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raw | patch | inline | side by side (parent: 6ce0179)
raw | patch | inline | side by side (parent: 6ce0179)
author | buliabyak <buliabyak@users.sourceforge.net> | |
Mon, 15 May 2006 12:25:28 +0000 (12:25 +0000) | ||
committer | buliabyak <buliabyak@users.sourceforge.net> | |
Mon, 15 May 2006 12:25:28 +0000 (12:25 +0000) |
src/nodepath.cpp | patch | blob | history |
diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index 01a7cfa6b87da34734f92c452e3c670f75195875..236912851cfc40b5e3e79d0a1c03174087da1899 100644 (file)
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
@@ -1044,64 +1044,113 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
if (pressure > 0.5)
alpha = 1/alpha;
- double n_sel_range = 0, p_sel_range = 0;
- guint n_nodes = 0, p_nodes = 0;
- guint n_sel_nodes = 0, p_sel_nodes = 0;
-
- // First pass: calculate ranges (TODO: we could cache them, as they don't change while dragging)
- {
- double n_range = 0, p_range = 0;
- bool n_going = true, p_going = true;
- Inkscape::NodePath::Node *n_node = n;
- Inkscape::NodePath::Node *p_node = n;
- do {
- // Do one step in both directions from n, until reaching the end of subpath or bumping into each other
- if (n_node && n_going)
- n_node = n_node->n.other;
- if (n_node == NULL) {
- n_going = false;
- } else {
- n_nodes ++;
- n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin);
- if (n_node->selected) {
- n_sel_nodes ++;
- n_sel_range = n_range;
- }
- if (n_node == p_node) {
+ if (sp_nodepath_selection_get_subpath_count(nodepath) <= 1) {
+ // Only one subpath has selected nodes:
+ // use linear mode, where the distance from n to node being dragged is calculated along the path
+
+ double n_sel_range = 0, p_sel_range = 0;
+ guint n_nodes = 0, p_nodes = 0;
+ guint n_sel_nodes = 0, p_sel_nodes = 0;
+
+ // First pass: calculate ranges (TODO: we could cache them, as they don't change while dragging)
+ {
+ double n_range = 0, p_range = 0;
+ bool n_going = true, p_going = true;
+ Inkscape::NodePath::Node *n_node = n;
+ Inkscape::NodePath::Node *p_node = n;
+ do {
+ // Do one step in both directions from n, until reaching the end of subpath or bumping into each other
+ if (n_node && n_going)
+ n_node = n_node->n.other;
+ if (n_node == NULL) {
n_going = false;
- p_going = false;
+ } else {
+ n_nodes ++;
+ n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin);
+ if (n_node->selected) {
+ n_sel_nodes ++;
+ n_sel_range = n_range;
+ }
+ if (n_node == p_node) {
+ n_going = false;
+ p_going = false;
+ }
}
- }
- if (p_node && p_going)
- p_node = p_node->p.other;
- if (p_node == NULL) {
- p_going = false;
- } else {
- p_nodes ++;
- p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin);
- if (p_node->selected) {
- p_sel_nodes ++;
- p_sel_range = p_range;
+ if (p_node && p_going)
+ p_node = p_node->p.other;
+ if (p_node == NULL) {
+ p_going = false;
+ } else {
+ p_nodes ++;
+ p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin);
+ if (p_node->selected) {
+ p_sel_nodes ++;
+ p_sel_range = p_range;
+ }
+ if (p_node == n_node) {
+ n_going = false;
+ p_going = false;
+ }
}
- if (p_node == n_node) {
+ } while (n_going || p_going);
+ }
+
+ // Second pass: actually move nodes in this subpath
+ sp_nodepath_move_node_and_handles (n, delta, delta, delta);
+ {
+ double n_range = 0, p_range = 0;
+ bool n_going = true, p_going = true;
+ Inkscape::NodePath::Node *n_node = n;
+ Inkscape::NodePath::Node *p_node = n;
+ do {
+ // Do one step in both directions from n, until reaching the end of subpath or bumping into each other
+ if (n_node && n_going)
+ n_node = n_node->n.other;
+ if (n_node == NULL) {
n_going = false;
+ } else {
+ n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin);
+ if (n_node->selected) {
+ sp_nodepath_move_node_and_handles (n_node,
+ sculpt_profile (n_range / n_sel_range, alpha) * delta,
+ sculpt_profile ((n_range + NR::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha) * delta,
+ sculpt_profile ((n_range - NR::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha) * delta);
+ }
+ if (n_node == p_node) {
+ n_going = false;
+ p_going = false;
+ }
+ }
+ if (p_node && p_going)
+ p_node = p_node->p.other;
+ if (p_node == NULL) {
p_going = false;
+ } else {
+ p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin);
+ if (p_node->selected) {
+ sp_nodepath_move_node_and_handles (p_node,
+ sculpt_profile (p_range / p_sel_range, alpha) * delta,
+ sculpt_profile ((p_range - NR::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha) * delta,
+ sculpt_profile ((p_range + NR::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha) * delta);
+ }
+ if (p_node == n_node) {
+ n_going = false;
+ p_going = false;
+ }
}
- }
- } while (n_going || p_going);
- }
+ } while (n_going || p_going);
+ }
- // Now let's see if we also need to move nodes on other subpaths, and calculate their range too
- gdouble direct_range = 0;
- if (sp_nodepath_selection_get_subpath_count(nodepath) > 1) {
- // For nodes in other subpaths, we calculate the distance from n simply by NR::L2 without
- // any bezier lengths; the range is the maximum such distance
+ } else {
+ // Multiple subpaths have selected nodes:
+ // use spatial mode, where the distance from n to node being dragged is measured directly as NR::L2.
