Code

Snap from/to midpoints of a rectangle (SPRect)
authordvlierop2 <dvlierop2@users.sourceforge.net>
Sun, 11 Jan 2009 12:31:10 +0000 (12:31 +0000)
committerdvlierop2 <dvlierop2@users.sourceforge.net>
Sun, 11 Jan 2009 12:31:10 +0000 (12:31 +0000)
src/sp-rect.cpp

index 6030991e27cd71ef5a89c370ea0f5f132bc75a51..2f3fc1864acab40039b0c3e3f4d4144df0c1b160 100644 (file)
@@ -544,11 +544,11 @@ sp_rect_get_visible_height(SPRect *rect)
 /**
  * Sets the snappoint p to the unrounded corners of the rectangle
  */
-static void sp_rect_snappoints(SPItem const *item, SnapPointsIter p, Inkscape::SnapPreferences const */*snapprefs*/)
+static void sp_rect_snappoints(SPItem const *item, SnapPointsIter p, Inkscape::SnapPreferences const *snapprefs)
 {
     /* This method overrides sp_shape_snappoints, which is the default for any shape. The default method
     returns all eight points along the path of a rounded rectangle, but not the real corners. Snapping
-    the startpoint and endpoint of each rounded corner is not very usefull and really confusing. Instead
+    the startpoint and endpoint of each rounded corner is not very useful and really confusing. Instead
     we could snap either the real corners, or not snap at all. Bulia Byak opted to snap the real corners,
     but it should be noted that this might be confusing in some cases with relatively large radii. With
     small radii though the user will easily understand which point is snapping. */
@@ -560,10 +560,22 @@ static void sp_rect_snappoints(SPItem const *item, SnapPointsIter p, Inkscape::S
 
     Geom::Matrix const i2d (sp_item_i2d_affine (item));
 
-    *p = Geom::Point(rect->x.computed, rect->y.computed) * i2d;
-    *p = Geom::Point(rect->x.computed, rect->y.computed + rect->height.computed) * i2d;
-    *p = Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed + rect->height.computed) * i2d;
-    *p = Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed) * i2d;
+    Geom::Point p0 = Geom::Point(rect->x.computed, rect->y.computed) * i2d;
+    Geom::Point p1 = Geom::Point(rect->x.computed, rect->y.computed + rect->height.computed) * i2d;
+    Geom::Point p2 = Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed + rect->height.computed) * i2d;
+    Geom::Point p3 = Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed) * i2d;
+
+    *p = p0;
+    *p = p1;
+    *p = p2;
+    *p = p3;
+
+    if (snapprefs->getSnapMidpoints()) {
+       *p = (p0 + p1)/2;
+       *p = (p1 + p2)/2;
+       *p = (p2 + p3)/2;
+       *p = (p3 + p0)/2;
+    }
 }
 
 void