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raw | patch | inline | side by side (parent: c7485e8)
raw | patch | inline | side by side (parent: c7485e8)
author | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sun, 18 Nov 2007 19:14:14 +0000 (19:14 +0000) | ||
committer | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sun, 18 Nov 2007 19:14:14 +0000 (19:14 +0000) |
diff --git a/src/line-snapper.cpp b/src/line-snapper.cpp
index 3b5bd047c6ec346682c780f25946d5800261d11f..be35ec2db930b1faaf717ecad13bb2f7d379853e 100644 (file)
--- a/src/line-snapper.cpp
+++ b/src/line-snapper.cpp
const NR::Coord dist = L2(t - p);
//Store any line that's within snapping range
if (dist < getDistance()) {
- _addSnappedLine(sc, t, dist, c.getDirection(), t);
+ _addSnappedLine(sc, t, dist, c.getDirection(), t);
//SnappedLine dummy = SnappedLine(t, dist, c.getDirection(), t);
//sc.infinite_lines.push_back(dummy);
}
diff --git a/src/seltrans.cpp b/src/seltrans.cpp
index 3650b18b66c46d011f7a00acdc9342e3deca4b3e..512d2c0ca30e3d6c04fcf1aba7e950d4a7004d46 100644 (file)
--- a/src/seltrans.cpp
+++ b/src/seltrans.cpp
@@ -1151,18 +1151,26 @@ gboolean Inkscape::SelTrans::skewRequest(SPSelTransHandle const &handle, NR::Poi
}
skew[dim_a] = tan(radians) * s[dim_a];
} else {
+ /* Get a STL list of the selected items.
+ ** FIXME: this should probably be done by Inkscape::Selection.
+ */
+ std::list<SPItem const*> it;
+ for (GSList const *i = _selection->itemList(); i != NULL; i = i->next) {
+ it.push_back(reinterpret_cast<SPItem*>(i->data));
+ }
+
SnapManager const &m = _desktop->namedview->snap_manager;
std::pair<NR::Coord, bool> bb = m.freeSnapSkew(Inkscape::Snapper::SNAPPOINT_BBOX,
_bbox_points,
- std::list<SPItem const *>(),
+ it,
skew[dim_a],
_origin_for_bboxpoints,
dim_b);
std::pair<NR::Coord, bool> sn = m.freeSnapSkew(Inkscape::Snapper::SNAPPOINT_NODE,
_snap_points,
- std::list<SPItem const *>(),
+ it,
skew[dim_a],
_origin_for_specpoints,
dim_b);
diff --git a/src/snap.cpp b/src/snap.cpp
index 28b0664c74930b3491212ebede09616a7f17066a..1ff5d3d059b5d5f69aa693955148a958c778ccfb 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
@@ -258,7 +258,7 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
+ std::vector<NR::Point> &points_to_snap,
Inkscape::Snapper::ConstraintLine const &c,
std::list<SPItem const *> const &it) const
{
constrainedSnap(type, *j, i == points.begin(), transformed_points, constraint, ignore) : freeSnap(type, *j, i == points.begin(), transformed_points, ignore);
NR::Point result;
- NR::Coord metric;
- NR::Coord second_metric;
+ NR::Coord metric = NR_HUGE;
+ NR::Coord second_metric = NR_HUGE;
if (snapped.getDistance() < NR_HUGE) {
/* We snapped. Find the transformation that describes where the snapped point has
* and not to the intersection itself!
*/
metric = snapped.getDistance(); //used to be: metric = NR::L2(result);
- second_metric = NR::L2(*j - snapped.getPoint());
+ second_metric = snapped.getSecondDistance();
break;
case SCALE:
{
default:
g_assert_not_reached();
}
-
-
/* Note it if it's the best so far */
bool const c1 = metric < best_metric;
if (c1 || c2 || c3a && c3b) {
best_transformation = result;
- //if (c1) {std::cout << "c1 ";}
- //if (c2) {std::cout << "c2 ";}
- //if (c3a && c3b) {std::cout << "c3 ";}
best_metric = metric;
best_second_metric = second_metric;
best_at_intersection = snapped.getAtIntersection();
j++;
}
- // Using " < 1e6" instead of " < NR::HUGE" for catching some rounding errors
+ // Using " < 1e6" instead of " < NR_HUGE" for catching some rounding errors
// These rounding errors might be caused by NRRects, see bug #1584301
return std::make_pair(best_transformation, best_metric < 1e6);
}
@@ -699,21 +694,23 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(NR::Point const &p, SnappedCons
// now let's see which snapped point gets a thumbs up
Inkscape::SnappedPoint bestPoint(p, NR_HUGE);
for (std::list<std::pair<Inkscape::SnappedPoint, NR::Coord> >::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
- // first find out if this snapped point is within snapping range
- if ((*i).first.getDistance() <= (*i).second) {
- // if it's the first point
- bool c1 = (i == sp_list.begin());
- // or, if it's closer
- bool c2 = (*i).first.getDistance() < bestPoint.getDistance();
- // or, if it's just as close but at an intersection
- bool c3 = ((*i).first.getDistance() == bestPoint.getDistance()) && (*i).first.getAtIntersection();
- // then prefer this point over the previous one
- if (c1 || c2 || c3) {
- bestPoint = (*i).first;
- }
- }
- }
- return bestPoint;
+ // first find out if this snapped point is within snapping range
+ if ((*i).first.getDistance() <= (*i).second) {
+ // if it's the first point
+ bool c1 = (i == sp_list.begin());
+ // or, if it's closer
+ bool c2 = (*i).first.getDistance() < bestPoint.getDistance();
+ // or, if it's just as close then consider the second distance
+ // (which is only relevant for points at an intersection)
+ bool c3a = ((*i).first.getDistance() == bestPoint.getDistance());
+ bool c3b = (*i).first.getSecondDistance() < bestPoint.getSecondDistance();
+ // then prefer this point over the previous one
+ if (c1 || c2 || c3a && c3b) {
+ bestPoint = (*i).first;
+ }
+ }
+ }
+ return bestPoint;
}
/*
diff --git a/src/snapped-line.cpp b/src/snapped-line.cpp
index 7ae94e4f4b79181834cc5d0a36e8f4b5aa6af8e8..67fec627a85670a71a093d3e70d43880c76785f7 100644 (file)
--- a/src/snapped-line.cpp
+++ b/src/snapped-line.cpp
_distance = snapped_distance;
_point = snapped_point;
_at_intersection = false;
+ _second_distance = NR_HUGE;
}
Inkscape::SnappedLineSegment::SnappedLineSegment()
_distance = NR_HUGE;
_point = NR::Point(0,0);
_at_intersection = false;
+ _second_distance = NR_HUGE;
}
{
Geom::Point intersection_2geom(NR_HUGE, NR_HUGE);
NR::Coord distance = NR_HUGE;
+ NR::Coord second_distance = NR_HUGE;
Geom::IntersectorKind result = segment_intersect(_start_point_of_line.to_2geom(), _end_point_of_line.to_2geom(),
line._start_point_of_line.to_2geom(), line._end_point_of_line.to_2geom(),
distance to the intersection. See the comment in Inkscape::SnappedLine::intersect
*/
distance = std::min(_distance, line.getDistance());
+ second_distance = std::max(_distance, line.getDistance());
}
- return SnappedPoint(intersection, distance, result == Geom::intersects);
+ return SnappedPoint(intersection, distance, result == Geom::intersects, second_distance);
};
: _normal_to_line(normal_to_line), _point_on_line(point_on_line)
{
_distance = snapped_distance;
+ _second_distance = NR_HUGE;
_point = snapped_point;
_at_intersection = false;
}
_normal_to_line = NR::Point(0,0);
_point_on_line = NR::Point(0,0);
_distance = NR_HUGE;
+ _second_distance = NR_HUGE;
_point = NR::Point(0,0);
_at_intersection = false;
}
Geom::Point intersection_2geom(NR_HUGE, NR_HUGE);
NR::Coord distance = NR_HUGE;
+ NR::Coord second_distance = NR_HUGE;
Geom::IntersectorKind result = Geom::line_intersection(getNormal().to_2geom(), getConstTerm(),
line.getNormal().to_2geom(), line.getConstTerm(), intersection_2geom);
@@ -98,9 +105,10 @@ Inkscape::SnappedPoint Inkscape::SnappedLine::intersect(SnappedLine const &line)
than it, as that would rule the intersection out
*/
distance = std::min(_distance, line.getDistance());
+ second_distance = std::max(_distance, line.getDistance());
}
- return SnappedPoint(intersection, distance, result == Geom::intersects);
+ return SnappedPoint(intersection, distance, result == Geom::intersects, second_distance);
}
// search for the closest snapped line segment
@@ -129,8 +137,15 @@ bool getClosestIntersectionSLS(std::list<Inkscape::SnappedLineSegment> &list, In
for (; j != list.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
- if (!success || sp.getDistance() < result.getDistance()) {
- // !success because the first intersection cannot be compared to a previous one
+ // if it's the first point
+ bool const c1 = !success;
+ // or, if it's closer
+ bool const c2 = sp.getDistance() < result.getDistance();
+ // or, if it's just then look at the other distance
+ // (only relevant for snapped points which are at an intersection
+ bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
+ // then prefer this point over the previous one
+ if (c1 || c2 || c3) {
result = sp;
success = true;
}
@@ -167,8 +182,15 @@ bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> &list, Inkscape::
for (; j != list.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
- if (!success || sp.getDistance() < result.getDistance()) {
- // !success because the first intersection cannot be compared to a previous one
+ // if it's the first point
+ bool const c1 = !success;
+ // or, if it's closer
+ bool const c2 = sp.getDistance() < result.getDistance();
+ // or, if it's just then look at the other distance
+ // (only relevant for snapped points which are at an intersection
+ bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
+ // then prefer this point over the previous one
+ if (c1 || c2 || c3) {
result = sp;
success = true;
}
@@ -188,8 +210,15 @@ bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> &list1, std::list
for (std::list<Inkscape::SnappedLine>::const_iterator j = list2.begin(); j != list2.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
- if (!success || sp.getDistance() < result.getDistance()) {
- // !success because the first intersection cannot be compared to a previous one
+ // if it's the first point
+ bool const c1 = !success;
+ // or, if it's closer
+ bool const c2 = sp.getDistance() < result.getDistance();
+ // or, if it's just then look at the other distance
+ // (only relevant for snapped points which are at an intersection
+ bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
+ // then prefer this point over the previous one
+ if (c1 || c2 || c3) {
result = sp;
success = true;
}
diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp
index ed82c47c0e0570cc9f01d3038ac4efda621be108..d97abda1d0a7567b952a2e49c9aa741a2ac44a69 100644 (file)
--- a/src/snapped-point.cpp
+++ b/src/snapped-point.cpp
*
* Authors:
* Mathieu Dimanche <mdimanche@free.fr>
+ * Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include "snapped-point.h"
-#include <libnr/nr-values.h>
-Inkscape::SnappedPoint::SnappedPoint(NR::Point p, NR::Coord d, bool at_intersection)
- : _distance(d), _point(p), _at_intersection(at_intersection)
+Inkscape::SnappedPoint::SnappedPoint(NR::Point p, NR::Coord d, bool at_intersection, NR::Coord d2)
+ : _distance(d), _point(p), _at_intersection(at_intersection), _second_distance(d2)
{
}
_distance = NR_HUGE;
_point = NR::Point(0,0);
_at_intersection = false;
+ _second_distance = NR_HUGE;
}
return _distance;
}
+NR::Coord Inkscape::SnappedPoint::getSecondDistance() const
+{
+ return _second_distance;
+}
+
+
NR::Point Inkscape::SnappedPoint::getPoint() const
{
return _point;
diff --git a/src/snapped-point.h b/src/snapped-point.h
index 4d8751f5f18b7e13a8bc594945bf8a7dfba7e212..e4b08a302624d2122bfc38bc854b41323d44446e 100644 (file)
--- a/src/snapped-point.h
+++ b/src/snapped-point.h
*
* Authors:
* Mathieu Dimanche <mdimanche@free.fr>
+ * Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include <list>
#include "libnr/nr-coord.h"
#include "libnr/nr-point.h"
+#include <libnr/nr-values.h>
namespace Inkscape
{
{
public:
SnappedPoint();
- SnappedPoint(::NR::Point p, ::NR::Coord d, bool at_intersection = false);
+ SnappedPoint(::NR::Point p, ::NR::Coord d, bool at_intersection = false, NR::Coord d2 = NR_HUGE);
~SnappedPoint();
NR::Coord getDistance() const;
+ NR::Coord getSecondDistance() const;
NR::Point getPoint() const;
bool getAtIntersection() const {return _at_intersection;}
protected:
- NR::Coord _distance;
- NR::Point _point;
- bool _at_intersection;
+ NR::Point _point; // Location of the snapped point
+ bool _at_intersection; // If true, the snapped point is at an intersection
+
+ /* Distance from original point to snapped point. If the snapped point is at
+ an intersection of e.g. two lines, then this is the distance to the closest
+ line */
+ NR::Coord _distance;
+
+ /* If the snapped point is at an intersection of e.g. two lines, then this is
+ the distance to the fartest line */
+ NR::Coord _second_distance;
+
+
};
}