+ // TODO: correct these distances taking into account their angle relative to the bisector, so as to
+ // fix the pear-like shape when sculpting e.g. a ring
// First pass: calculate range
+ gdouble direct_range = 0;
for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
- if (subpath == n->subpath)
- continue; // this is our source subpath, already processed above
for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
if (node->selected) {
@@ -1109,80 +1158,17 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
}
}
}
- }
-
- // is ALL of the current nodepath selected?
- if (n_nodes + p_nodes == n_sel_nodes + p_sel_nodes) {
- // then we should really use direct-range instead of n_ and p_ ranges if it is bigger
- if (direct_range > n_sel_range)
- n_sel_range = direct_range;
- if (direct_range > p_sel_range)
- p_sel_range = direct_range;
- }
-
- // Second pass: actually move nodes in this subpath
- sp_nodepath_move_node_and_handles (n, delta, delta, delta);
- {
- double n_range = 0, p_range = 0;
- bool n_going = true, p_going = true;
- Inkscape::NodePath::Node *n_node = n;
- Inkscape::NodePath::Node *p_node = n;
- do {
- // Do one step in both directions from n, until reaching the end of subpath or bumping into each other
- if (n_node && n_going)
- n_node = n_node->n.other;
- if (n_node == NULL) {
- n_going = false;
- } else {
- n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin);
- if (n_node->selected) {
- sp_nodepath_move_node_and_handles (n_node,
- sculpt_profile (n_range / n_sel_range, alpha) * delta,
- sculpt_profile ((n_range + NR::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha) * delta,
- sculpt_profile ((n_range - NR::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha) * delta);
- }
- if (n_node == p_node) {
- n_going = false;
- p_going = false;
- }
- }
- if (p_node && p_going)
- p_node = p_node->p.other;
- if (p_node == NULL) {
- p_going = false;
- } else {
- p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin);
- if (p_node->selected) {
- sp_nodepath_move_node_and_handles (p_node,
- sculpt_profile (p_range / p_sel_range, alpha) * delta,
- sculpt_profile ((p_range - NR::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha) * delta,
- sculpt_profile ((p_range + NR::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha) * delta);
- }
- if (p_node == n_node) {
- n_going = false;
- p_going = false;
- }
- }
- } while (n_going || p_going);
- }
-
- // Now let's see if we also need to move nodes on other subpaths
- if (sp_nodepath_selection_get_subpath_count(nodepath) > 1) {
- // For nodes in other subpaths, we calculate the distance from n simply by NR::L2 without
- // any bezier lengths; the range is the maximum such distance
// Second pass: actually move nodes
for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
- if (subpath == n->subpath)
- continue; // this is our source subpath, already processed above
for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
if (node->selected) {
sp_nodepath_move_node_and_handles (node,
- sculpt_profile (NR::L2(node->origin - n->origin) / direct_range, alpha) * delta,
- sculpt_profile (NR::L2(node->n.origin - n->origin) / direct_range, alpha) * delta,
- sculpt_profile (NR::L2(node->p.origin - n->origin) / direct_range, alpha) * delta);
+ sculpt_profile (NR::L2(node->origin - n->origin) / direct_range, alpha) * delta,
+ sculpt_profile (NR::L2(node->n.origin - n->origin) / direct_range, alpha) * delta,
+ sculpt_profile (NR::L2(node->p.origin - n->origin) / direct_range, alpha) * delta);
}
}
}