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raw | patch | inline | side by side (parent: 29cedda)
author | mjwybrow <mjwybrow@users.sourceforge.net> | |
Fri, 12 Jun 2009 08:01:34 +0000 (08:01 +0000) | ||
committer | mjwybrow <mjwybrow@users.sourceforge.net> | |
Fri, 12 Jun 2009 08:01:34 +0000 (08:01 +0000) |
obstacle's bounding boxes, rather than expanding them. This is a result of
a previous change that fixed libavoid's winding order to match Inkscape's.
a previous change that fixed libavoid's winding order to match Inkscape's.
src/conn-avoid-ref.cpp | patch | blob | history |
diff --git a/src/conn-avoid-ref.cpp b/src/conn-avoid-ref.cpp
index 4eb85086e9382dcccbcc2d5902e03036fe146a53..43c9c0b66cb652c5fa906f50d7d1f5e1c5ca20b2 100644 (file)
--- a/src/conn-avoid-ref.cpp
+++ b/src/conn-avoid-ref.cpp
// Add a little buffer around the edge of each object.
Geom::Rect rExpandedHull = *rHull;
- rExpandedHull.expandBy(-spacing);
+ rExpandedHull.expandBy(spacing);
poly = Avoid::newPoly(4);
for (unsigned n = 0; n < 4; ++n) {