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raw | patch | inline | side by side (parent: 10d0057)
author | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sat, 30 Aug 2008 19:27:32 +0000 (19:27 +0000) | ||
committer | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sat, 30 Aug 2008 19:27:32 +0000 (19:27 +0000) |
src/object-snapper.cpp | patch | blob | history | |
src/object-snapper.h | patch | blob | history | |
src/snap.cpp | patch | blob | history |
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index a647f022e923753ba6a22d6e36544ad2dbb8553b..29b429b2ec6e271b4fa24e8923c8ea44436c6ca2 100644 (file)
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
#include "sp-item.h"
#include "sp-use.h"
#include "display/curve.h"
-#include "desktop.h"
#include "inkscape.h"
#include "prefs-utils.h"
#include "sp-text.h"
return;
}
- SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
-
if (first_point) {
_candidates->clear();
}
bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
- if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(desktop->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
+ g_assert(_desktop != NULL);
+ if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(_desktop->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
// Don't snap to locked items, and
// don't snap to hidden objects, unless they're a clipped path or a mask
/* See if this item is on the ignore list */
_collectPaths(t, first_point);
// Now we can finally do the real snapping, using the paths collected above
- /* FIXME: this seems like a hack. Perhaps Snappers should be
- ** in SPDesktop rather than SPNamedView?
- */
- // TODO Diederik: shouldn't we just make all snapping code use document
- // coordinates instead? Then we won't need a pointer to the desktop any longer
- // At least we should define a clear boundary between those different coordinates,
- // now this is not well defined
-
- SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
- Geom::Point const p_doc = desktop->dt2doc(p);
+ g_assert(_desktop != NULL);
+ Geom::Point const p_doc = _desktop->dt2doc(p);
bool const node_tool_active = _snap_to_itempath && selected_path != NULL;
* piece are unselected; if they are then this piece must be stationary
*/
g_assert(unselected_nodes != NULL);
- Geom::Point start_pt = desktop->doc2dt(curve->pointAt(0));
- Geom::Point end_pt = desktop->doc2dt(curve->pointAt(1));
+ Geom::Point start_pt = _desktop->doc2dt(curve->pointAt(0));
+ Geom::Point end_pt = _desktop->doc2dt(curve->pointAt(1));
c1 = isUnselectedNode(start_pt, unselected_nodes);
c2 = isUnselectedNode(end_pt, unselected_nodes);
}
- Geom::Point const sp_dt = desktop->doc2dt(sp_doc);
+ Geom::Point const sp_dt = _desktop->doc2dt(sp_doc);
if (!being_edited || (c1 && c2)) {
Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
if (dist < getSnapperTolerance()) {
// Now we can finally do the real snapping, using the paths collected above
- /* FIXME: this seems like a hack. Perhaps Snappers should be
- ** in SPDesktop rather than SPNamedView?
- */
- SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
- Geom::Point const p_doc = desktop->dt2doc(p);
+ g_assert(_desktop != NULL);
+ Geom::Point const p_doc = _desktop->dt2doc(p);
Geom::Point direction_vector = c.getDirection();
if (!is_zero(direction_vector)) {
// must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
// The distance between those points is twice the snapping tolerance
Geom::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl);
- Geom::Point const p_min_on_cl = desktop->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
- Geom::Point const p_max_on_cl = desktop->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
+ Geom::Point const p_min_on_cl = _desktop->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
+ Geom::Point const p_max_on_cl = _desktop->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
Geom::Path cl;
std::vector<Geom::Path> clv;
Geom::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl);
// When it's within snapping range, then return it
// (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)
- Geom::Coord dist = Geom::L2(desktop->dt2doc(p_proj_on_cl) - p_inters);
- SnappedPoint s(desktop->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
+ Geom::Coord dist = Geom::L2(_desktop->dt2doc(p_proj_on_cl) - p_inters);
+ SnappedPoint s(_desktop->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
sc.points.push_back(s);
}
}
diff --git a/src/object-snapper.h b/src/object-snapper.h
index 2a5aaf884bb565877d6789d693b6ac0e41a7818a..3e7222e23f0914d94ad2efdcc3e2c38db5a7813d 100644 (file)
--- a/src/object-snapper.h
+++ b/src/object-snapper.h
#include "snapper.h"
#include "sp-path.h"
#include "splivarot.h"
+#include "desktop.h"
struct SPNamedView;
struct SPItem;
void setIncludeItemCenter(bool s) {_include_item_center = s;}
bool getIncludeItemCenter() const {return _include_item_center;}
void setStrictSnapping(bool enabled) {_strict_snapping = enabled;}
+ void setDesktop(SPDesktop const *desktop) {_desktop = desktop;}
void guideSnap(SnappedConstraints &sc,
Geom::Point const &p,
Geom::Point const &guide_normal) const;
void _snapNodes(SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
- Geom::Point const &p,
+ Geom::Point const &p, // in desktop coordinates
bool const &first_point,
- std::vector<Geom::Point> *unselected_nodes) const;
+ std::vector<Geom::Point> *unselected_nodes) const; // in desktop coordinates
void _snapTranslatingGuideToNodes(SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
void _snapPaths(SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
- Geom::Point const &p,
+ Geom::Point const &p, // in desktop coordinates
bool const &first_point,
- std::vector<Geom::Point> *unselected_nodes,
+ std::vector<Geom::Point> *unselected_nodes, // in desktop coordinates
SPPath const *selected_path) const;
void _snapPathsConstrained(SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
- Geom::Point const &p,
+ Geom::Point const &p, // in desktop coordinates
bool const &first_point,
ConstraintLine const &c) const;
//(snapping to grids and guides is not affected by this)
bool _strict_snapping;
bool _include_item_center;
+ SPDesktop const *_desktop;
};
}
diff --git a/src/snap.cpp b/src/snap.cpp
index 15bc8658d4c56aa9dd0dfbc316a925004616d23a..54eb500e15437f310d846c26ca618972ec5190cf 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
@@ -886,7 +886,8 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedCo
void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, SPItem const *item_to_ignore, std::vector<Geom::Point> *unselected_nodes)
{
g_assert(desktop != NULL);
- _item_to_ignore = item_to_ignore;
+ object.setDesktop(desktop);
+ _item_to_ignore = item_to_ignore;
_items_to_ignore = NULL;
_desktop = desktop;
_snapindicator = snapindicator;
@@ -896,6 +897,7 @@ void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, SPItem con
void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, std::vector<SPItem const *> &items_to_ignore, std::vector<Geom::Point> *unselected_nodes)
{
g_assert(desktop != NULL);
+ object.setDesktop(desktop);
_item_to_ignore = NULL;
_items_to_ignore = &items_to_ignore;
_desktop = desktop;