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raw | patch | inline | side by side (parent: 1c70312)
raw | patch | inline | side by side (parent: 1c70312)
author | Diederik van Lierop <mailat-signdiedenrezidotnl> | |
Tue, 16 Nov 2010 21:33:00 +0000 (22:33 +0100) | ||
committer | Diederik van Lierop <mailat-signdiedenrezidotnl> | |
Tue, 16 Nov 2010 21:33:00 +0000 (22:33 +0100) |
src/seltrans.cpp | patch | blob | history | |
src/snap.cpp | patch | blob | history | |
src/snapped-point.cpp | patch | blob | history |
diff --git a/src/seltrans.cpp b/src/seltrans.cpp
index 7ea2a86c05bc356b2a6585f203a8072272ea27fa..f96fce228083359e2d5d39a5598f30f9a11fe486 100644 (file)
--- a/src/seltrans.cpp
+++ b/src/seltrans.cpp
@@ -401,21 +401,6 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s
g_warning("Checking number of snap sources failed; nothing serious, but please report to Diederik");
}
- // Optionally, show the snap source
- if (!(_state == STATE_ROTATE && x != 0.5 && y != 0.5)) { // but not when we're dragging a rotation handle, because that won't snap
- // Now either _bbox_points or _snap_points has a single element, the other one has zero..... or both have zero elements
- if ((_snap_points.size() + _bbox_points.size() + _bbox_points_for_translating.size()) > 1) {
- g_warning("too many snap sources to display, please fix this");
- } else if (m.snapprefs.getSnapEnabledGlobally()) {
- if (_bbox_points.size() == 1) {
- _desktop->snapindicator->set_new_snapsource(_bbox_points.at(0));
- } else if (_bbox_points_for_translating.size() == 1) {
- _desktop->snapindicator->set_new_snapsource(_bbox_points_for_translating.at(0));
- } else if (_snap_points.size() == 1){
- _desktop->snapindicator->set_new_snapsource(_snap_points.at(0));
- }
- }
- }
}
if ((x != -1) && (y != -1)) {
diff --git a/src/snap.cpp b/src/snap.cpp
index 46bd01f4d5996e06e5d04ee735634fed1ce0567f..f41dcf2ab6c93453d832c4cdb4126d7f86a468ee 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
@@ -653,6 +653,8 @@ void SnapManager::guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline)
* a free snap or constrained snap is more appropriate, do the snapping, calculate
* some metrics to quantify the snap "distance", and see if it's better than the
* previous snap. Finally, the best ("nearest") snap from all these points is returned.
+ * If no snap has occurred and we're asked for a constrained snap then the constraint
+ * will be applied nevertheless
*
* \param points Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
** appropriate transformation with `true'; otherwise we return the original scale with `false'.
*/
- /* Quick check to see if we have any snappers that are enabled
- ** Also used to globally disable all snapping
- */
- if (someSnapperMightSnap() == false || points.size() == 0) {
+ if (points.size() == 0) {
return Inkscape::SnappedPoint(pointer);
}
Geom::Point result;
- if (snapped_point.getSnapped()) {
- /* We snapped. Find the transformation that describes where the snapped point has
- ** ended up, and also the metric for this transformation.
- */
- Geom::Point const a = snapped_point.getPoint() - origin; // vector to snapped point
- //Geom::Point const b = (*i - origin); // vector to original point
-
- switch (transformation_type) {
- case TRANSLATE:
- result = snapped_point.getPoint() - (*i).getPoint();
- /* Consider the case in which a box is almost aligned with a grid in both
- * horizontal and vertical directions. The distance to the intersection of
- * the grid lines will always be larger then the distance to a single grid
- * line. If we prefer snapping to an intersection instead of to a single
- * grid line, then we cannot use "metric = Geom::L2(result)". Therefore the
- * snapped distance will be used as a metric. Please note that the snapped
- * distance is defined as the distance to the nearest line of the intersection,
- * and not to the intersection itself!
- */
- // Only for translations, the relevant metric will be the real snapped distance,
- // so we don't have to do anything special here
- break;
- case SCALE:
- {
- result = Geom::Point(NR_HUGE, NR_HUGE);
- // If this point *i is horizontally or vertically aligned with
- // the origin of the scaling, then it will scale purely in X or Y
- // We can therefore only calculate the scaling in this direction
- // and the scaling factor for the other direction should remain
- // untouched (unless scaling is uniform of course)
- for (int index = 0; index < 2; index++) {
- if (fabs(b[index]) > 1e-6) { // if SCALING CAN occur in this direction
- if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-12) { // if SNAPPING DID occur in this direction
- result[index] = a[index] / b[index]; // then calculate it!
