Code

Compacting and improving Dark glass, Fat oil, Glowing metal, Matte bevel, Molten...
authorivanlouette57 <ivanlouette57@users.sourceforge.net>
Sun, 26 Jul 2009 13:53:14 +0000 (13:53 +0000)
committerivanlouette57 <ivanlouette57@users.sourceforge.net>
Sun, 26 Jul 2009 13:53:14 +0000 (13:53 +0000)
share/filters/filters.svg

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+<feBlend id="feBlend3843" blend="normal" mode="screen" />
+</filter>
+<filter id="GlowMet0" inkscape:menu-tooltip="Bright and glowing metal texture" inkscape:menu="Bevels" inkscape:label="Glowing metal">
+<feGaussianBlur stdDeviation="3" id="feGaussianBlur3194" result="result10" />
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 <filter id="Leaves0" inkscape:label="Leaves" inkscape:menu="Scatter" inkscape:menu-tooltip="Leaves on the ground in Fall, or living foliage" height="1.5" width="1.5" y="-0.25" x="-0.25">
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 <filter id="Dragee0" inkscape:label="Dragee" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel Ridge with a pearlescent look" height="1.5" width="1.5" y="-0.25" x="-0.25">
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-<feDistantLight id="feDistantLight3131" azimuth="235" elevation="55" />
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+<feGaussianBlur id="feGaussianBlur3773" result="result0" in="fbSourceGraphicAlpha" stdDeviation="2" />
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+<feDistantLight id="feDistantLight3777" azimuth="235" elevation="55" />
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-<feComposite id="feComposite3133" operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
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-<filter id="Raisbord0" inkscape:label="Raised border" inkscape:menu="Bevels" inkscape:menu-tooltip="Strongly raised border around a flat surface" height="1.5" width="1.5" y="-0.25" x="-0.25">
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-<feDistantLight id="feDistantLight3069" azimuth="235" elevation="55" />
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+</filter>
+<filter id="RaisBord0" inkscape:label="Raised border" inkscape:menu="Bevels" inkscape:menu-tooltip="Strongly raised border around a flat surface" height="1.5" width="1.5" y="-0.25" x="-0.25">
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-<filter id="Metridg0" inkscape:label="Metallized ridge" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel Ridge metallized at its top" height="2" y="-0.5" width="2" x="-0.5">
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+<filter id="MetalRidg0" inkscape:label="Metallized ridge" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel Ridge metallized at its top" height="2" y="-0.5" width="2" x="-0.5">
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 <filter id="FatOil0" inkscape:label="Fat oil" inkscape:menu="Bevels" inkscape:menu-tooltip="Fat oil with some adjustable turbulence" height="1.4" width="1.4" y="-0.2" x="-0.2">
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 <filter id="filter3790" inkscape:label="Colorize" inkscape:menu="Color" inkscape:menu-tooltip="Gives the flood color to the dark parts of the image" x="0" y="0" width="1" height="1">
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+</filter>
+<filter id="DarkGlas0" inkscape:label="Dark glass" inkscape:menu="Bevels" inkscape:menu-tooltip="Illuminated glass effect with light coming from beneath" x="-0.25" y="-0.25" width="1.5" height="1.5">
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+<feComposite id="feComposite3428" operator="xor" in="result7" result="result4" />
+<feGaussianBlur id="feGaussianBlur3430" stdDeviation="3" result="result3" in="result4" />
+<feSpecularLighting id="feSpecularLighting3432" surfaceScale="5" specularConstant="1.5" specularExponent="55" result="result5">
+<fePointLight id="fePointLight3434" x="-5000" y="-8000" z="20000" />
 </feSpecularLighting>
-<feComposite id="feComposite2944" operator="in" in2="result3" />
-<feComposite id="feComposite2946" in2="SourceGraphic" operator="arithmetic" k2="1" k3="1" in="result4" />
-<feComposite id="feComposite2948" operator="atop" in="result5" />
-<feBlend id="feBlend2950" blend="normal" mode="multiply" />
+<feComposite id="feComposite3436" operator="in" in2="result3" result="result10" />
+<feComposite id="feComposite3438" in2="SourceGraphic" operator="arithmetic" k2="1" k3="1" in="result4" result="result8" />
+<feComposite id="feComposite3440" operator="atop" in="result5" result="result9" />
+<feBlend id="feBlend3442" blend="normal" mode="multiply" in2="result9" />
 </filter>
 <filter id="HSLBumAl0" inkscape:menu-tooltip="Same than HSL Bumps but with transparent highlights" inkscape:menu="Image effects, transparent" inkscape:label="HSL Bumps alpha">
 <feGaussianBlur id="feGaussianBlur3105" result="result0" in="SourceGraphic" stdDeviation="0.5" />