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raw | patch | inline | side by side (parent: 2e781fd)
raw | patch | inline | side by side (parent: 2e781fd)
author | cilix42 <cilix42@users.sourceforge.net> | |
Sun, 26 Aug 2007 17:16:03 +0000 (17:16 +0000) | ||
committer | cilix42 <cilix42@users.sourceforge.net> | |
Sun, 26 Aug 2007 17:16:03 +0000 (17:16 +0000) |
diff --git a/src/axis-manip.cpp b/src/axis-manip.cpp
index c2edbfb89d06da593b8bb2b55b3d189887149e26..7539f2324e3118f23cb44e308efb878fd0c1ba66 100644 (file)
--- a/src/axis-manip.cpp
+++ b/src/axis-manip.cpp
std::pair <Axis, Axis>
get_remaining_axes (Axis axis) {
if (!is_single_axis_direction (axis)) return std::make_pair (NONE, NONE);
- Axis plane = orth_plane (axis);
+ Axis plane = orth_plane_or_axis (axis);
return std::make_pair (extract_first_axis_direction (plane), extract_second_axis_direction (plane));
}
diff --git a/src/axis-manip.h b/src/axis-manip.h
index 027d17ea56af1e0ef449da18bc6181e30bcb95b6..32c1e61375a8f864c1616347106dda5ef22a529d 100644 (file)
--- a/src/axis-manip.h
+++ b/src/axis-manip.h
return face_id + ((face_id % 2 == 0) ? 1 : -1);
}
+inline guint number_of_axis_directions (Box3D::Axis axis) {
+ guint num = 0;
+ if (axis & Box3D::X) num++;
+ if (axis & Box3D::Y) num++;
+ if (axis & Box3D::Z) num++;
+
+ return num;
+}
+
+inline bool is_plane (Box3D::Axis plane) {
+ return (number_of_axis_directions (plane) == 2);
+}
+
inline bool is_single_axis_direction (Box3D::Axis dir) {
// tests whether dir is nonzero and a power of 2
return (!(dir & (dir - 1)) && dir);
}
-// Warning: We don't check that axis really unamiguously specifies a plane.
+// Warning: We don't check that axis really unambiguously specifies a plane.
// Make sure this is the case when calling this function.
inline guint face_containing_corner (Box3D::Axis axis, guint corner) {
if (!is_single_axis_direction (axis)) {
return extract_first_axis_direction ((Box3D::Axis) (dirs ^ extract_first_axis_direction(dirs)));
}
-inline Box3D::Axis orth_plane (Box3D::Axis axis) {
+inline Box3D::Axis orth_plane_or_axis (Box3D::Axis axis) {
return (Box3D::Axis) (Box3D::XYZ ^ axis);
}
diff --git a/src/box3d-context.cpp b/src/box3d-context.cpp
index 8ef5f5960467041929fae395f5f9304174f09b90..f5a76655c929129b6c307bc6ad8491bd388de1e4 100644 (file)
--- a/src/box3d-context.cpp
+++ b/src/box3d-context.cpp
SP_3DBOX (bc.item)->faces[5]->set_style (NULL, false);
bc.item->updateRepr();
- sp_3dbox_set_z_orders (SP_3DBOX (bc.item));
+ sp_3dbox_set_z_orders_in_the_first_place (SP_3DBOX (bc.item));
// TODO: It would be nice to show the VPs during dragging, but since there is no selection
// at this point (only after finishing the box), we must do this "manually"
NR::Point origin_w(ec->xp, ec->yp);
NR::Point origin(desktop->w2d(origin_w));
sp_3dbox_position_set(bc);
- sp_3dbox_set_z_orders (SP_3DBOX (bc.item));
+ sp_3dbox_set_z_orders_in_the_first_place (SP_3DBOX (bc.item));
// status text
//GString *Ax = SP_PX_TO_METRIC_STRING(origin[NR::X], desktop->namedview->getDefaultMetric());
diff --git a/src/box3d.cpp b/src/box3d.cpp
index f822a1b201686aa66b596d6e6016b464457f73d4..0f672aab25d7ba243cd0b54297dd4ecc69ac60b4 100644 (file)
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
return false;
}
-void sp_3dbox_set_z_orders (SP3DBox *box)
+// convenience
+static bool sp_3dbox_is_subset_or_superset (std::vector<gint> const &list1, std::vector<gint> const &list2)
+{
+ return (std::includes (list1.begin(), list1.end(), list2.begin(), list2.end()) ||
+ std::includes (list2.begin(), list2.end(), list1.begin(), list1.end()));
+}
+
+static bool sp_3dbox_differ_by_opposite_faces (std::vector<gint> const &list1, std::vector<gint> const &list2)
+{
+ std::vector<gint> diff1;
+ std::vector<gint> diff2;
+ std::set_difference (list1.begin(), list1.end(), list2.begin(), list2.end(),
+ std::insert_iterator<std::vector<gint> >(diff1, diff1.begin()));
+ std::set_difference (list2.begin(), list2.end(), list1.begin(), list1.end(),
+ std::insert_iterator<std::vector<gint> >(diff2, diff2.begin()));
+
+ if (diff1.size() == 3 || diff1.size() != diff2.size())
+ return false;
+
+ for (guint i = 0; i < diff1.size(); ++i) {
+ if (std::find (diff2.begin(), diff2.end(), Box3D::opposite_face (diff1[i])) == diff2.end()) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static gint
+sp_3dbox_face_containing_diagonal_corners (guint corner1, guint corner2)
+{
+ Box3D::Axis plane = (Box3D::Axis) (corner1 ^ corner2);
+ if (!Box3D::is_plane (plane)) {
+ g_warning ("Corners %d and %d should span a plane.\n", corner1, corner2);
+ return 0;
+ }
+
+ return Box3D::face_containing_corner (plane, corner1);
+}
+
+static std::vector<gint> sp_3dbox_adjacent_faces_of_edge (guint corner1, guint corner2) {
+ std::vector<gint> adj_faces;
+ Box3D::Axis edge = (Box3D::Axis) (corner1 ^ corner2);
+ if (!Box3D::is_single_axis_direction (edge)) {
+ return adj_faces;
+ }
+
+ Box3D::Axis plane = Box3D::orth_plane_or_axis (edge);
+ Box3D::Axis axis1 = Box3D::extract_first_axis_direction (plane);
+ Box3D::Axis axis2 = Box3D::extract_second_axis_direction (plane);
+ adj_faces.push_back (Box3D::face_containing_corner ((Box3D::Axis) (edge ^ axis1), corner1));
+ adj_faces.push_back (Box3D::face_containing_corner ((Box3D::Axis) (edge ^ axis2), corner1));
+ return adj_faces;
+}
+
+static std::vector<gint> sp_3dbox_faces_meeting_in_corner (guint corner) {
+ std::vector<gint> faces;
+ for (int i = 0; i < 3; ++i) {
+ faces.push_back (sp_3dbox_face_containing_diagonal_corners (corner, corner ^ Box3D::planes[i]));
+ }
+ return faces;
+}
+
+static void sp_3dbox_remaining_faces (std::vector<gint> const &faces, std::vector<gint> &rem_faces)
+{
+ rem_faces.clear();
+ for (gint i = 0; i < 6; ++i) {
+ if (std::find (faces.begin(), faces.end(), i) == faces.end()) {
+ rem_faces.push_back (i);
+ }
+ }
+}
+
+/*
+ * Given two adjacent edges (\a c2,\a c1) and (\a c2, \a c3) of \a box (with common corner \a c2),
+ * check whether both lie on the convex hull of the point configuration given by \a box's corners.
