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author | JazzyNico <nicoduf@yahoo.fr> | |
Wed, 5 Jan 2011 19:48:47 +0000 (20:48 +0100) | ||
committer | JazzyNico <nicoduf@yahoo.fr> | |
Wed, 5 Jan 2011 19:48:47 +0000 (20:48 +0100) |
src/extension/internal/filter/abc.h | [new file with mode: 0755] | patch | blob |
src/extension/internal/filter/color.h | [changed mode: 0644->0755] | patch | blob | history |
src/extension/internal/filter/drop-shadow.h | patch | blob | history | |
src/extension/internal/filter/experimental.h | [changed mode: 0644->0755] | patch | blob | history |
src/extension/internal/filter/filter-all.cpp | [changed mode: 0644->0755] | patch | blob | history |
src/extension/internal/filter/morphology.h | patch | blob | history |
diff --git a/src/extension/internal/filter/abc.h b/src/extension/internal/filter/abc.h
--- /dev/null
@@ -0,0 +1,324 @@
+#ifndef __INKSCAPE_EXTENSION_INTERNAL_FILTER_ABC_H__
+#define __INKSCAPE_EXTENSION_INTERNAL_FILTER_ABC_H__
+/* Change the 'ABC' above to be your file name */
+
+/*
+ * Copyright (C) 2011 Authors:
+ * Ivan Louette (filters)
+ * Nicolas Dufour (UI) <nicoduf@yahoo.fr>
+ *
+ * Basic filters
+ * Blur
+ * Diffuse light
+ * Roughen
+ * Specular light
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+/* ^^^ Change the copyright to be you and your e-mail address ^^^ */
+
+#include "filter.h"
+
+#include "extension/internal/clear-n_.h"
+#include "extension/system.h"
+#include "extension/extension.h"
+
+namespace Inkscape {
+namespace Extension {
+namespace Internal {
+namespace Filter {
+
+/**
+ \brief Custom predefined Blur filter.
+
+ Simple horizontal and vertical blur.
+
+ Filter's parameters:
+ * Horizontal blur (0.01->100., default 2) -> blur (stdDeviation)
+ * Vertical blur (0.01->100., default 2) -> blur (stdDeviation)
+*/
+
+class Blur : public Inkscape::Extension::Internal::Filter::Filter {
+protected:
+ virtual gchar const * get_filter_text (Inkscape::Extension::Extension * ext);
+
+public:
+ Blur ( ) : Filter() { };
+ virtual ~Blur ( ) { if (_filter != NULL) g_free((void *)_filter); return; }
+
+ static void init (void) {
+ Inkscape::Extension::build_from_mem(
+ "<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
+ "<name>" N_("Blur, custom (ABCs)") "</name>\n"
+ "<id>org.inkscape.effect.filter.blur</id>\n"
+ "<param name=\"hblur\" gui-text=\"" N_("Horizontal blur:") "\" type=\"float\" min=\"0.01\" max=\"100\">2</param>\n"
+ "<param name=\"vblur\" gui-text=\"" N_("Vertical blur:") "\" type=\"float\" min=\"0.01\" max=\"100\">2</param>\n"
+ "<effect>\n"
+ "<object-type>all</object-type>\n"
+ "<effects-menu>\n"
+ "<submenu name=\"" N_("Filters") "\">\n"
+ "<submenu name=\"" N_("Experimental") "\"/>\n"
+ "</submenu>\n"
+ "</effects-menu>\n"
+ "<menu-tip>" N_("Simple vertical and horizontal blur effect") "</menu-tip>\n"
+ "</effect>\n"
+ "</inkscape-extension>\n", new Blur());
+ };
+
+};
+
+gchar const *
+Blur::get_filter_text (Inkscape::Extension::Extension * ext)
+{
+ if (_filter != NULL) g_free((void *)_filter);
+
+ std::ostringstream hblur;
+ std::ostringstream vblur;
+
+ hblur << ext->get_param_float("hblur");
+ vblur << ext->get_param_float("vblur");
+
+ _filter = g_strdup_printf(
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" inkscape:label=\"Blur, custom\">\n"
+ "<feGaussianBlur stdDeviation=\"%s %s\" result=\"blur\" />\n"
+ "</filter>\n", hblur.str().c_str(), vblur.str().c_str());
+
+ return _filter;
+}; /* Blur filter */
+
+/**
+ \brief Custom predefined Diffuse light filter.
+
+ Basic diffuse bevel to use for building textures
+
+ Filter's parameters:
+ * Smoothness (0.->10., default 6.) -> blur (stdDeviation)
+ * Elevation (0->360, default 25) -> feDistantLight (elevation)
+ * Azimuth (0->360, default 235) -> feDistantLight (azimuth)
+ * Lightning color (guint, default -1 [white]) -> diffuse (lighting-color)
+
+ TODO: use the alpha channel to calculate the lightning color
+*/
+
+class DiffuseLight : public Inkscape::Extension::Internal::Filter::Filter {
+protected:
+ virtual gchar const * get_filter_text (Inkscape::Extension::Extension * ext);
+
+public:
+ DiffuseLight ( ) : Filter() { };
+ virtual ~DiffuseLight ( ) { if (_filter != NULL) g_free((void *)_filter); return; }
+
+ static void init (void) {
+ Inkscape::Extension::build_from_mem(
+ "<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
+ "<name>" N_("Diffuse light, custom (ABCs)") "</name>\n"
+ "<id>org.inkscape.effect.filter.diffuselight</id>\n"
+ "<param name=\"smooth\" gui-text=\"" N_("Smoothness:") "\" type=\"float\" min=\"0.0\" max=\"10\">6</param>\n"
+ "<param name=\"elevation\" gui-text=\"" N_("Elevation:") "\" type=\"int\" min=\"0\" max=\"360\">25</param>\n"
+ "<param name=\"azimuth\" gui-text=\"" N_("Azimuth:") "\" type=\"int\" min=\"0\" max=\"360\">235</param>\n"
+ "<param name=\"color\" gui-text=\"" N_("Lightning color") "\" type=\"color\">-1</param>\n"
+ "<effect>\n"
+ "<object-type>all</object-type>\n"
+ "<effects-menu>\n"
+ "<submenu name=\"" N_("Filters") "\">\n"
+ "<submenu name=\"" N_("Experimental") "\"/>\n"
+ "</submenu>\n"
+ "</effects-menu>\n"
+ "<menu-tip>" N_("Basic diffuse bevel to use for building textures") "</menu-tip>\n"
+ "</effect>\n"
+ "</inkscape-extension>\n", new DiffuseLight());
+ };
+
+};
+
+gchar const *
+DiffuseLight::get_filter_text (Inkscape::Extension::Extension * ext)
+{
+ if (_filter != NULL) g_free((void *)_filter);
+
+ std::ostringstream smooth;
+ std::ostringstream elevation;
+ std::ostringstream azimuth;
+ std::ostringstream r;
+ std::ostringstream g;
+ std::ostringstream b;
+ std::ostringstream a;
+
+ smooth << ext->get_param_float("smooth");
+ elevation << ext->get_param_int("elevation");
+ azimuth << ext->get_param_int("azimuth");
+ guint32 color = ext->get_param_color("color");
+
+ r << ((color >> 24) & 0xff);
+ g << ((color >> 16) & 0xff);
+ b << ((color >> 8) & 0xff);
+ a << (color & 0xff) / 255.0F;
+
+ _filter = g_strdup_printf(
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" inkscape:label=\"Diffuse light, custom\">\n"
+ "<feGaussianBlur in=\"SourceGraphic\" stdDeviation=\"%s\" result=\"blur\" />\n"
+ "<feDiffuseLighting diffuseConstant=\"1\" surfaceScale=\"10\" lighting-color=\"rgb(%s,%s,%s)\" result=\"diffuse\">\n"
+ "<feDistantLight elevation=\"%s\" azimuth=\"%s\" />\n"
+ "</feDiffuseLighting>\n"
+ "<feComposite in=\"diffuse\" in2=\"diffuse\" operator=\"arithmetic\" k1=\"1\" result=\"composite1\" />\n"
+ "<feComposite in=\"composite1\" in2=\"SourceGraphic\" k1=\"%s\" operator=\"arithmetic\" k3=\"1\" result=\"composite2\" />\n"
+ "</filter>\n", smooth.str().c_str(), r.str().c_str(), g.str().c_str(), b.str().c_str(), elevation.str().c_str(), azimuth.str().c_str(), a.str().c_str());
+
+ return _filter;
+}; /* DiffuseLight filter */
+
+/**
+ \brief Custom predefined Roughen filter.