- }
- // we might leave result[1-index] = NR_HUGE
- // if scaling didn't occur in the other direction
- }
- }
- if (uniform) {
- if (fabs(result[0]) < fabs(result[1])) {
- result[1] = result[0];
- } else {
- result[0] = result[1];
+ /*Find the transformation that describes where the snapped point has
+ ** ended up, and also the metric for this transformation.
+ */
+ Geom::Point const a = snapped_point.getPoint() - origin; // vector to snapped point
+ //Geom::Point const b = (*i - origin); // vector to original point
+
+ switch (transformation_type) {
+ case TRANSLATE:
+ result = snapped_point.getPoint() - (*i).getPoint();
+ /* Consider the case in which a box is almost aligned with a grid in both
+ * horizontal and vertical directions. The distance to the intersection of
+ * the grid lines will always be larger then the distance to a single grid
+ * line. If we prefer snapping to an intersection instead of to a single
+ * grid line, then we cannot use "metric = Geom::L2(result)". Therefore the
+ * snapped distance will be used as a metric. Please note that the snapped
+ * distance is defined as the distance to the nearest line of the intersection,
+ * and not to the intersection itself!
+ */
+ // Only for translations, the relevant metric will be the real snapped distance,
+ // so we don't have to do anything special here
+ break;
+ case SCALE:
+ {
+ result = Geom::Point(NR_HUGE, NR_HUGE);
+ // If this point *i is horizontally or vertically aligned with
+ // the origin of the scaling, then it will scale purely in X or Y
+ // We can therefore only calculate the scaling in this direction
+ // and the scaling factor for the other direction should remain
+ // untouched (unless scaling is uniform of course)
+ for (int index = 0; index < 2; index++) {
+ if (fabs(b[index]) > 1e-6) { // if SCALING CAN occur in this direction
+ if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-12) { // if SNAPPING DID occur in this direction
+ result[index] = a[index] / b[index]; // then calculate it!
}
+ // we might leave result[1-index] = NR_HUGE
+ // if scaling didn't occur in the other direction
}
- // Compare the resulting scaling with the desired scaling
- Geom::Point scale_metric = Geom::abs(result - transformation); // One or both of its components might be NR_HUGE
- snapped_point.setSnapDistance(std::min(scale_metric[0], scale_metric[1]));
- snapped_point.setSecondSnapDistance(std::max(scale_metric[0], scale_metric[1]));
- break;
}
- case STRETCH:
- result = Geom::Point(NR_HUGE, NR_HUGE);
- if (fabs(b[dim]) > 1e-6) { // if STRETCHING will occur for this point
- result[dim] = a[dim] / b[dim];
- result[1-dim] = uniform ? result[dim] : 1;
- } else { // STRETCHING might occur for this point, but only when the stretching is uniform
- if (uniform && fabs(b[1-dim]) > 1e-6) {
- result[1-dim] = a[1-dim] / b[1-dim];
- result[dim] = result[1-dim];
- }
+ if (uniform) {
+ if (fabs(result[0]) < fabs(result[1])) {
+ result[1] = result[0];
+ } else {
+ result[0] = result[1];
}
- // Store the metric for this transformation as a virtual distance
- snapped_point.setSnapDistance(std::abs(result[dim] - transformation[dim]));
- snapped_point.setSecondSnapDistance(NR_HUGE);
- break;
- case SKEW:
- result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / b[1 - dim]; // skew factor
- result[1] = transformation[1]; // scale factor
- // Store the metric for this transformation as a virtual distance
- snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
- snapped_point.setSecondSnapDistance(NR_HUGE);
- break;
- case ROTATE:
- // a is vector to snapped point; b is vector to original point; now lets calculate angle between a and b
- result[0] = atan2(Geom::dot(Geom::rot90(b), a), Geom::dot(b, a));
- result[1] = result[1]; // how else should we store an angle in a point ;-)
- // Store the metric for this transformation as a virtual distance (we're storing an angle)
- snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
- snapped_point.setSecondSnapDistance(NR_HUGE);
- break;
- default:
- g_assert_not_reached();
+ }
+ // Compare the resulting scaling with the desired scaling
+ Geom::Point scale_metric = Geom::abs(result - transformation); // One or both of its components might be NR_HUGE
+ snapped_point.setSnapDistance(std::min(scale_metric[0], scale_metric[1]));
+ snapped_point.setSecondSnapDistance(std::max(scale_metric[0], scale_metric[1]));
+ break;
}
+ case STRETCH:
+ result = Geom::Point(NR_HUGE, NR_HUGE);
+ if (fabs(b[dim]) > 1e-6) { // if STRETCHING will occur for this point
+ result[dim] = a[dim] / b[dim];
+ result[1-dim] = uniform ? result[dim] : 1;
+ } else { // STRETCHING might occur for this point, but only when the stretching is uniform
+ if (uniform && fabs(b[1-dim]) > 1e-6) {
+ result[1-dim] = a[1-dim] / b[1-dim];
+ result[dim] = result[1-dim];
+ }
+ }
+ // Store the metric for this transformation as a virtual distance
+ snapped_point.setSnapDistance(std::abs(result[dim] - transformation[dim]));
+ snapped_point.setSecondSnapDistance(NR_HUGE);
+ break;
+ case SKEW:
+ result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / b[1 - dim]; // skew factor
+ result[1] = transformation[1]; // scale factor
+ // Store the metric for this transformation as a virtual distance
+ snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
+ snapped_point.setSecondSnapDistance(NR_HUGE);
+ break;
+ case ROTATE:
+ // a is vector to snapped point; b is vector to original point; now lets calculate angle between a and b
+ result[0] = atan2(Geom::dot(Geom::rot90(b), a), Geom::dot(b, a));
