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raw | patch | inline | side by side (parent: 74e1828)
raw | patch | inline | side by side (parent: 74e1828)
author | Diederik van Lierop <mailat-signdiedenrezidotnl> | |
Sun, 9 May 2010 11:49:41 +0000 (13:49 +0200) | ||
committer | Diederik van Lierop <mailat-signdiedenrezidotnl> | |
Sun, 9 May 2010 11:49:41 +0000 (13:49 +0200) |
src/snapped-point.cpp | patch | blob | history |
diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp
index 352f2dd1e363867cc81d5bd2d6cf0231669f1190..f598cc624f9fe03f37c06e2f1b8d354f3ef46e4b 100644 (file)
--- a/src/snapped-point.cpp
+++ b/src/snapped-point.cpp
@@ -138,7 +138,6 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth
// there's more than one). It is not useful when trying to find the best snapped target point.
// (both the snap distance and the pointer distance are measured in document pixels, not in screen pixels)
if (weighted) {
-
Geom::Coord const dist_pointer_other = other_one.getPointerDistance();
Geom::Coord const dist_pointer_this = getPointerDistance();
// Weight factor: controls which node should be preferred for snapping, which is either
@@ -194,13 +193,21 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth
// But don't fall back...
bool c4n = d && other_one.getAtIntersection() && !getAtIntersection();
- // or, if it's just as close then consider the second distance
+ // or, if it's just as close then consider the second distance ...
bool c5a = (dist_other == dist_this);
bool c5b = (other_one.getSecondSnapDistance() < getSecondSnapDistance()) && (getSecondSnapDistance() < NR_HUGE);
+ // ... or prefer free snaps over constrained snaps
+ bool c5c = !other_one.getConstrainedSnap() && getConstrainedSnap();
+
+ bool other_is_better = (c1 || c2 || c3 || c4 || (c5a && (c5b || c5c))) && !c2n && (!c3n || c2) && !c4n;
+
+ /*
+ std::cout << other_one.getPoint() << " (Other one, dist = " << dist_other << ") vs. " << getPoint() << " (this one, dist = " << dist_this << ") ---> ";
+ std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4 = " << c4 << " | c4n = " << c4n << " | c5a = " << c5a << " | c5b = " << c5b << " | c5c = " << c5c << std::endl;
+ std::cout << "Other one provides a better snap: " << other_is_better << std::endl;
+ */
- // std::cout << other_one.getPoint() << " (Other one, dist = " << dist_other << ") vs. " << getPoint() << " (this one, dist = " << dist_this << ") ---> ";
- // std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4 = " << c4 << " | c4n = " << c4n << " | c5a = " << c5a << " | c5b = " << c5b << std::endl;
- return (c1 || c2 || c3 || c4 || (c5a && c5b)) && !c2n && (!c3n || c2) && !c4n;
+ return other_is_better;
}
/*