+
+ Small-scale roughening to edges and content
+
+ Filter's parameters:
+ * Frequency (*100) (0.0->40., default 1.3) -> turbulence (baseFrequency)
+ * Intensity (0.0->50., default 6.6) -> displacement (scale)
+*/
+
+class Roughen : public Inkscape::Extension::Internal::Filter::Filter {
+protected:
+ virtual gchar const * get_filter_text (Inkscape::Extension::Extension * ext);
+
+public:
+ Roughen ( ) : Filter() { };
+ virtual ~Roughen ( ) { if (_filter != NULL) g_free((void *)_filter); return; }
+
+ static void init (void) {
+ Inkscape::Extension::build_from_mem(
+ "<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
+ "<name>" N_("Roughen, custom (ABCs)") "</name>\n"
+ "<id>org.inkscape.effect.filter.roughen</id>\n"
+ "<param name=\"hfreq\" gui-text=\"" N_("Horizontal frequency (x100):") "\" type=\"float\" min=\"0.0\" max=\"40\">1.3</param>\n"
+ "<param name=\"vfreq\" gui-text=\"" N_("Vertical frequency (x100):") "\" type=\"float\" min=\"0.0\" max=\"40\">1.3</param>\n"
+ "<param name=\"intensity\" gui-text=\"" N_("Intensity:") "\" type=\"float\" min=\"0.0\" max=\"50\">6.6</param>\n"
+ "<effect>\n"
+ "<object-type>all</object-type>\n"
+ "<effects-menu>\n"
+ "<submenu name=\"" N_("Filters") "\">\n"
+ "<submenu name=\"" N_("Experimental") "\"/>\n"
+ "</submenu>\n"
+ "</effects-menu>\n"
+ "<menu-tip>" N_("Small-scale roughening to edges and content") "</menu-tip>\n"
+ "</effect>\n"
+ "</inkscape-extension>\n", new Roughen());
+ };
+
+};
+
+gchar const *
+Roughen::get_filter_text (Inkscape::Extension::Extension * ext)
+{
+ if (_filter != NULL) g_free((void *)_filter);
+
+ std::ostringstream hfreq;
+ std::ostringstream vfreq;
+ std::ostringstream intensity;
+
+ hfreq << (ext->get_param_float("hfreq") / 100);
+ vfreq << (ext->get_param_float("vfreq") / 100);
+ intensity << ext->get_param_float("intensity");
+
+ _filter = g_strdup_printf(
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" inkscape:label=\"Roughen, custom\">\n"
+ "<feTurbulence numOctaves=\"3\" seed=\"0\" type=\"turbulence\" baseFrequency=\"%s %s\" result=\"turbulence\" />\n"
+ "<feDisplacementMap in=\"SourceGraphic\" in2=\"turbulence\" scale=\"%s\" yChannelSelector=\"G\" xChannelSelector=\"R\" />\n"
+ "</filter>\n", hfreq.str().c_str(), vfreq.str().c_str(), intensity.str().c_str());
+
+ return _filter;
+}; /* Roughen filter */
+
+/**
+ \brief Custom predefined Specular light filter.
+
+ Basic specular bevel to use for building textures
+
+ Filter's parameters:
+ * Smoothness (0.0->10., default 6.) -> blur (stdDeviation)
+ * Brightness (0.0->5., default 1.) -> specular (specularConstant)
+ * Elevation (0->360, default 25) -> feDistantLight (elevation)
+ * Azimuth (0->360, default 235) -> feDistantLight (azimuth)
+ * Lightning color (guint, default -1 [white]) -> specular (lighting-color)
+
+ TODO: use the alpha channel to calculate the lightning color (but do we really need a lightning color here?)
