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raw | patch | inline | side by side (parent: 0842abe)
raw | patch | inline | side by side (parent: 0842abe)
author | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sat, 29 Dec 2007 21:21:01 +0000 (21:21 +0000) | ||
committer | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sat, 29 Dec 2007 21:21:01 +0000 (21:21 +0000) |
src/sp-pattern.cpp | patch | blob | history |
diff --git a/src/sp-pattern.cpp b/src/sp-pattern.cpp
index af9c23260d0d33e08ca2c902c9e786a4030aaa86..21ec66141a16af22c265c582a1bb0de38efcc806 100644 (file)
--- a/src/sp-pattern.cpp
+++ b/src/sp-pattern.cpp
ba.y0 = pb->area.y0;
ba.x1 = pb->area.x1;
ba.y1 = pb->area.y1;
- nr_rect_d_matrix_transform (&psa, &ba, &pp->px2ps);
- psa.x0 = floor ((psa.x0 - pattern_x (pp->pat)) / pattern_width (pp->pat)) -1;
- psa.y0 = floor ((psa.y0 - pattern_y (pp->pat)) / pattern_height (pp->pat)) -1;
- psa.x1 = ceil ((psa.x1 - pattern_x (pp->pat)) / pattern_width (pp->pat)) +1;
- psa.y1 = ceil ((psa.y1 - pattern_y (pp->pat)) / pattern_height (pp->pat)) +1;
-
- for (y = psa.y0; y < psa.y1; y++) {
- for (x = psa.x0; x < psa.x1; x++) {
- NRPixBlock ppb;
- double psx, psy;
-
- psx = x * pattern_width (pp->pat);
- psy = y * pattern_height (pp->pat);
-
- area.x0 = (gint32)(pb->area.x0 - (pp->ps2px.c[0] * psx + pp->ps2px.c[2] * psy));
- area.y0 = (gint32)(pb->area.y0 - (pp->ps2px.c[1] * psx + pp->ps2px.c[3] * psy));
- area.x1 = area.x0 + pb->area.x1 - pb->area.x0;
- area.y1 = area.y0 + pb->area.y1 - pb->area.y0;
-
- // We do not update here anymore
-
- // Set up buffer
- // fixme: (Lauris)
- nr_pixblock_setup_extern (&ppb, pb->mode, area.x0, area.y0, area.x1, area.y1, NR_PIXBLOCK_PX (pb), pb->rs, FALSE, FALSE);
-
- nr_arena_item_invoke_render (NULL, pp->root, &area, &ppb, 0);
-
- nr_pixblock_release (&ppb);
- }
- }
+ // Trying to solve this bug: https://bugs.launchpad.net/inkscape/+bug/167416
+ // Bail out if the transformation matrix has extreme values. If we bail out
+ // however, then something (which was meaningless anyway) won't be rendered,
+ // which is better than getting stuck in a virtually infinite loop
+ if (fabs(pp->px2ps.c[0]) < 1e6 &&
+ fabs(pp->px2ps.c[3]) < 1e6 &&
+ fabs(pp->px2ps.c[4]) < 1e6 &&
+ fabs(pp->px2ps.c[5]) < 1e6)
+ {
+ nr_rect_d_matrix_transform (&psa, &ba, &pp->px2ps);
+
+ psa.x0 = floor ((psa.x0 - pattern_x (pp->pat)) / pattern_width (pp->pat)) -1;
+ psa.y0 = floor ((psa.y0 - pattern_y (pp->pat)) / pattern_height (pp->pat)) -1;
+ psa.x1 = ceil ((psa.x1 - pattern_x (pp->pat)) / pattern_width (pp->pat)) +1;
+ psa.y1 = ceil ((psa.y1 - pattern_y (pp->pat)) / pattern_height (pp->pat)) +1;
+
+ // If psa is too wide or tall, then something must be wrong! This is due to
+ // nr_rect_d_matrix_transform (&psa, &ba, &pp->px2ps) using a weird transformation matrix pp->px2ps.
+ g_assert(std::abs(psa.x1 - psa.x0) < 1e6);
+ g_assert(std::abs(psa.y1 - psa.y0) < 1e6);
+
+ for (y = psa.y0; y < psa.y1; y++) {
+ for (x = psa.x0; x < psa.x1; x++) {
+ NRPixBlock ppb;
+ double psx, psy;
+
+ psx = x * pattern_width (pp->pat);
+ psy = y * pattern_height (pp->pat);
+
+ area.x0 = (gint32)(pb->area.x0 - (pp->ps2px.c[0] * psx + pp->ps2px.c[2] * psy));
+ area.y0 = (gint32)(pb->area.y0 - (pp->ps2px.c[1] * psx + pp->ps2px.c[3] * psy));
+ area.x1 = area.x0 + pb->area.x1 - pb->area.x0;
+ area.y1 = area.y0 + pb->area.y1 - pb->area.y0;
+
+ // We do not update here anymore
+
+ // Set up buffer
+ // fixme: (Lauris)
+ nr_pixblock_setup_extern (&ppb, pb->mode, area.x0, area.y0, area.x1, area.y1, NR_PIXBLOCK_PX (pb), pb->rs, FALSE, FALSE);
+
+ nr_arena_item_invoke_render (NULL, pp->root, &area, &ppb, 0);
+
+ nr_pixblock_release (&ppb);
+ }
+ }
+ }
}
}