+ */
+static bool
+sp_3dbox_is_border_edge_pair (SP3DBox *box, guint const c1, guint const c2, guint const c3)
+{
+ Box3D::Axis edge21 = (Box3D::Axis) (c2 ^ c1);
+ Box3D::Axis edge23 = (Box3D::Axis) (c2 ^ c3);
+ Box3D::Axis rear_axis = Box3D::orth_plane_or_axis ((Box3D::Axis) (edge21 ^ edge23));
+
+ NR::Point corner2 = box->corners[c2];
+ NR::Point dir21 = box->corners[c1] - corner2;
+ NR::Point dir23 = box->corners[c3] - corner2;
+
+ if (!Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ edge21 ^ edge23] - corner2) ||
+ !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis] - corner2) ||
+ !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge21] - corner2) ||
+ !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge21 ^ edge23] - corner2) ||
+ !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge23] - corner2)) {
+ // corner triple c1, c2, c3 doesn't bound the convex hull
+ return false;
+ }
+ // corner triple c1, c2, c3 bounds the convex hull
+ return true;
+}
+
+/*
+ * Test whether there are any adjacent corners of \a corner (i.e., connected with it along one of the axes)
+ * such that the corresponding edges bound the convex hull of the box (as a point configuration in the plane)
+ * If this is the case, return the corresponding two adjacent corners; otherwise return (-1, -1).
+ */
+static Box3D::Axis
+sp_3dbox_axis_pair_bounding_convex_hull (SP3DBox *box, guint corner)
+ {
+ guint adj1 = corner ^ Box3D::X;
+ guint adj2 = corner ^ Box3D::Y;
+ guint adj3 = corner ^ Box3D::Z;
+
+ if (sp_3dbox_is_border_edge_pair (box, adj1, corner, adj2)) {
+ return Box3D::XY;
+ }
+ if (sp_3dbox_is_border_edge_pair (box, adj1, corner, adj3)) {
+ return Box3D::XZ;
+ }
+ if (sp_3dbox_is_border_edge_pair (box, adj2, corner, adj3)) {
+ return Box3D::YZ;
+ }
+ return Box3D::NONE;
+}
+
+// inside_hull is modified 'in place' by the following function
+static void sp_3dbox_corner_configuration (SP3DBox *box, std::vector<gint> &on_hull, std::vector<gint> &inside_hull)
+{
+ for (int i = 0; i < 8; ++i) {
+ Box3D::Axis bounding_edges = sp_3dbox_axis_pair_bounding_convex_hull (box, i);
+ if (bounding_edges != Box3D::NONE) {
+ on_hull.push_back (i);
+ } else {
+ inside_hull.push_back (i);
+ }
+ }
+}
+
+/* returns true if there was a change in the z-orders (which triggers an update of the repr) */
+static bool sp_3dbox_recompute_z_orders_by_corner_configuration (SP3DBox *box)
+{
+ guint new_z_orders[6];
+ Box3D::Axis front_rear_axis = Box3D::Z;
+
+ Box3D::Axis axis1 = Box3D::get_remaining_axes (front_rear_axis).first;
+ Box3D::Axis axis2 = Box3D::get_remaining_axes (front_rear_axis).second;
+ Box3D::Axis front_plane = Box3D::orth_plane_or_axis (front_rear_axis);
+
+ std::vector<gint> on_hull;
+ std::vector<gint> inside_hull;
+ std::vector<gint> visible_faces;
+
+ sp_3dbox_corner_configuration (box, on_hull, inside_hull);
+
+ switch (on_hull.size()) {
+ case 4:
+ {
+ // the following works because on_hull is sorted
+ gint front_face = sp_3dbox_face_containing_diagonal_corners (on_hull[0], on_hull[3]);
+ visible_faces.push_back (front_face);
+ }
+ break;
+
+ case 6:
+ {
+ guint c1 = inside_hull[0] ^ Box3D::XYZ;
+ guint c2 = inside_hull[1] ^ Box3D::XYZ;
+ Box3D::Axis edge = (Box3D::Axis) (c1 ^ c2);
+ if (Box3D::is_single_axis_direction (edge)) {
+ visible_faces = sp_3dbox_adjacent_faces_of_edge (c1, c2);
+ } else if (c1 == c2 ^ Box3D::XYZ) {
+ guint c_cmp = sp_3dbox_get_corner_id_along_edge (box, 0, front_rear_axis, Box3D::FRONT);
+ guint visible_front_corner = (((c_cmp & front_rear_axis) == (c1 & front_rear_axis)) ? c1 : c2);
+ visible_faces = sp_3dbox_faces_meeting_in_corner (visible_front_corner);
+ } else {
+ g_print ("Warning: Unhandled case. Current z-orders remain unchanged.\n");
+ return false;
+ }
+ break;
+ }
+
+ default:
+ g_print ("Warning: Unhandled case. Current z-orders are not changed.\n");
+ return false;
+ }
+
+ // check for weird corner configurations that cannot be handled by the above code
+ if (std::find (visible_faces.begin(), visible_faces.end(), -1) != visible_faces.end()) {
+ g_warning ("Theoretically impossible corner configuration\n");
+ return false;
+ }
+
+ // sort the list of visible faces for later use (although it may be already sorted anyway)
+ std::sort (visible_faces.begin(), visible_faces.end());
+
+ std::vector<gint> invisible_faces;
+ sp_3dbox_remaining_faces (visible_faces, invisible_faces);
+
+
+ if (!sp_3dbox_is_subset_or_superset (visible_faces, box->currently_visible_faces) &&
+ !sp_3dbox_differ_by_opposite_faces (visible_faces, box->currently_visible_faces)) {
+ std::swap (visible_faces, invisible_faces);
+ if (!sp_3dbox_is_subset_or_superset (visible_faces, box->currently_visible_faces) &&
+ !sp_3dbox_differ_by_opposite_faces (visible_faces, box->currently_visible_faces)) {
+ // FIXME: Hopefully this case is only caused by rounding errors or something similar;
+ // does it need further investigation?