+*/
+
+class SpecularLight : public Inkscape::Extension::Internal::Filter::Filter {
+protected:
+ virtual gchar const * get_filter_text (Inkscape::Extension::Extension * ext);
+
+public:
+ SpecularLight ( ) : Filter() { };
+ virtual ~SpecularLight ( ) { if (_filter != NULL) g_free((void *)_filter); return; }
+
+ static void init (void) {
+ Inkscape::Extension::build_from_mem(
+ "<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
+ "<name>" N_("Specular light, custom (ABCs)") "</name>\n"
+ "<id>org.inkscape.effect.filter.specularlight</id>\n"
+ "<param name=\"smooth\" gui-text=\"" N_("Smoothness:") "\" type=\"float\" min=\"0.0\" max=\"10\">6</param>\n"
+ "<param name=\"bright\" gui-text=\"" N_("Brightness:") "\" type=\"float\" min=\"0.0\" max=\"5\">1</param>\n"
+ "<param name=\"elevation\" gui-text=\"" N_("Elevation:") "\" type=\"int\" min=\"0\" max=\"360\">45</param>\n"
+ "<param name=\"azimuth\" gui-text=\"" N_("Azimuth:") "\" type=\"int\" min=\"0\" max=\"360\">235</param>\n"
+ "<param name=\"color\" gui-text=\"" N_("Lightning color") "\" type=\"color\">-1</param>\n"
+ "<effect>\n"
+ "<object-type>all</object-type>\n"
+ "<effects-menu>\n"
+ "<submenu name=\"" N_("Filters") "\">\n"
+ "<submenu name=\"" N_("Experimental") "\"/>\n"
+ "</submenu>\n"
+ "</effects-menu>\n"
+ "<menu-tip>" N_("Basic specular bevel to use for building textures") "</menu-tip>\n"
+ "</effect>\n"
+ "</inkscape-extension>\n", new SpecularLight());
+ };
+
+};
+
+gchar const *
+SpecularLight::get_filter_text (Inkscape::Extension::Extension * ext)
+{
+ if (_filter != NULL) g_free((void *)_filter);
+
+ std::ostringstream smooth;
+ std::ostringstream bright;
+ std::ostringstream elevation;
+ std::ostringstream azimuth;
+ std::ostringstream r;
+ std::ostringstream g;
+ std::ostringstream b;
+ std::ostringstream a;
+
+ smooth << ext->get_param_float("smooth");
+ bright << ext->get_param_float("bright");
+ elevation << ext->get_param_int("elevation");
+ azimuth << ext->get_param_int("azimuth");
+ guint32 color = ext->get_param_color("color");
+
+ r << ((color >> 24) & 0xff);
+ g << ((color >> 16) & 0xff);
+ b << ((color >> 8) & 0xff);
+ a << (color & 0xff) / 255.0F;
+
+ _filter = g_strdup_printf(
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" inkscape:label=\"Specular light, custom\">\n"
+ "<feGaussianBlur in=\"SourceAlpha\" stdDeviation=\"%s\" result=\"blur\" />\n"
+ "<feSpecularLighting in=\"blur\" specularExponent=\"25\" specularConstant=\"%s\" surfaceScale=\"10\" lighting-color=\"rgb(%s,%s,%s)\" result=\"specular\">\n"
+ "<feDistantLight elevation=\"%s\" azimuth=\"%s\" />\n"
+ "</feSpecularLighting>\n"
+ "<feComposite in=\"specular\" in2=\"SourceGraphic\" k3=\"1\" k2=\"%s\" operator=\"arithmetic\" result=\"composite1\" />\n"
+ "<feComposite in=\"composite1\" in2=\"SourceAlpha\" operator=\"in\" result=\"composite2\" />\n"
+ "</filter>\n", smooth.str().c_str(), bright.str().c_str(), r.str().c_str(), g.str().c_str(), b.str().c_str(), elevation.str().c_str(), azimuth.str().c_str(), a.str().c_str());
+
+ return _filter;
+}; /* SpecularLight filter */
+
+
+}; /* namespace Filter */
+}; /* namespace Internal */
+}; /* namespace Extension */
+}; /* namespace Inkscape */
+
+/* Change the 'COLOR' below to be your file name */
+#endif /* __INKSCAPE_EXTENSION_INTERNAL_FILTER_ABC_H__ */
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Colorize, custom -EXP-") "</name>\n"
+ "<name>" N_("Colorize, custom (color)") "</name>\n"
"<id>org.inkscape.effect.filter.Colorize</id>\n"
"<param name=\"hlight\" gui-text=\"" N_("Harsh light:") "\" type=\"float\" min=\"0\" max=\"10\">0</param>\n"
"<param name=\"nlight\" gui-text=\"" N_("Normal light:") "\" type=\"float\" min=\"0\" max=\"10\">1</param>\n"
duotone << "1";
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Colorize, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Colorize, custom\">\n"
"<feComposite in2=\"SourceGraphic\" operator=\"arithmetic\" k1=\"%s\" k2=\"%s\" result=\"composite1\" />\n"
"<feColorMatrix in=\"composite1\" values=\"%s\" type=\"saturate\" result=\"colormatrix1\" />\n"
"<feFlood flood-opacity=\"%s\" flood-color=\"rgb(%s,%s,%s)\" result=\"flood1\" />\n"
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Duochrome, custom -EXP-") "</name>\n"
+ "<name>" N_("Duochrome, custom (color)") "</name>\n"
"<id>org.inkscape.effect.filter.Duochrome</id>\n"
"<param name=\"tab\" type=\"notebook\">\n"
"<page name=\"optionstab\" _gui-text=\"Options\">\n"
}
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Duochrome, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Duochrome, custom\">\n"
"<feColorMatrix type=\"luminanceToAlpha\" result=\"colormatrix1\" />\n"
"<feFlood flood-opacity=\"%s\" flood-color=\"rgb(%s,%s,%s)\" result=\"flood1\" />\n"
"<feComposite in2=\"colormatrix1\" operator=\"%s\" result=\"composite1\" />\n"
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Quadritone fantasy, custom -EXP-") "</name>\n"
+ "<name>" N_("Quadritone fantasy, custom (color)") "</name>\n"
"<id>org.inkscape.effect.filter.Quadritone</id>\n"
"<param name=\"dist\" gui-text=\"" N_("Hue distribution:") "\" type=\"int\" min=\"0\" max=\"360\">280</param>\n"
"<param name=\"colors\" gui-text=\"" N_("Colors:") "\" type=\"int\" min=\"0\" max=\"360\">100</param>\n"
blend2 << ext->get_param_enum("blend2");
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Quadritone fantasy, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Quadritone fantasy, custom\">\n"
"<feColorMatrix in=\"SourceGraphic\" type=\"hueRotate\" values=\"%s\" result=\"colormatrix1\" />\n"
"<feColorMatrix type=\"matrix\" values=\"0.5 0 0.5 0 0 0 1 0 0 0 0.5 0 0.5 0 0 0 0 0 1 0 \" result=\"colormatrix2\" />\n"
"<feColorMatrix type=\"hueRotate\" values=\"%s\" result=\"colormatrix3\" />\n"
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Solarize, custom -EXP-") "</name>\n"
+ "<name>" N_("Solarize, custom (color)") "</name>\n"
"<id>org.inkscape.effect.filter.Solarize</id>\n"
"<param name=\"rotate\" gui-text=\"" N_("Hue rotation:") "\" type=\"int\" min=\"0\" max=\"360\">0</param>\n"
"<param name=\"type\" gui-text=\"" N_("Type:") "\" type=\"enum\">\n"
}
