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raw | patch | inline | side by side (parent: 1118525)
author | johanengelen <johanengelen@users.sourceforge.net> | |
Sun, 27 Jul 2008 21:46:27 +0000 (21:46 +0000) | ||
committer | johanengelen <johanengelen@users.sourceforge.net> | |
Sun, 27 Jul 2008 21:46:27 +0000 (21:46 +0000) |
src/live_effects/effect.cpp | patch | blob | history |
index a4041c6eed5e436a13ec9abe31d25c3d76c4e42c..8b690bc444214fbea71cc9ee0ed3d3f9be3b1076 100644 (file)
const Util::EnumData<EffectType> LPETypeData[INVALID_LPE] = {
// {constant defined in effect.h, N_("name of your effect"), "name of your effect in SVG"}
- {BEND_PATH, N_("Bend"), "bend_path"},
- {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG
- {FREEHAND_SHAPE, N_("Freehand Shape"), "freehand_shape"}, // this is actually a special type of PatternAlongPath, used to paste shapes in pen/pencil tool
- {SKETCH, N_("Sketch"), "sketch"},
- {VONKOCH, N_("VonKoch"), "vonkoch"},
- {KNOT, N_("Knot"), "knot"},
+ {ANGLE_BISECTOR, N_("Angle bisector"), "angle_bisector"},
+ {BEND_PATH, N_("Bend"), "bend_path"},
+ {BOOLOPS, N_("Boolops"), "boolops"},
+ {CIRCLE_WITH_RADIUS, N_("Circle (center+radius)"), "circle_with_radius"},
+ {CIRCLE_3PTS, N_("Circle through 3 points"), "circle_3pts"},
+ {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"},
#ifdef LPE_ENABLE_TEST_EFFECTS
- {DOEFFECTSTACK_TEST, N_("doEffect stack test"), "doeffectstacktest"},
+ {DOEFFECTSTACK_TEST, N_("doEffect stack test"), "doeffectstacktest"},
#endif
- {GEARS, N_("Gears"), "gears"},
- {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"},
- {CIRCLE_WITH_RADIUS, N_("Circle (center+radius)"), "circle_with_radius"},
- {PERSPECTIVE_PATH, N_("Perspective path"), "perspective_path"},
- {SPIRO, N_("Spiro spline"), "spiro"},
- {LATTICE, N_("Lattice Deformation"), "lattice"},
- {ENVELOPE, N_("Envelope Deformation"), "envelope"},
- {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"},
- {PERP_BISECTOR, N_("Perpendicular bisector"), "perp_bisector"},
- {TANGENT_TO_CURVE, N_("Tangent to curve"), "tangent_to_curve"},
- {MIRROR_SYMMETRY, N_("Mirror symmetry"), "mirror_symmetry"},
- {CIRCLE_3PTS, N_("Circle through 3 points"), "circle_3pts"},
- {ANGLE_BISECTOR, N_("Angle bisector"), "angle_bisector"},
- {PARALLEL, N_("Parallel"), "parallel"},
- {COPY_ROTATE, N_("Rotate copies"), "copy_rotate"},
- {OFFSET, N_("Offset"), "offset"},
- {RULER, N_("Ruler"), "ruler"},
- {BOOLOPS, N_("Boolops"), "boolops"},
- {INTERPOLATE, N_("Interpolate Sub-Paths"), "interpolate"},
+ {ENVELOPE, N_("Envelope Deformation"), "envelope"},
+ {FREEHAND_SHAPE, N_("Freehand Shape"), "freehand_shape"}, // this is actually a special type of PatternAlongPath, used to paste shapes in pen/pencil tool
+ {GEARS, N_("Gears"), "gears"},
+ {INTERPOLATE, N_("Interpolate Sub-Paths"), "interpolate"},
+ {KNOT, N_("Knot"), "knot"},
+ {LATTICE, N_("Lattice Deformation"), "lattice"},
+ {MIRROR_SYMMETRY, N_("Mirror symmetry"), "mirror_symmetry"},
+ {OFFSET, N_("Offset"), "offset"},
+ {PARALLEL, N_("Parallel"), "parallel"},
+ {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG
+ {PERP_BISECTOR, N_("Perpendicular bisector"), "perp_bisector"},
+ {PERSPECTIVE_PATH, N_("Perspective path"), "perspective_path"},
+ {COPY_ROTATE, N_("Rotate copies"), "copy_rotate"},
+ {RULER, N_("Ruler"), "ruler"},
+ {SKETCH, N_("Sketch"), "sketch"},
+ {SPIRO, N_("Spiro spline"), "spiro"},
+ {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"},
+ {TANGENT_TO_CURVE, N_("Tangent to curve"), "tangent_to_curve"},
+ {VONKOCH, N_("VonKoch"), "vonkoch"},
};
const Util::EnumDataConverter<EffectType> LPETypeConverter(LPETypeData, INVALID_LPE);