+ g_warning ("Can't find out which faces are visible and which aren't ...\n");
+ return false;
+ }
+ }
+
+ box->currently_visible_faces = visible_faces;
+
+ // set new z-orders according to the visible/invisible faces
+ guint vis_size = visible_faces.size();
+ for (guint i = 0; i < vis_size; ++i) {
+ new_z_orders[i] = visible_faces[i];
+ }
+ for (guint i = 0; i < invisible_faces.size(); ++i) {
+ new_z_orders[vis_size + i] = invisible_faces[i];
+ }
+
+ // test whether any z-orders actually changed and indicate this in the return status
+ for (int i = 0; i < 6; ++i) {
+ if (box->z_orders[i] != new_z_orders[i]) {
+ // we update the z-orders starting from the index where the change occurs
+ for (int j = i; j < 6; ++j) {
+ box->z_orders[j] = new_z_orders[j];
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+// FIXME: Can we unify this and the next function for setting the z-orders?
+void sp_3dbox_set_z_orders_in_the_first_place (SP3DBox *box)
{
// For efficiency reasons, we only set the new z-orders if something really changed
if (sp_3dbox_recompute_z_orders (box)) {
}
}
+void sp_3dbox_set_z_orders_later_on (SP3DBox *box)
+{
+ // For efficiency reasons, we only set the new z-orders if something really changed
+ if (sp_3dbox_recompute_z_orders_by_corner_configuration (box)) {
+ box->faces[box->z_orders[0]]->lower_to_bottom ();
+ box->faces[box->z_orders[1]]->lower_to_bottom ();
+ box->faces[box->z_orders[2]]->lower_to_bottom ();
+ box->faces[box->z_orders[3]]->lower_to_bottom ();
+ box->faces[box->z_orders[4]]->lower_to_bottom ();
+ box->faces[box->z_orders[5]]->lower_to_bottom ();
+ }
+}
+
void
sp_3dbox_update_curves (SP3DBox *box) {
for (int i = 0; i < 6; ++i) {
diff --git a/src/box3d.h b/src/box3d.h
index e1b90c3f97c0c931d1405fc3bd46766216385870..57c4f0e9bc61452161b328f7b73de08779533ff6 100644 (file)
--- a/src/box3d.h
+++ b/src/box3d.h
Box3DFace *faces[6];
guint z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom)
+ std::vector<gint> currently_visible_faces;
+
// TODO: Keeping/updating the ratios works reasonably well but is still an ad hoc implementation.