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Solarize, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Solarize, custom\">\n"
"<feColorMatrix values=\"1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 1 \" />\n"
"<feColorMatrix type=\"hueRotate\" values=\"%s\" result=\"colormatrix2\" />\n"
"<feColorMatrix in=\"colormatrix2\" values=\"-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 \" result=\"colormatrix3\" />\n"
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Tritone, custom -EXP-") "</name>\n"
+ "<name>" N_("Tritone, custom (color)") "</name>\n"
"<id>org.inkscape.effect.filter.Tritone</id>\n"
"<param name=\"tab\" type=\"notebook\">\n"
"<page name=\"optionstab\" _gui-text=\"Options\">\n"
}
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Tritone, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Tritone, custom\">\n"
"<feColorMatrix type=\"hueRotate\" result=\"colormatrix1\" values=\"%s\" />\n"
"<feColorMatrix in=\"colormatrix1\" result=\"r\" type=\"matrix\" values=\"1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 1 \" />\n"
"<feColorMatrix in=\"colormatrix1\" result=\"g\" type=\"matrix\" values=\"0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 \" />\n"
diff --git a/src/extension/internal/filter/drop-shadow.h b/src/extension/internal/filter/drop-shadow.h
index 0cd2a8eeb34c166a788c2d61e28d890ce9ffd16e..22890d39a67e2afb1394454958d5fc704d2ae34c 100644 (file)
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Drop shadow, color -EXP-") "</name>\n"
+ "<name>" N_("Drop shadow, color") "</name>\n"
"<id>org.inkscape.effect.filter.colorizable-drop-shadow</id>\n"
"<param name=\"blur\" gui-text=\"" N_("Blur radius (px):") "\" type=\"float\" min=\"0.0\" max=\"200.0\">3.0</param>\n"
"<param name=\"xoffset\" gui-text=\"" N_("Horizontal offset (px):") "\" type=\"float\" min=\"-50.0\" max=\"50.0\">6.0</param>\n"
b << ((color >> 8) & 0xff);
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1.2\" width=\"1.2\" y=\"-0.1\" x=\"-0.1\" inkscape:label=\"Drop shadow, color -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1.2\" width=\"1.2\" y=\"-0.1\" x=\"-0.1\" inkscape:label=\"Drop shadow, color\">\n"
"<feFlood flood-opacity=\"%s\" result=\"flood\" flood-color=\"rgb(%s,%s,%s)\" />\n"
"<feComposite in2=\"SourceGraphic\" in=\"flood\" result=\"composite\" operator=\"in\" />\n"
"<feGaussianBlur result=\"blur\" stdDeviation=\"%s\" in=\"composite\" />\n"
diff --git a/src/extension/internal/filter/experimental.h b/src/extension/internal/filter/experimental.h
/* Change the 'EXPERIMENTAL' above to be your file name */
/*
- * Copyright (C) 2010 Authors:
+ * Copyright (C) 2011 Authors:
* Ivan Louette (filters)
* Nicolas Dufour (UI) <nicoduf@yahoo.fr>
*
* Chromolitho
* Drawing
* Posterize
- * Test filter (should no be used...)
+ * Posterize basic
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
* Transparent (boolean, default unchecked) -> Checked = colormatrix5 (in="colormatrix4"), Unchecked = colormatrix5 (in="component1")
* Invert (boolean, default false) -> component1 (tableValues) [adds a trailing 0]
* Dented (boolean, default false) -> component1 (tableValues) [adds intermediate 0s]
- * Expand white (0->5, default 1) -> component1 (tableValues) [0="0 1", 5="0 1 1 1 1 1 1"]
- * Lightness (0->10, default 0) -> composite1 (k1)
+ * Lightness (0.->10., default 0.) -> composite1 (k1)
* Saturation (0.->1., default 1.) -> colormatrix3 (values)
* Noise reduction (1->1000, default 20) -> convolve (kernelMatrix, central value -1001->-2000, default -1020)
* Drawing blend (enum, default Normal) -> blend1 (mode)
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Chromolitho, custom -EXP-") "</name>\n"
+ "<name>" N_("Chromolitho, custom") "</name>\n"
"<id>org.inkscape.effect.filter.Chromolitho</id>\n"
"<param name=\"tab\" type=\"notebook\">\n"
"<page name=\"optionstab\" _gui-text=\"Options\">\n"
"<param name=\"drawing\" gui-text=\"" N_("Drawing mode") "\" type=\"boolean\" >true</param>\n"
"<param name=\"dblend\" gui-text=\"" N_("Drawing blend:") "\" type=\"enum\">\n"
+ "<_item value=\"darken\">Darken</_item>\n"
"<_item value=\"normal\">Normal</_item>\n"
"<_item value=\"multiply\">Multiply</_item>\n"
"<_item value=\"screen\">Screen</_item>\n"
"<_item value=\"lighten\">Lighten</_item>\n"
- "<_item value=\"darken\">Darken</_item>\n"
"</param>\n"
"<param name=\"transparent\" gui-text=\"" N_("Transparent") "\" type=\"boolean\" >false</param>\n"
"<param name=\"dented\" gui-text=\"" N_("Dented") "\" type=\"boolean\" >false</param>\n"
"<param name=\"inverted\" gui-text=\"" N_("Inverted") "\" type=\"boolean\" >false</param>\n"
- "<param name=\"light\" gui-text=\"" N_("Lightness:") "\" type=\"int\" min=\"0\" max=\"10\">0</param>\n"
+ "<param name=\"light\" gui-text=\"" N_("Lightness:") "\" type=\"float\" min=\"0\" max=\"10\">0</param>\n"
"<param name=\"saturation\" gui-text=\"" N_("Saturation:") "\" type=\"float\" min=\"0\" max=\"1\">1</param>\n"
- "<param name=\"noise\" gui-text=\"" N_("Noise reduction:") "\" type=\"int\" min=\"1\" max=\"1000\">20</param>\n"
+ "<param name=\"noise\" gui-text=\"" N_("Noise reduction:") "\" type=\"int\" min=\"1\" max=\"1000\">10</param>\n"
"<param name=\"smooth\" gui-text=\"" N_("Smoothness:") "\" type=\"float\" min=\"0.01\" max=\"10\">1</param>\n"
"</page>\n"
"<page name=\"graintab\" _gui-text=\"Grain\">\n"
col3in << "colormatrix4";
else
col3in << "component1";
- light << ext->get_param_int("light");
+ light << ext->get_param_float("light");
saturation << ext->get_param_float("saturation");
noise << (-1000 - ext->get_param_int("noise"));
dblend << ext->get_param_enum("dblend");
graincol << "0";
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Chromolitho, custom -EXP-\">\n"
-
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Chromolitho, custom\">\n"
"<feComposite stdDeviation=\"1\" in=\"SourceGraphic\" in2=\"SourceGraphic\" operator=\"arithmetic\" k1=\"%s\" k2=\"1\" result=\"composite1\" />\n"
"<feConvolveMatrix in=\"composite1\" kernelMatrix=\"0 250 0 250 %s 250 0 250 0 \" order=\"3 3\" stdDeviation=\"1\" result=\"convolve1\" />\n"
"<feBlend in=\"%s\" in2=\"composite1\" mode=\"%s\" blend=\"normal\" stdDeviation=\"1\" result=\"blend1\" />\n"
Convert images to duochrome drawings.
