Code

Adding a copper and chocolate and a Relief print bumps and an Inner glow, fixing...
authorivanlouette57 <ivanlouette57@users.sourceforge.net>
Thu, 13 Aug 2009 16:36:29 +0000 (16:36 +0000)
committerivanlouette57 <ivanlouette57@users.sourceforge.net>
Thu, 13 Aug 2009 16:36:29 +0000 (16:36 +0000)
share/filters/filters.svg

index b5077e76b67adee545ee6b7464e15d74b4d567b4..2f28a0c15aaface70cc743c1999a18e03d4c92a4 100644 (file)
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 <feMorphology operator="dilate" radius="1.5" result="result3" />
 <feTurbulence numOctaves="5" baseFrequency="0.03" type="fractalNoise" seed="7" />
-<feGaussianBlur stdDeviation="1" />
+<feGaussianBlur stdDeviation="0.5" />
 <feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="27" result="result4" />
 <feComposite in="result4" k3="0.8" k1="1.3" result="result2" operator="arithmetic" in2="result4" />
 <feBlend in2="result2" mode="screen" blend="normal" in="result2" />
 </filter>
 <filter id="f109" inkscape:label="Roughen inside" inkscape:menu="Distort" inkscape:menu-tooltip="Roughen all inside shapes">
 <feTurbulence numOctaves="5" seed="0" type="fractalNoise" in="SourceAlpha" baseFrequency="0.08" />
-<feGaussianBlur stdDeviation="0.01" />
+<feGaussianBlur stdDeviation="0.5" />
 <feDisplacementMap numOctaves="2" scale="20" yChannelSelector="G" xChannelSelector="R" in="SourceGraphic" result="result1" />
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 <feComposite operator="in" in="result6" in2="result7" />
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-<feDisplacementMap xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="fbSourceGraphic" />
+<feTurbulence baseFrequency="0.4" type="fractalNoise" seed="0" numOctaves="5" in="SourceGraphic" result="result1" />
+<feOffset dx="-5" dy="-5" result="result2" />
+<feDisplacementMap xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="SourceGraphic" in2="result1" />
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+<filter id="f175" inkscape:label="Fuzzy Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Overlays a semi-transparent shifted copy to a blurred one">
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+<filter id="f183" inkscape:label="Plastify" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:menu="Bumps" inkscape:menu-tooltip="HSL edges detection bump with a wavy reflective surface effect and variable crumple">
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 <feDisplacementMap in2="result14" yChannelSelector="B" result="result8" in="result5" xChannelSelector="R" scale="100" />
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 <feComposite in2="result4" result="result2" operator="in" in="result9" />
-<feComposite result="fbSourceGraphic" operator="in" in2="result9" />
+<feComposite result="fbSourceGraphic" operator="in" in2="SourceGraphic" />
 <feBlend result="fbSourceGraphic" mode="multiply" blend="normal" />
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-<filter id="f201" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps" inkscape:label="Canvas Bumps">
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 <feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" />
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 <filter id="f202" inkscape:label="Canvas Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Canvas Bumps but with a diffuse light instead of a specular one">
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 <filter id="f203" inkscape:menu-tooltip="Same as Canvas Bumps but with transparent highlights" inkscape:menu="Image effects, transparent" inkscape:label="Canvas Bumps alpha">
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+<filter id="f211" inkscape:label="Tinfoil" inkscape:menu-tooltip="Metallic foil effect combining two lighting types and variable crumple" inkscape:menu="Bumps" height="1.4" width="1.4" x="-0.2" y="-0.2">
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 <feDistantLight elevation="55" azimuth="225" />
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+<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="1.5" />
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+<feBlend blend="normal" mode="screen" result="result5" in2="SourceGraphic" in="result13" />
+<feComposite in="result1" k3="1" k2="1" operator="arithmetic" in2="result5" result="result9" />
+<feComposite in2="SourceGraphic" operator="in" />
 </filter>
 </defs>
 </svg>
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