// Use a mathematically correct model to update the boxes.
double ratio_x;
void sp_3dbox_position_set (SP3DBoxContext &bc);
void sp_3dbox_set_shape(SP3DBox *box3d, bool use_previous_corners = false);
void sp_3dbox_recompute_corners (SP3DBox *box, NR::Point const pt1, NR::Point const pt2, NR::Point const pt3);
-bool sp_3dbox_recompute_z_orders (SP3DBox *box); /* returns true if there was a change in the z-orders
- (which triggers an update of the repr) */
-void sp_3dbox_set_z_orders (SP3DBox *box);
+void sp_3dbox_set_z_orders_in_the_first_place (SP3DBox *box);
+void sp_3dbox_set_z_orders_later_on (SP3DBox *box);
void sp_3dbox_update_curves (SP3DBox *box);
void sp_3dbox_link_to_existing_paths (SP3DBox *box, Inkscape::XML::Node *repr);
void sp_3dbox_set_ratios (SP3DBox *box, Box3D::Axis axes = Box3D::XYZ);
diff --git a/src/line-geometry.cpp b/src/line-geometry.cpp
index f6f411bff01b79f2b25db100c500573614e5203c..000da8a07043a6c8d19e286b3ca61ecd19f56cfb 100644 (file)
--- a/src/line-geometry.cpp
+++ b/src/line-geometry.cpp
@@ -100,8 +100,8 @@ std::pair<double, double> coordinates (NR::Point const &v1, NR::Point const &v2,
{
double det = determinant (v1, v2);;
if (fabs (det) < epsilon) {
- g_warning ("Vectors do not form a basis.\n");
- return std::make_pair (0.0, 0.0);
+ // vectors are not linearly independent; we indicate this in the return value(s)
+ return std::make_pair (HUGE_VAL, HUGE_VAL);
}
double lambda1 = determinant (w, v2) / det;
@@ -113,6 +113,11 @@ std::pair<double, double> coordinates (NR::Point const &v1, NR::Point const &v2,
bool lies_in_sector (NR::Point const &v1, NR::Point const &v2, NR::Point const &w)
{
std::pair<double, double> coords = coordinates (v1, v2, w);
+ if (coords.first == HUGE_VAL) {
+ // catch the case that the vectors are not linearly independent
+ // FIXME: Can we assume that it's safe to return true if the vectors point in different directions?
+ return (NR::dot (v1, v2) < 0);
+ }
return (coords.first >= 0 and coords.second >= 0);
}
diff --git a/src/object-edit.cpp b/src/object-edit.cpp
index bb98c6b681715fe890f70e409a5512eaab2ea74f..40e38a3933a80e79629491d15f8e6801ea226889 100644 (file)
--- a/src/object-edit.cpp
+++ b/src/object-edit.cpp
@@ -646,19 +646,22 @@ static void sp_3dbox_knot_set(SPItem *item, guint knot_id, NR::Point const &new_
sp_3dbox_update_curves (box);
sp_3dbox_set_ratios (box);
sp_3dbox_update_perspective_lines ();
- sp_3dbox_set_z_orders (box);
+ sp_3dbox_set_z_orders_later_on (box);
}
static void sp_3dbox_knot_center_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
+ SP3DBox *box = SP_3DBOX(item);
+
NR::Matrix const i2d (sp_item_i2d_affine (item));
if (state & GDK_SHIFT_MASK) {
- sp_3dbox_recompute_Z_corners_from_new_center (SP_3DBOX (item), new_pos * i2d);
+ sp_3dbox_recompute_Z_corners_from_new_center (box, new_pos * i2d);
} else {
- sp_3dbox_recompute_XY_corners_from_new_center (SP_3DBOX (item), new_pos * i2d);
+ sp_3dbox_recompute_XY_corners_from_new_center (box, new_pos * i2d);
}
- sp_3dbox_update_curves (SP_3DBOX(item));
+ sp_3dbox_update_curves (box);
+ sp_3dbox_set_z_orders_later_on (box);
}
static NR::Point sp_3dbox_knot_center_get(SPItem *item)
diff --git a/src/perspective3d.cpp b/src/perspective3d.cpp
index e2b9fcbc212a1942967ac190051aab280031c3f9..9f79d25bd9dd6b824c127f0805df56d0bbf22255 100644 (file)
--- a/src/perspective3d.cpp
+++ b/src/perspective3d.cpp
Perspective3D::update_z_orders ()
{
for (GSList *i = this->boxes; i != NULL; i = i->next) {
- sp_3dbox_set_z_orders (SP_3DBOX (i->data));
+ sp_3dbox_set_z_orders_later_on (SP_3DBOX (i->data));
}
}