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raw | patch | inline | side by side (parent: 80d34fe)
raw | patch | inline | side by side (parent: 80d34fe)
author | cilix42 <cilix42@users.sourceforge.net> | |
Wed, 2 Jul 2008 17:40:36 +0000 (17:40 +0000) | ||
committer | cilix42 <cilix42@users.sourceforge.net> | |
Wed, 2 Jul 2008 17:40:36 +0000 (17:40 +0000) |
src/live_effects/lpe-skeleton.cpp | patch | blob | history | |
src/live_effects/lpe-skeleton.h | patch | blob | history |
index c1a3e2601d521136026d0d5642d9f3eab127ea5f..ff601ef70bfb3e44d7996d56c51a563fc2e65aad 100644 (file)
/* register all your parameters here, so Inkscape knows which parameters this effect has: */
registerParameter( dynamic_cast<Parameter *>(&number) );
+
+ /* register all your knotholder handles here: */
+ //registerKnotHolderHandle(new Skeleton::KnotHolderEntityAttachMyHandle(), _("help message"));
}
LPESkeleton::~LPESkeleton()
return output;
}
+/* ########################
+ * Define the classes for your knotholder handles here
+ */
+
+namespace Skeleton {
+
+class KnotHolderEntityMyHandle : public KnotHolderEntity
+{
+public:
+ virtual bool isLPEParam() { return true; } // this is always needed
+
+ // the set() and get() methods must be implemented, click() is optional
+ virtual void knot_set(NR::Point const &p, NR::Point const &origin, guint state);
+ virtual NR::Point knot_get();
+ //virtual void knot_click(guint state);
+};
+
+} // namespace Skeleton
+
/* ######################## */
} //namespace LivePathEffect
index 532176a231e962fd23fac30f5a539e5527d224fd..d961ad9543c0815156f51731343f90ebd455e568 100644 (file)
namespace Inkscape {
namespace LivePathEffect {
+// each knotholder handle for your LPE requires a separate class derived from KnotHolderEntity;
+// define it in lpe-skeleton.cpp and register it in the effect's constructor
+/**
+namespace Skeleton {
+ // we need a separate namespace to avoid clashes with other LPEs
+ class KnotHolderEntityMyHandle;
+}
+**/
+
class LPESkeleton : public Effect {
public:
LPESkeleton(LivePathEffectObject *lpeobject);
// virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
+ /* the knotholder entity classes (if any) must be declared friends */
+ //friend class Skeleton::KnotHolderEntityMyHandle;
+
private:
// add the parameters for your effect here:
ScalarParam number;