Filter's parameters:
- * Simplification (0.01->10, default 0.7) -> blur1 (stdDeviation)
- * Lightness (0->50, default 5) -> convolve (kernelMatrix, central value -1000->-1050, default -1005)
- * Smoothness (0.01->10, default 0.7) -> blur2 (stdDeviation)
- * Dilatation (3->100, default 6) -> colormatrix3 (n-1th value)
-
- * Blur (0.01->10., default 1.) -> blur3 (stdDeviation)
- * Blur spread (3->20, default 6) -> colormatrix5 (n-1th value)
- * Blur erosion (-2->0, default -2) -> colormatrix5 (nth value)
-
- * Stroke color (guint, default 205,0,0) -> flood2 (flood-opacity, flood-color)
- * Image on stroke (boolean, default false) -> composite1 (in="flood2" true-> in="SourceGraphic")
- * Image on stroke opacity (0.->1., default 1) -> composite3 (k3)
- * Fill color (guint, default 255,203,0) -> flood3 (flood-opacity, flood-color)
- * Image on fill (boolean, default false) -> composite2 (in="flood3" true-> in="SourceGraphic")
- * Image on fill opacity (0.->1., default 1) -> composite3 (k2)
+ * Simplification (0.01->20, default 0.6) -> blur1 (stdDeviation)
+ * Lightness (1->500, default 10) -> convolve1 (kernelMatrix, central value -1001->-1500, default -1010)
+ * Fading (0.->6., default 0) -> composite1 (k4)
+ * Smoothness (0.01->20, default 0.6) -> blur2 (stdDeviation)
+ * Dilatation (1->50, default 6) -> color2 (n-1th value)
+ * Erosion (0->50, default 3) -> color2 (nth value 0->-50)
+ * Transluscent (boolean, default false) -> composite 8 (in, true->merge1, false->composite7)
+ * Offset (-100->100, default 0) -> offset (val)
+
+ * Blur (0.01->20., default 1.) -> blur3 (stdDeviation)
+ * Blur spread (1->50, default 6) -> color4 (n-1th value)
+ * Blur erosion (0->50, default 3) -> color4 (nth value 0->-50)
+
+ * Stroke color (guint, default 64,64,64,255) -> flood2 (flood-color), composite3 (k2)
+ * Image on stroke (boolean, default false) -> composite2 (in="flood2" true-> in="SourceGraphic")
+ * Fill color (guint, default 200,200,200,255) -> flood3 (flood-opacity), composite5 (k2)
+ * Image on fill (boolean, default false) -> composite4 (in="flood3" true-> in="SourceGraphic")
+
*/
class Drawing : public Inkscape::Extension::Internal::Filter::Filter {
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Drawing, custom -EXP-") "</name>\n"
+ "<name>" N_("Drawing, custom") "</name>\n"
"<id>org.inkscape.effect.filter.Drawing</id>\n"
"<param name=\"tab\" type=\"notebook\">\n"
"<page name=\"optionstab\" _gui-text=\"Options\">\n"
- "<param name=\"simply\" gui-text=\"" N_("Simplification:") "\" type=\"float\" min=\"0.01\" max=\"10\">0.7</param>\n"
- "<param name=\"light\" gui-text=\"" N_("Lightness:") "\" type=\"int\" min=\"0\" max=\"50\">5</param>\n"
- "<param name=\"smooth\" gui-text=\"" N_("Smoothness:") "\" type=\"float\" min=\"0.01\" max=\"10\">0.7</param>\n"
- "<param name=\"dilat\" gui-text=\"" N_("Dilatation:") "\" type=\"int\" min=\"3\" max=\"100\">6</param>\n"
+ "<param name=\"simply\" gui-text=\"" N_("Simplification:") "\" type=\"float\" min=\"0.01\" max=\"20\">0.6</param>\n"
+ "<param name=\"light\" gui-text=\"" N_("Lightness:") "\" type=\"int\" min=\"0\" max=\"500\">10</param>\n"
+ "<param name=\"fade\" gui-text=\"" N_("Fading:") "\" type=\"float\" min=\"0\" max=\"60\">0</param>\n"
+ "<param name=\"smooth\" gui-text=\"" N_("Smoothness:") "\" type=\"float\" min=\"0.01\" max=\"20\">0.6</param>\n"
+ "<param name=\"dilat\" gui-text=\"" N_("Dilatation:") "\" type=\"float\" min=\"1\" max=\"50\">6</param>\n"
+ "<param name=\"erosion\" gui-text=\"" N_("Erosion:") "\" type=\"float\" min=\"0\" max=\"50\">3</param>\n"
+ "<param name=\"transluscent\" gui-text=\"" N_("Transluscent") "\" type=\"boolean\" >false</param>\n"
"<_param name=\"blurheader\" type=\"groupheader\">Blur</_param>\n"
- "<param name=\"blur\" gui-text=\"" N_("Level:") "\" type=\"float\" min=\"0.01\" max=\"10\">1</param>\n"
- "<param name=\"spread\" gui-text=\"" N_("Spread:") "\" type=\"int\" min=\"3\" max=\"20\">6</param>\n"
- "<param name=\"erosion\" gui-text=\"" N_("Erosion:") "\" type=\"int\" min=\"-2\" max=\"0\">-2</param>\n"
+ "<param name=\"blur\" gui-text=\"" N_("Level:") "\" type=\"float\" min=\"0.01\" max=\"20\">1</param>\n"
+ "<param name=\"bdilat\" gui-text=\"" N_("Dilatation:") "\" type=\"float\" min=\"1\" max=\"50\">6</param>\n"
+ "<param name=\"berosion\" gui-text=\"" N_("Erosion:") "\" type=\"float\" min=\"0\" max=\"50\">3</param>\n"
"</page>\n"
"<page name=\"co11tab\" _gui-text=\"Fill color\">\n"
- "<param name=\"fcolor\" gui-text=\"" N_("Fill color") "\" type=\"color\">-3473153</param>\n"
+ "<param name=\"fcolor\" gui-text=\"" N_("Fill color") "\" type=\"color\">-1515870721</param>\n"
"<param name=\"iof\" gui-text=\"" N_("Image on fill") "\" type=\"boolean\" >false</param>\n"
- "<param name=\"iofo\" gui-text=\"" N_("Image on fill opacity:") "\" type=\"float\" min=\"0\" max=\"1\">1</param>\n"
"</page>\n"
"<page name=\"co12tab\" _gui-text=\"Stroke color\">\n"
