Code

Compacting HSL Bumps and adding an HSL Bumps, transparent
authorivanlouette57 <ivanlouette57@users.sourceforge.net>
Sun, 19 Apr 2009 12:39:11 +0000 (12:39 +0000)
committerivanlouette57 <ivanlouette57@users.sourceforge.net>
Sun, 19 Apr 2009 12:39:11 +0000 (12:39 +0000)
share/filters/filters.svg

index 6b95f4a6d156efe5bbfb7237bd40fc9b2becf3d1..8a418da244c20c92383b0831ae3ae5b37ae59df6 100644 (file)
 <feComposite id="feComposite2916" k3="1" k2="0.99999999999999989" operator="arithmetic" result="result4" in="fbSourceGraphic" />
 <feBlend id="feBlend2918" blend="normal" mode="darken" />
 </filter>
-<filter id="filter3042" inkscape:label="HSL bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Highly flexible specular bump based on colors hue saturation and luminance">
-<feGaussianBlur id="feGaussianBlur3044" stdDeviation="0.5" in="SourceGraphic" result="result0" />
-<feTurbulence id="feTurbulence3046" type="fractalNoise" result="result1" numOctaves="7" seed="300" baseFrequency="0.40000000000000002" />
-<feDisplacementMap id="feDisplacementMap3048" yChannelSelector="G" xChannelSelector="R" scale="0" result="result5" in="result0" />
-<feComposite id="feComposite3050" operator="in" result="result2" in="result5" />
-<feSpecularLighting id="feSpecularLighting3052" in="result2" specularExponent="65" specularConstant="1" result="result4" surfaceScale="1" lighting-color="rgb(255,255,255)">
-<feDistantLight id="feDistantLight3054" azimuth="235" elevation="55" />
+<filter inkscape:menu-tooltip="Highly flexible specular bump" inkscape:menu="Bumps" inkscape:label="HSL Bumps" id="Hslbump0">
+<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" id="feGaussianBlur3151" />
+<feComposite in2="result0" in="result0" result="result2" operator="arithmetic" id="feComposite3153" k1="0.5" k2="0.29999999999999999" k3="0.5" />
+<feColorMatrix type="matrix" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.4 -2.9 " in="result2" result="fbSourceGraphicAlpha" id="feColorMatrix3155" />
+<feGaussianBlur stdDeviation="0.69999999999999996" in="fbSourceGraphicAlpha" result="result0" id="feGaussianBlur3157" />
+<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="-8" specularConstant="1.5" specularExponent="20" id="feSpecularLighting3159">
+<feDistantLight elevation="50" azimuth="235" id="feDistantLight3161" />
 </feSpecularLighting>
-<feComposite id="feComposite3056" operator="in" in2="result2" k2="0" k3="3" k4="0" k1="0" />
-<feBlend id="feBlend3058" in2="result2" blend="normal" mode="multiply" result="fbSourceGraphic" />
-<feColorMatrix id="feColorMatrix3060" result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.4 -2.9 " type="matrix" />
-<feGaussianBlur id="feGaussianBlur3062" result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" />
-<feSpecularLighting id="feSpecularLighting3064" specularExponent="20" specularConstant="1.3999999999999999" surfaceScale="-5" lighting-color="rgb(255,255,255)" result="result1" in="result0">
-<feDistantLight id="feDistantLight3074" azimuth="235" elevation="50" />
-</feSpecularLighting>
-<feComposite id="feComposite3068" operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
-<feComposite id="feComposite3070" k3="0.59999999999999998" k2="1.2" operator="arithmetic" result="result4" in="fbSourceGraphic" />
-<feBlend id="feBlend3072" blend="normal" mode="darken" />
+<feBlend in="result2" in2="result1" result="result5" mode="screen" id="feBlend3163" blend="normal" />
+<feComposite in2="SourceGraphic" result="result4" operator="in" k2="1.5" k3="0.59999999999999998" id="feComposite3167" in="result5" />
 </filter>
 <filter id="Cracglass0" inkscape:label="Cracked glass" inkscape:menu="Textures" inkscape:menu-tooltip="Under a cracked glass" x="-0.25" y="-0.25" width="1.5" height="1.5">
 <feTurbulence id="feTurbulence2922" baseFrequency="0.029999999999999999" seed="488" numOctaves="10" result="result1" />
 <feBlend blend="normal" id="feBlend3740" mode="darken" result="result5" />
 <feComposite id="feComposite2449" in2="SourceGraphic" operator="in" in="result5" result="result4" />
 </filter>
+<filter inkscape:menu-tooltip="Highly flexible specular bump with transparency" inkscape:menu="Bumps" inkscape:label="HSL Bumps, transparent" id="Hslbumptr0">
+<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" id="feGaussianBlur3192" />
+<feComposite k3="0.5" k2="0.29999999999999999" k1="0.5" in2="result0" in="result0" result="result2" operator="arithmetic" id="feComposite3194" />
+<feColorMatrix type="matrix" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.4 -2.9 " in="result2" result="fbSourceGraphicAlpha" id="feColorMatrix3196" />
+<feGaussianBlur stdDeviation="0.69999999999999996" in="fbSourceGraphicAlpha" result="result0" id="feGaussianBlur3198" />
+<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="-8" specularConstant="1.3999999999999999" specularExponent="20" id="feSpecularLighting3200">
+<feDistantLight elevation="50" azimuth="235" id="feDistantLight3202" />
+</feSpecularLighting>
+<feBlend in="result1" in2="SourceGraphic" result="result5" mode="screen" id="feBlend3204" blend="normal" />
+<feComposite in2="fbSourceGraphicAlpha" result="result4" operator="atop" k2="1.5" k3="0.59999999999999998" id="feComposite3206" in="result5" />
+</filter>
 </defs>
 </svg>