Code

Enable knotholder handles for LPEAngleBisector now that they can be used simultaneous...
authorcilix42 <cilix42@users.sourceforge.net>
Mon, 14 Jul 2008 11:18:18 +0000 (11:18 +0000)
committercilix42 <cilix42@users.sourceforge.net>
Mon, 14 Jul 2008 11:18:18 +0000 (11:18 +0000)
src/live_effects/lpe-angle_bisector.cpp

index a69b6913dd562674f813178d400e09819b25a039..c7c7b526216039e5f577ada9be13fde1277d6923 100644 (file)
@@ -60,9 +60,8 @@ LPEAngleBisector::LPEAngleBisector(LivePathEffectObject *lpeobject) :
     registerParameter( dynamic_cast<Parameter *>(&length_left) );
     registerParameter( dynamic_cast<Parameter *>(&length_right) );
 
-    /* we disable the handles until we support both knotholders and nodepaths */
-    //registerKnotHolderHandle(new AB::KnotHolderEntityLeftEnd(), _("Adjust the \"right\" end of the bisector"));
-    //registerKnotHolderHandle(new AB::KnotHolderEntityRightEnd(), _("Adjust the point of attachment of the bisector"));
+    registerKnotHolderHandle(new AB::KnotHolderEntityLeftEnd(), _("Adjust the \"right\" end of the bisector"));
+    registerKnotHolderHandle(new AB::KnotHolderEntityRightEnd(), _("Adjust the point of attachment of the bisector"));
 }
 
 LPEAngleBisector::~LPEAngleBisector()