- "<param name=\"scolor\" gui-text=\"" N_("Stroke color") "\" type=\"color\">-855637761</param>\n"
+ "<param name=\"scolor\" gui-text=\"" N_("Stroke color") "\" type=\"color\">589505535</param>\n"
"<param name=\"ios\" gui-text=\"" N_("Image on stroke") "\" type=\"boolean\" >false</param>\n"
- "<param name=\"ioso\" gui-text=\"" N_("Image on stroke opacity:") "\" type=\"float\" min=\"0\" max=\"1\">1</param>\n"
+ "<param name=\"offset\" gui-text=\"" N_("Offset:") "\" type=\"int\" min=\"-100\" max=\"100\">0</param>\n"
"</page>\n"
"</param>\n"
"<effect>\n"
std::ostringstream simply;
std::ostringstream light;
+ std::ostringstream fade;
std::ostringstream smooth;
std::ostringstream dilat;
- std::ostringstream blur;
- std::ostringstream spread;
std::ostringstream erosion;
+ std::ostringstream transluscent;
+ std::ostringstream offset;
+ std::ostringstream blur;
+ std::ostringstream bdilat;
+ std::ostringstream berosion;
std::ostringstream strokea;
std::ostringstream stroker;
std::ostringstream strokeg;
std::ostringstream strokeb;
std::ostringstream ios;
- std::ostringstream ioso;
std::ostringstream filla;
std::ostringstream fillr;
std::ostringstream fillg;
std::ostringstream fillb;
std::ostringstream iof;
- std::ostringstream iofo;
simply << ext->get_param_float("simply");
light << (-1000 - ext->get_param_int("light"));
+ fade << (ext->get_param_float("fade") / 10);
smooth << ext->get_param_float("smooth");
- dilat << ext->get_param_int("dilat");
-
+ dilat << ext->get_param_float("dilat");
+ erosion << (- ext->get_param_float("erosion"));
+ if (ext->get_param_bool("transluscent"))
+ transluscent << "merge1";
+ else
+ transluscent << "composite7";
+ offset << ext->get_param_int("offset");
+
blur << ext->get_param_float("blur");
- spread << ext->get_param_int("spread");
- erosion << ext->get_param_int("erosion");
+ bdilat << ext->get_param_float("bdilat");
+ berosion << (- ext->get_param_float("berosion"));
guint32 fcolor = ext->get_param_color("fcolor");
fillr << ((fcolor >> 24) & 0xff);
iof << "SourceGraphic";
else
iof << "flood3";
- iofo << ext->get_param_float("iofo");
guint32 scolor = ext->get_param_color("scolor");
stroker << ((scolor >> 24) & 0xff);
ios << "SourceGraphic";
else
ios << "flood2";
- ioso << ext->get_param_float("ioso");
-
+
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Drawing, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Drawing, custom\">\n"
"<feGaussianBlur in=\"SourceGraphic\" stdDeviation=\"%s\" result=\"blur1\" />\n"
- "<feConvolveMatrix in=\"blur1\" order=\"3 3\" kernelMatrix=\"0 250 0 250 %s 250 0 250 0 \" divisor=\"1\" targetX=\"1\" targetY=\"1\" preserveAlpha=\"true\" bias=\"0\" stdDeviation=\"1\" result=\"convolve\" />\n"
- "<feColorMatrix values=\"0 -100 0 0 1 0 -100 0 0 1 0 -100 0 0 1 0 0 0 1 0 \" result=\"colormatrix1\" />\n"
- "<feColorMatrix in=\"colormatrix1\" values=\"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.2125 -0.7154 -0.0721 1 0 \" result=\"colormatrix2\" />\n"
+ "<feConvolveMatrix in=\"blur1\" targetX=\"1\" targetY=\"1\" order=\"3 3\" kernelMatrix=\"0 250 0 250 %s 250 0 250 0 \" result=\"convolve1\" />\n"
+ "<feComposite in=\"convolve1\" in2=\"convolve1\" k1=\"1\" k2=\"1\" k4=\"%s\" operator=\"arithmetic\" stdDeviation=\"1\" result=\"composite1\" />\n"
+ "<feColorMatrix in=\"composite1\" values=\"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.2125 -0.7154 -0.0721 1 0 \" result=\"color1\" />\n"
"<feGaussianBlur stdDeviation=\"%s\" result=\"blur2\" />\n"
- "<feColorMatrix values=\"1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 %s -2 \" result=\"colormatrix3\" />\n"
+ "<feColorMatrix values=\"1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 %s %s \" result=\"color2\" />\n"
"<feFlood flood-color=\"rgb(255,255,255)\" result=\"flood1\" />\n"
- "<feBlend in2=\"colormatrix3\" blend=\"normal\" mode=\"multiply\" result=\"blend1\" />\n"
- "<feComponentTransfer in=\"blend1\" result=\"component1\">\n"
- "<feFuncR tableValues=\"0 1 1\" type=\"discrete\" />\n"
- "<feFuncG tableValues=\"0 1 1\" type=\"discrete\" />\n"
- "<feFuncB tableValues=\"0 1 1\" type=\"discrete\" />\n"
+ "<feBlend in2=\"color2\" mode=\"multiply\" blend=\"normal\" result=\"blend1\" />\n"
+ "<feComponentTransfer in=\"blend1\" stdDeviation=\"2\" result=\"component1\">\n"
+ "<feFuncR type=\"discrete\" tableValues=\"0 1 1 1\" />\n"
+ "<feFuncG type=\"discrete\" tableValues=\"0 1 1 1\" />\n"
+ "<feFuncB type=\"discrete\" tableValues=\"0 1 1 1\" />\n"
"</feComponentTransfer>\n"
"<feGaussianBlur stdDeviation=\"%s\" result=\"blur3\" />\n"
- "<feColorMatrix in=\"blur3\" values=\"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.2125 -0.7154 -0.0721 1 0 \" result=\"colormatrix4\" />\n"
- "<feColorMatrix stdDeviation=\"3\" values=\"1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 %s %s \" result=\"colormatrix5\" />\n"
- "<feColorMatrix in=\"colormatrix5\" type=\"saturate\" values=\"1\" result=\"colormatrix6\" />\n"
- "<feFlood flood-opacity=\"%s\" flood-color=\"rgb(%s,%s,%s)\" stdDeviation=\"3\" result=\"flood2\" />\n"
- "<feComposite in=\"%s\" in2=\"colormatrix6\" operator=\"in\" result=\"composite1\" />\n"
- "<feFlood flood-opacity=\"%s\" in=\"colormatrix6\" flood-color=\"rgb(%s,%s,%s)\" result=\"flood3\" />\n"
- "<feComposite in=\"%s\" in2=\"colormatrix6\" operator=\"out\" result=\"composite2\" />\n"
- "<feComposite in2=\"composite1\" operator=\"arithmetic\" k2=\"%s\" k3=\"%s\" result=\"composite3\" />\n"
- "<feComposite in2=\"SourceGraphic\" operator=\"in\" />\n"
- "</filter>\n", simply.str().c_str(), light.str().c_str(), smooth.str().c_str(), dilat.str().c_str(), blur.str().c_str(), spread.str().c_str(), erosion.str().c_str(), strokea.str().c_str(), stroker.str().c_str(), strokeg.str().c_str(), strokeb.str().c_str(), ios.str().c_str(), filla.str().c_str(), fillr.str().c_str(), fillg.str().c_str(), fillb.str().c_str(), iof.str().c_str(), iofo.str().c_str(), ioso.str().c_str());
+ "<feColorMatrix in=\"blur3\" values=\"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.2125 -0.7154 -0.0721 1 0 \" stdDeviation=\"1\" result=\"color3\" />\n"
+ "<feColorMatrix values=\"1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 %s %s \" result=\"color4\" />\n"
+ "<feFlood flood-color=\"rgb(%s,%s,%s)\" result=\"flood2\" />\n"
+ "<feComposite in=\"%s\" in2=\"color4\" operator=\"in\" result=\"composite2\" />\n"
+ "<feComposite in=\"composite2\" in2=\"composite2\" operator=\"arithmetic\" k2=\"%s\" result=\"composite3\" />\n"
+ "<feOffset dx=\"%s\" dy=\"%s\" result=\"offset1\" />\n"
+ "<feFlood in=\"color4\" flood-color=\"rgb(%s,%s,%s)\" result=\"flood3\" />\n"
+ "<feComposite in=\"%s\" in2=\"color4\" operator=\"out\" result=\"composite4\" />\n"
+ "<feComposite in=\"composite4\" in2=\"composite4\" operator=\"arithmetic\" k2=\"%s\" result=\"composite5\" />\n"
+ "<feMerge result=\"merge1\">\n"
+ "<feMergeNode in=\"composite5\" />\n"
+ "<feMergeNode in=\"offset1\" />\n"
+ "</feMerge>\n"
+ "<feComposite in=\"merge1\" in2=\"merge1\" operator=\"over\" result=\"composite6\" />\n"
+ "<feComposite in=\"composite6\" in2=\"composite6\" operator=\"over\" result=\"composite7\" />\n"
+ "<feComposite in=\"%s\" in2=\"SourceGraphic\" operator=\"in\" result=\"composite8\" />\n"
+ "</filter>\n", simply.str().c_str(), light.str().c_str(), fade.str().c_str(), smooth.str().c_str(), dilat.str().c_str(), erosion.str().c_str(), blur.str().c_str(), bdilat.str().c_str(), berosion.str().c_str(), stroker.str().c_str(), strokeg.str().c_str(), strokeb.str().c_str(), ios.str().c_str(), strokea.str().c_str(), offset.str().c_str(), offset.str().c_str(), fillr.str().c_str(), fillg.str().c_str(), fillb.str().c_str(), iof.str().c_str(), filla.str().c_str(), transluscent.str().c_str());
return _filter;
}; /* Drawing filter */
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Poster and painting, custom -EXP-") "</name>\n"
+ "<name>" N_("Poster and painting, custom") "</name>\n"
"<id>org.inkscape.effect.filter.Posterize</id>\n"
"<param name=\"type\" gui-text=\"" N_("Effect type:") "\" type=\"enum\">\n"
"<_item value=\"normal\">Normal</_item>\n"
"<_item value=\"normal\">Normal</_item>\n"
"<_item value=\"darken\">Darken</_item>\n"
"</param>\n"
- "<param name=\"blur1\" gui-text=\"" N_("Primary blur:") "\" type=\"float\" min=\"0.0\" max=\"100.0\">4.0</param>\n"
- "<param name=\"blur2\" gui-text=\"" N_("Secondary blur:") "\" type=\"float\" min=\"0.0\" max=\"100.0\">0.5</param>\n"
+ "<param name=\"blur1\" gui-text=\"" N_("Primary blur:") "\" type=\"float\" min=\"0.01\" max=\"100.0\">4.0</param>\n"
+ "<param name=\"blur2\" gui-text=\"" N_("Secondary blur:") "\" type=\"float\" min=\"0.01\" max=\"100.0\">0.5</param>\n"
"<param name=\"presaturation\" gui-text=\"" N_("Pre-saturation:") "\" type=\"float\" min=\"0.00\" max=\"1.00\">1.00</param>\n"
"<param name=\"postsaturation\" gui-text=\"" N_("Post-saturation:") "\" type=\"float\" min=\"0.00\" max=\"1.00\">1.00</param>\n"
"<param name=\"antialiasing\" gui-text=\"" N_("Simulate antialiasing") "\" type=\"boolean\">false</param>\n"
table << ext->get_param_enum("table");
blendmode << ext->get_param_enum("blend");
- blur1 << ext->get_param_float("blur1") + 0.01;
- blur2 << ext->get_param_float("blur2") + 0.01;
+ blur1 << ext->get_param_float("blur1");
+ blur2 << ext->get_param_float("blur2");
presat << ext->get_param_float("presaturation");
postsat << ext->get_param_float("postsaturation");
antialias << "0.01";
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Poster and painting, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Poster and painting, custom\">\n"
"<feComposite result=\"Composite1\" operator=\"arithmetic\" k2=\"1\" />\n"
"<feGaussianBlur stdDeviation=\"%s\" result=\"Gaussian1\" />\n"
"<feGaussianBlur stdDeviation=\"%s\" in=\"Composite1\" />\n"
return _filter;
}; /* Posterize filter */
+/**
+ \brief Custom predefined PosterizeBasic filter.
