Code

Mod to display current/max number of players in a game (Frank Kannemann)
authorEthan Galstad <egalstad@users.sourceforge.net>
Tue, 13 Aug 2002 03:18:16 +0000 (03:18 +0000)
committerEthan Galstad <egalstad@users.sourceforge.net>
Tue, 13 Aug 2002 03:18:16 +0000 (03:18 +0000)
git-svn-id: https://nagiosplug.svn.sourceforge.net/svnroot/nagiosplug/nagiosplug/trunk@70 f882894a-f735-0410-b71e-b25c423dba1c

plugins/check_game.c

index 63d1be628e2122c6b7de9a27ba7816f72b166123..19f10b120cd9e7410b8ce72488f37f652dbc4427 100644 (file)
@@ -81,6 +81,8 @@ char server_ip[MAX_HOST_ADDRESS_LENGTH];
 char game_type[MAX_INPUT_BUFFER];
 char port[MAX_INPUT_BUFFER];
 
+int qstat_game_players_max = 4;
+int qstat_game_players = 5;
 int qstat_game_field = 2;
 int qstat_map_field = 3;
 int qstat_ping_field = 5;
@@ -199,8 +201,12 @@ main (int argc, char **argv)
                result = STATE_CRITICAL;
        }
        else {
-               printf ("OK: %s (%s), Ping: %s ms\n", ret[qstat_game_field],
-                                               ret[qstat_map_field], ret[qstat_ping_field]);
+               printf ("OK: %s/%s %s (%s), Ping: %s ms\n", 
+               ret[qstat_game_players_max],
+               ret[qstat_game_players],
+                ret[qstat_game_field], 
+               ret[qstat_map_field],
+               ret[qstat_ping_field]);
        }
 
        /* close the pipe */