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raw | patch | inline | side by side (parent: 5e3b78b)
author | johanengelen <johanengelen@users.sourceforge.net> | |
Sun, 12 Apr 2009 16:27:25 +0000 (16:27 +0000) | ||
committer | johanengelen <johanengelen@users.sourceforge.net> | |
Sun, 12 Apr 2009 16:27:25 +0000 (16:27 +0000) |
src/live_effects/Makefile_insert | patch | blob | history | |
src/live_effects/effect-enum.h | patch | blob | history | |
src/live_effects/effect.cpp | patch | blob | history | |
src/live_effects/lpe-recursiveskeleton.cpp | [new file with mode: 0644] | patch | blob |
src/live_effects/lpe-recursiveskeleton.h | [new file with mode: 0644] | patch | blob |
index 8831bb135a85c0119ecb15bea688c5b27a333fe8..d992dd7bb30990140206b7e56f318e26767dfec8 100644 (file)
live_effects/lpe-offset.h \
live_effects/lpe-ruler.cpp \
live_effects/lpe-ruler.h \
+ live_effects/lpe-recursiveskeleton.cpp \
+ live_effects/lpe-recursiveskeleton.h \
live_effects/lpe-text_label.cpp \
live_effects/lpe-text_label.h \
live_effects/lpe-path_length.cpp \
index 50001c841133f7afa6d5766f5aac98626cafdd40..1911c6e20c034423062bdfe897a40a11425a084e 100644 (file)
LINE_SEGMENT,
DOEFFECTSTACK_TEST,
DYNASTROKE,
+ RECURSIVE_SKELETON,
INVALID_LPE // This must be last (I made it such that it is not needed anymore I think..., Don't trust on it being last. - johan)
};
index 0af6cce7253a99db68efcdfcb0fbc37ff1991704..d8fe6bfcfbe6ae475ca5699d6a0c373a88fd59fb 100644 (file)
#include "live_effects/lpe-text_label.h"
#include "live_effects/lpe-path_length.h"
#include "live_effects/lpe-line_segment.h"
+#include "live_effects/lpe-recursiveskeleton.h"
namespace Inkscape {
{PERP_BISECTOR, N_("Perpendicular bisector"), "perp_bisector"},
{PERSPECTIVE_PATH, N_("Perspective path"), "perspective_path"},
{COPY_ROTATE, N_("Rotate copies"), "copy_rotate"},
+ {RECURSIVE_SKELETON, N_("Recursive skeleton"), "recursive_skeleton"},
{RULER, N_("Ruler"), "ruler"},
{SKETCH, N_("Sketch"), "sketch"},
{TANGENT_TO_CURVE, N_("Tangent to curve"), "tangent_to_curve"},
case DYNASTROKE:
neweffect = static_cast<Effect*> ( new LPEDynastroke(lpeobj) );
break;
+ case RECURSIVE_SKELETON:
+ neweffect = static_cast<Effect*> ( new LPERecursiveSkeleton(lpeobj) );
+ break;
default:
g_warning("LivePathEffect::Effect::New called with invalid patheffect type (%d)", lpenr);
neweffect = NULL;
diff --git a/src/live_effects/lpe-recursiveskeleton.cpp b/src/live_effects/lpe-recursiveskeleton.cpp
--- /dev/null
@@ -0,0 +1,132 @@
+#define INKSCAPE_LPE_RECURSIVESKELETON_CPP
+/** \file
+ * @brief
+ *
+ * Inspired by Hofstadter's 'Goedel Escher Bach', chapter V.