+
+ Simple posterizing effect
-class TestFilter : public Inkscape::Extension::Internal::Filter::Filter {
+ Filter's parameters:
+ * Levels (1->20, default 5) -> component1 (tableValues)
+ * Blur (0.01->20., default 4.) -> blur1 (stdDeviation)
+*/
+class PosterizeBasic : public Inkscape::Extension::Internal::Filter::Filter {
protected:
virtual gchar const * get_filter_text (Inkscape::Extension::Extension * ext);
public:
- TestFilter ( ) : Filter() { };
- virtual ~TestFilter ( ) { if (_filter != NULL) g_free((void *)_filter); return; }
+ PosterizeBasic ( ) : Filter() { };
+ virtual ~PosterizeBasic ( ) { if (_filter != NULL) g_free((void *)_filter); return; }
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Test Filter -EXP-") "</name>\n"
- "<id>org.inkscape.effect.filter.TestFilter</id>\n"
- "<_param name=\"header1\" type=\"groupheader\">Test filter</_param>\n"
+ "<name>" N_("Posterize basic, custom") "</name>\n"
+ "<id>org.inkscape.effect.filter.PosterizeBasic</id>\n"
+ "<param name=\"levels\" gui-text=\"" N_("Levels:") "\" type=\"int\" min=\"1\" max=\"20\">5</param>\n"
+ "<param name=\"blur\" gui-text=\"" N_("Blur:") "\" type=\"float\" min=\"0.01\" max=\"20.0\">4.0</param>\n"
"<effect>\n"
"<object-type>all</object-type>\n"
"<effects-menu>\n"
"<submenu name=\"" N_("Experimental") "\"/>\n"
"</submenu>\n"
"</effects-menu>\n"
- "<menu-tip>" N_("Change colors to a two colors palette") "</menu-tip>\n"
+ "<menu-tip>" N_("Simple posterizing effect") "</menu-tip>\n"
"</effect>\n"
- "</inkscape-extension>\n", new TestFilter());
+ "</inkscape-extension>\n", new PosterizeBasic());
};
};
gchar const *
-TestFilter::get_filter_text (Inkscape::Extension::Extension * ext)
+PosterizeBasic::get_filter_text (Inkscape::Extension::Extension * ext)
{
if (_filter != NULL) g_free((void *)_filter);
+
+ std::ostringstream blur;
+ std::ostringstream transf;
+ blur << ext->get_param_float("blur");
+
+ transf << "0";
+ int levels = ext->get_param_int("levels") + 1;
+ float val = 0.0;
+ for ( int step = 1 ; step <= levels ; step++ ) {
+ val = (float) step / levels;
+ transf << " " << val;
+ }
+ transf << " 1";
+
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Test Filter -EXP-\">\n"
- "<feComposite result=\"Composite1\" operator=\"arithmetic\" k2=\"1\" />\n"
- "<feGaussianBlur stdDeviation=\"4\" result=\"Gaussian1\" />\n"
- "<feGaussianBlur stdDeviation=\"0.5\" in=\"Composite1\" />\n"
- "<feBlend in2=\"Gaussian1\" mode=\"normal\" />\n"
- "<feColorMatrix type=\"saturate\" values=\"1\" />\n"
- "<feComponentTransfer>\n"
- "<feFuncR type=\"discrete\" tableValues=\"0 0.25 0.5 0.75 1 1\" />\n"
- "<feFuncG type=\"discrete\" tableValues=\"0 0.25 0.5 0.75 1 1\" />\n"
- "<feFuncB type=\"discrete\" tableValues=\"0 0.25 0.5 0.75 1 1\" />\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" height=\"1\" width=\"1\" y=\"0\" x=\"0\" inkscape:label=\"Posterize basic, custom\">\n"
+ "<feGaussianBlur stdDeviation=\"%s\" result=\"blur1\" />\n"
+ "<feComponentTransfer stdDeviation=\"2\" in=\"blur1\" result=\"component1\">\n"
+ "<feFuncR type=\"discrete\" tableValues=\"%s\" />\n"
+ "<feFuncG type=\"discrete\" tableValues=\"%s\" />\n"
+ "<feFuncB type=\"discrete\" tableValues=\"%s\" />\n"
"</feComponentTransfer>\n"
- "<feColorMatrix type=\"saturate\" values=\"1\" />\n"
- "<feGaussianBlur stdDeviation=\"0.05\" />\n"
- "<feComposite in2=\"SourceGraphic\" operator=\"atop\" />\n"
- "</filter>\n");
+ "<feComposite in=\"component1\" in2=\"SourceGraphic\" operator=\"in\" />\n"
+ "</filter>\n", blur.str().c_str(), transf.str().c_str(), transf.str().c_str(), transf.str().c_str());
return _filter;
-}; /* Test filter */
+}; /* PosterizeBasic filter */
}; /* namespace Filter */
}; /* namespace Internal */
diff --git a/src/extension/internal/filter/filter-all.cpp b/src/extension/internal/filter/filter-all.cpp
#include "filter.h"
/* Put your filter here */
+#include "abc.h"
#include "color.h"
#include "drop-shadow.h"
#include "morphology.h"
Snow::init();
/* Experimental custom predefined filters */
-
+
+ // ABCs
+ Blur::init();
+ DiffuseLight::init();
+ Roughen::init();
+ SpecularLight::init();
+
// Color
Colorize::init();
Duochrome::init();
// Morphology
Crosssmooth::init();
-
+
// Shadows and glows
ColorizableDropShadow::init();
Chromolitho::init();
Drawing::init();
Posterize::init();
+ PosterizeBasic::init();
// Here come the rest of the filters that are read from SVG files in share/filters and
// .config/Inkscape/filters
diff --git a/src/extension/internal/filter/morphology.h b/src/extension/internal/filter/morphology.h
index 93d44d6fa685f25ab32f329ec5925607093117e4..8e00b47bee34d43674fe8f9c7ae696f8c8801808 100644 (file)
static void init (void) {
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
- "<name>" N_("Cross-smooth, custom -EXP-") "</name>\n"
- "<id>org.inkscape.effect.filter.Crosssmooth</id>\n"
+ "<name>" N_("Cross-smooth, custom (morphology)") "</name>\n"
+ "<id>org.inkscape.effect.filter.crosssmooth</id>\n"
"<param name=\"type\" gui-text=\"" N_("Type:") "\" type=\"enum\">\n"
"<_item value=\"edges\">Smooth edges</_item>\n"
"<_item value=\"all\">Smooth all</_item>\n"
}
_filter = g_strdup_printf(
- "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" inkscape:label=\"Cross-smooth, custom -EXP-\">\n"
+ "<filter xmlns:inkscape=\"http://www.inkscape.org/namespaces/inkscape\" color-interpolation-filters=\"sRGB\" inkscape:label=\"Cross-smooth, custom\">\n"
"<feGaussianBlur stdDeviation=\"%s\" result=\"blur\" />\n"
"<feComposite in=\"%s\" in2=\"blur\" operator=\"atop\" result=\"composite1\" />\n"
"<feComposite in2=\"composite1\" operator=\"in\" result=\"composite2\" />\n"