Code

Polishing some Bevels and Ridges
authorivanlouette57 <ivanlouette57@users.sourceforge.net>
Thu, 26 Mar 2009 22:27:30 +0000 (22:27 +0000)
committerivanlouette57 <ivanlouette57@users.sourceforge.net>
Thu, 26 Mar 2009 22:27:30 +0000 (22:27 +0000)
share/filters/filters.svg

index 60876e6722c19f210c852670fb798dcf380c0ccd..68f4833e0f1ac08631f9b83c381fbf264145bc52 100644 (file)
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-<filter id="Darkglass0" inkscape:label="Dark glass" inkscape:menu="Bevels" inkscape:menu-tooltip="Illuminated glass effect with light coming from beneath" x="-0.25" y="-0.25" width="1.5" height="1.5">
-<feBlend id="feBlend2934" blend="normal" mode="screen" result="result1" />
-<feGaussianBlur id="feGaussianBlur2936" stdDeviation="8" result="result6" />
-<feComposite id="feComposite2940" operator="over" in="result6" in2="result6" result="result7" />
-<feComposite id="feComposite2944" operator="atop" in2="result1" in="result7" />
-<feComposite id="feComposite2946" operator="xor" in="result7" result="result4" />
-<feGaussianBlur id="feGaussianBlur2950" stdDeviation="1" result="result3" in="result4" />
-<feSpecularLighting id="feSpecularLighting2952" surfaceScale="3" specularConstant="1.5" specularExponent="55" result="result5">
-<fePointLight id="fePointLight2954" x="-5000" y="-8000" z="20000" />
+<feComposite id="feComposite2995" in2="result3" operator="in" />
+<feComposite id="feComposite2997" in="result4" k3="1" k2="1" operator="arithmetic" in2="SourceGraphic" />
+<feComposite id="feComposite2999" in="result5" operator="atop" />
+<feBlend id="feBlend3001" mode="multiply" blend="normal" />
+</filter>
+<filter id="Darkglas0" inkscape:label="Dark glass" inkscape:menu="Bevels" inkscape:menu-tooltip="Illuminated glass effect with light coming from beneath" x="-0.25" y="-0.25" width="1.5" height="1.5">
+<feBlend id="feBlend2928" blend="normal" mode="screen" result="result1" />
+<feGaussianBlur id="feGaussianBlur2930" stdDeviation="5" result="result6" />
+<feComposite id="feComposite2932" operator="over" in="result6" in2="result6" result="result7" />
+<feComposite id="feComposite2934" operator="atop" in2="result1" in="result7" />
+<feComposite id="feComposite2936" operator="xor" in="result7" result="result4" />
+<feGaussianBlur id="feGaussianBlur2938" stdDeviation="1.5" result="result3" in="result4" />
+<feSpecularLighting id="feSpecularLighting2940" surfaceScale="2" specularConstant="1.5" specularExponent="55" result="result5">
+<fePointLight id="fePointLight2942" x="-5000" y="-8000" z="20000" />
 </feSpecularLighting>
-<feComposite id="feComposite2956" operator="in" in2="result3" />
-<feComposite id="feComposite2958" in2="SourceGraphic" operator="arithmetic" k2="1" k3="1" in="result4" />
-<feComposite id="feComposite2960" operator="atop" in="result5" />
-<feBlend id="feBlend2962" blend="normal" mode="multiply" />
+<feComposite id="feComposite2944" operator="in" in2="result3" />
+<feComposite id="feComposite2946" in2="SourceGraphic" operator="arithmetic" k2="1" k3="1" in="result4" />
+<feComposite id="feComposite2948" operator="atop" in="result5" />
+<feBlend id="feBlend2950" blend="normal" mode="multiply" />
 </filter>
 <filter id="filter3122" inkscape:label="HSL bumps, alpha" inkscape:menu="Bumps" inkscape:menu-tooltip="Same than HSL bumps but with an alpha added for combination with transparency depending filters" height="1" width="1" y="0" x="0">
 <feGaussianBlur id="feGaussianBlur3124" stdDeviation="0.80000000000000004" in="SourceGraphic" result="result0" />