draw now.
+ canvas->redraw_aborted = rect;
+
+ if (sp_canvas_paint_rect_internal (canvas, &rect, NULL, NULL)) {
+ return; // aborted
+ }
+ }
+
+ // we've had a full unaborted redraw, reset the full redraw counter
if (canvas->forced_redraw_limit) {
canvas->forced_redraw_count = 0;
}