+ result[1] = result[1]; // how else should we store an angle in a point ;-)
+ // Store the metric for this transformation as a virtual distance (we're storing an angle)
+ snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
+ snapped_point.setSecondSnapDistance(NR_HUGE);
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ if (snapped_point.getSnapped()) {
+ // We snapped; keep track of the best snap
if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
best_transformation = result;
best_snapped_point = snapped_point;
}
+ } else {
+ // So we didn't snap for this point
+ if (!best_snapped_point.getSnapped()) {
+ // ... and none of the points before snapped either
+ // We might still need to apply a constraint though, if we tried a constrained snap. And
+ // in case of a free snap we might have use for the transformed point, so let's return that
+ // point, whether it's constrained or not
+ if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
+ // .. so we must keep track of the best non-snapped constrained point
+ best_transformation = result;
+ best_snapped_point = snapped_point;
+ }
+ }
}
j++;
@@ -931,14 +944,13 @@ Inkscape::SnappedPoint SnapManager::freeSnapTranslate(std::vector<Inkscape::Snap
Geom::Point const &pointer,
Geom::Point const &tr) const
{
+ Inkscape::SnappedPoint result = _snapTransformed(p, pointer, false, Geom::Point(0,0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
+
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
- _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ _displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
-
-
- return _snapTransformed(p, pointer, false, Geom::Point(0,0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
+ return result;
}
/**
@@ -956,12 +968,13 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapTranslate(std::vector<Inkscap
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::Point const &tr) const
{
+ Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, constraint, TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
+
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
- _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ _displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, true, constraint, TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
+ return result;
}
@@ -980,12 +993,13 @@ Inkscape::SnappedPoint SnapManager::freeSnapScale(std::vector<Inkscape::SnapCand
Geom::Scale const &s,
Geom::Point const &o) const
{
+ Inkscape::SnappedPoint result = _snapTransformed(p, pointer, false, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
+
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
- _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ _displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, false, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
+ return result;
}
@@ -1005,12 +1019,13 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapScale(std::vector<Inkscape::S
Geom::Point const &o) const
{
// When constrained scaling, only uniform scaling is supported.
+ Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
+
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
- _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ _displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, true, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
+ return result;
}
/**
@@ -1032,12 +1047,13 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(std::vector<Inkscape:
Geom::Dim2 d,
bool u) const
{
+ Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), STRETCH, Geom::Point(s, s), o, d, u);
+
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), STRETCH, Geom::Point(s, s), o, d, u);
- _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ _displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, true, Geom::Point(0,0), STRETCH, Geom::Point(s, s), o, d, u);
+ return result;
}
/**
@@ -1070,12 +1086,13 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(std::vector<Inkscape::Sn
g_assert(!(p.at(0).getSourceType() & Inkscape::SNAPSOURCE_BBOX_CATEGORY));
}
+ Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, constraint, SKEW, s, o, d, false);
+
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), SKEW, s, o, d, false);
- _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ _displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, true, constraint, SKEW, s, o, d, false);
+ return result;
}
/**
@@ -1099,12 +1116,13 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapRotate(std::vector<Inkscape::
// so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
// of bounding boxes is not allowed here.
+ Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), ROTATE, Geom::Point(angle, angle), o, Geom::X, false);
+
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), ROTATE, Geom::Point(angle, angle), o, Geom::X, false);
- _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ _displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, true, Geom::Point(0,0), ROTATE, Geom::Point(angle, angle), o, Geom::X, false);
+ return result;
}
diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp
index 8f774f793dbaa3b69a5d17a922f606cabe6f63d8..52f0a7839b0468c10035ed913711822124733bdd 100644 (file)
--- a/src/snapped-point.cpp
+++ b/src/snapped-point.cpp
@@ -127,7 +127,7 @@ bool getClosestSP(std::list<Inkscape::SnappedPoint> const &list, Inkscape::Snapp
bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &other_one, bool weighted) const
{
- if (!other_one.getSnapped()) {
+ if (getSnapped() && !other_one.getSnapped()) {
return false;
}