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raw | patch | inline | side by side (parent: 8f70919)
raw | patch | inline | side by side (parent: 8f70919)
author | johanengelen <johanengelen@users.sourceforge.net> | |
Mon, 14 Jul 2008 19:25:47 +0000 (19:25 +0000) | ||
committer | johanengelen <johanengelen@users.sourceforge.net> | |
Mon, 14 Jul 2008 19:25:47 +0000 (19:25 +0000) |
src/extension/internal/odf.cpp | patch | blob | history |
index 14a1981d5d74efecc18cf1dfb2ceaa22f93c8ae4..e4570c59a6897e6648237daea227f4e5326eee1c 100644 (file)
#include "inkscape.h"
#include <style.h>
#include "display/curve.h"
-#include "libnr/n-art-bpath.h"
+#include <2geom/pathvector.h>
+#include <2geom/transforms.h>
+#include <helper/geom.h>
#include "extension/system.h"
#include "xml/repr.h"
/**
- * Writes an SVG path as an ODF <draw:path>
+ * Writes an SVG path as an ODF <draw:path> and returns the number of points written
*/
static int
-writePath(Writer &outs, NArtBpath const *bpath,
- NR::Matrix &tf, double xoff, double yoff)
+writePath(Writer &outs, Geom::PathVector const &pathv,
+ Geom::Matrix const &tf, double xoff, double yoff)
{
- bool closed = false;
+ using Geom::X;
+ using Geom::Y;
+
int nrPoints = 0;
- NArtBpath *bp = (NArtBpath *)bpath;
- double destx = 0.0;
- double desty = 0.0;
- int code = -1;
+ // convert the path to only lineto's and cubic curveto's:
+ Geom::PathVector pv = pathv_to_linear_and_cubic_beziers(pathv * tf * Geom::Translate(xoff, yoff) * Geom::Scale(1000.));
- for ( ; bp->code != NR_END; bp++)
- {
- code = bp->code;
-
- NR::Point const p1(bp->c(1) * tf);
- NR::Point const p2(bp->c(2) * tf);
- NR::Point const p3(bp->c(3) * tf);
- double x1 = (p1[NR::X] - xoff) * 1000.0;
- if (fabs(x1)<1.0) x1=0.0;
- double y1 = (p1[NR::Y] - yoff) * 1000.0;
- if (fabs(y1)<1.0) y1=0.0;
- double x2 = (p2[NR::X] - xoff) * 1000.0;
- if (fabs(x2)<1.0) x2=0.0;
- double y2 = (p2[NR::Y] - yoff) * 1000.0;
- if (fabs(y2)<1.0) y2=0.0;
- double x3 = (p3[NR::X] - xoff) * 1000.0;
- if (fabs(x3)<1.0) x3=0.0;
- double y3 = (p3[NR::Y] - yoff) * 1000.0;
- if (fabs(y3)<1.0) y3=0.0;
- destx = x3;
- desty = y3;
-
- switch (code)
- {
- case NR_LINETO:
- outs.printf("L %.3f %.3f ", destx, desty);
- break;
-
- case NR_CURVETO:
- outs.printf("C %.3f %.3f %.3f %.3f %.3f %.3f ",
- x1, y1, x2, y2, destx, desty);
- break;
-
- case NR_MOVETO_OPEN:
- case NR_MOVETO:
- if (closed)
- outs.printf("Z ");
- closed = ( code == NR_MOVETO );
- outs.printf("M %.3f %.3f ", destx, desty);
- break;
-
- default:
- break;
+ for (Geom::PathVector::const_iterator pit = pathv.begin(); pit != pathv.end(); ++pit) {
- }
+ double destx = pit->initialPoint()[X];
+ double desty = pit->initialPoint()[Y];
+ if (fabs(destx)<1.0) destx = 0.0; // Why is this needed? Shouldn't we just round all numbers then?
+ if (fabs(desty)<1.0) desty = 0.0;
+ outs.printf("M %.3f %.3f ", destx, desty);
+ nrPoints++;
- nrPoints++;
- }
+ for (Geom::Path::const_iterator cit = pit->begin(); cit != pit->end_closed(); ++cit) {
- if (closed)
- {
- outs.printf("Z");
+ if( dynamic_cast<Geom::LineSegment const *> (&*cit) ||
+ dynamic_cast<Geom::HLineSegment const *>(&*cit) ||
+ dynamic_cast<Geom::VLineSegment const *>(&*cit) )
+ {
+ double destx = cit->finalPoint()[X];
+ double desty = cit->finalPoint()[Y];
+ if (fabs(destx)<1.0) destx = 0.0; // Why is this needed? Shouldn't we just round all numbers then?
+ if (fabs(desty)<1.0) desty = 0.0;
+ outs.printf("L %.3f %.3f ", destx, desty);
+ }
+ else if(Geom::CubicBezier const *cubic = dynamic_cast<Geom::CubicBezier const*>(&*cit)) {
+ std::vector<Geom::Point> points = cubic->points();
+ for (unsigned i = 1; i <= 3; i++) {
+ if (fabs(points[i][X])<1.0) points[i][X] = 0.0; // Why is this needed? Shouldn't we just round all numbers then?
+ if (fabs(points[i][Y])<1.0) points[i][Y] = 0.0;
+ }
+ outs.printf("C %.3f %.3f %.3f %.3f %.3f %.3f ", points[1][X],points[1][Y], points[2][X],points[2][Y], points[3][X],points[3][Y]);
+ }
+ else {
+ g_error ("logical error, because pathv_to_linear_and_cubic_beziers was used");
+ }
+
+ nrPoints++;
+ }
+
+ if (pit->closed()) {
+ outs.printf("Z");
+ }
}
return nrPoints;
bbox_width * 1000.0, bbox_height * 1000.0);
couts.printf(" svg:d=\"");
- int nrPoints = writePath(couts, curve->get_bpath(),
- tf, bbox_x, bbox_y);
+ int nrPoints = writePath(couts, curve->get_pathvector(),
+ to_2geom(tf), bbox_x, bbox_y);
couts.printf("\"");
couts.printf(">\n");