+ */
+/* Authors:
+ * Johan Engelen <j.b.c.engelen@utwente.nl>
+ *
+ * Copyright (C) 2007-2009 Authors
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "live_effects/lpe-recursiveskeleton.h"
+
+#include <2geom/path.h>
+#include <2geom/sbasis.h>
+#include <2geom/sbasis-geometric.h>
+#include <2geom/bezier-to-sbasis.h>
+#include <2geom/sbasis-to-bezier.h>
+#include <2geom/d2.h>
+#include <2geom/piecewise.h>
+
+namespace Inkscape {
+namespace LivePathEffect {
+
+LPERecursiveSkeleton::LPERecursiveSkeleton(LivePathEffectObject *lpeobject) :
+ Effect(lpeobject),
+ iterations(_("Iterations"), _("recursivity"), "iterations", &wr, this, 2)
+{
+ show_orig_path = true;
+ concatenate_before_pwd2 = true;
+ iterations.param_make_integer(true);
+ iterations.param_set_range(1, 15);
+ registerParameter( dynamic_cast<Parameter *>(&iterations) );
+
+}
+
+LPERecursiveSkeleton::~LPERecursiveSkeleton()
+{
+
+}
+
+
+Geom::Piecewise<Geom::D2<Geom::SBasis> >
+LPERecursiveSkeleton::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in)
+{
+ using namespace Geom;
+
+ Piecewise<D2<SBasis> > output;
+ std::vector<Piecewise<D2<SBasis> > > pre_output;
+
+ double prop_scale = 1.0;
+ double fuse_tolerance = 0;
+
+ D2<Piecewise<SBasis> > patternd2 = make_cuts_independent(pwd2_in);
+ Piecewise<SBasis> x0 = false /*vertical_pattern.get_value()*/ ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
+ Piecewise<SBasis> y0 = false /*vertical_pattern.get_value()*/ ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
+ OptInterval pattBndsX = bounds_exact(x0);
+ OptInterval pattBndsY = bounds_exact(y0);
+
+ if ( !pattBndsX || !pattBndsY) {
+ return pwd2_in;
+ }
+
+ x0 -= pattBndsX->min();
+ y0 -= pattBndsY->middle();
+
+ double xspace = 0;//spacing;
+ double noffset = 0;//normal_offset;
+ double toffset = 0;//tang_offset;
+ if (false /*prop_units.get_value()*/){
+ xspace *= pattBndsX->extent();
+ noffset *= pattBndsY->extent();
+ toffset *= pattBndsX->extent();
+ }
+
+ y0+=noffset;
+
+ output = pwd2_in;
+
+ for (int i = 0; i < iterations; ++i) {
+ std::vector<Piecewise<D2<SBasis> > > skeleton = split_at_discontinuities(output);
+
+ output.clear();
+ for (unsigned idx = 0; idx < skeleton.size(); idx++){
+ Piecewise<D2<SBasis> > path_i = skeleton[idx];
+ Piecewise<SBasis> x = x0;
+ Piecewise<SBasis> y = y0;
+ Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(path_i,2,.1);
+ uskeleton = remove_short_cuts(uskeleton,.01);
+ Piecewise<D2<SBasis> > n = rot90(derivative(uskeleton));
+ n = force_continuity(remove_short_cuts(n,.1));
+
+ double scaling = 1;
+ scaling = (uskeleton.domain().extent() - toffset)/pattBndsX->extent();
+
+ double pattWidth = pattBndsX->extent() * scaling;
+
+ if (scaling != 1.0) {
+ x*=scaling;
+ }
+
+ if ( true /*scale_y_rel.get_value()*/ ) {
+ y*=(scaling*prop_scale);
+ } else {
+ if (prop_scale != 1.0) y *= prop_scale;
+ }
+ x += toffset;
+
+ output.concat(compose(uskeleton,x)+y*compose(n,x));
+ }
+ }
+
+ return output;
+}
+
+
+} //namespace LivePathEffect
+} /* namespace Inkscape */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
diff --git a/src/live_effects/lpe-recursiveskeleton.h b/src/live_effects/lpe-recursiveskeleton.h
--- /dev/null
@@ -0,0 +1,50 @@
+/** @file
+ * @brief see lpe-recursiveskeleton.cpp.
+ */
+/* Authors:
+ * Johan Engelen <j.b.c.engelen@utwente.nl>
+ *
+ * Copyright (C) 2007-2009 Authors
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#ifndef INKSCAPE_LPE_RECURSIVESKELETON_H
+#define INKSCAPE_LPE_RECURSIVESKELETON_H
+
+#include "live_effects/effect.h"
+#include "live_effects/parameter/parameter.h"
+
+namespace Inkscape {
+namespace LivePathEffect {
+
+
+class LPERecursiveSkeleton : public Effect {
+public:
+ LPERecursiveSkeleton(LivePathEffectObject *lpeobject);
+ virtual ~LPERecursiveSkeleton();
+
+ virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
+
+private:
+ ScalarParam iterations;
+
+ LPERecursiveSkeleton(const LPERecursiveSkeleton&);
+ LPERecursiveSkeleton& operator=(const LPERecursiveSkeleton&);
+};
+
+} //namespace LivePathEffect
+} //namespace Inkscape
+
+#endif
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :