Code

Adjusting Rough paper and Rough and glossy
authorivanlouette57 <ivanlouette57@users.sourceforge.net>
Wed, 27 May 2009 22:00:50 +0000 (22:00 +0000)
committerivanlouette57 <ivanlouette57@users.sourceforge.net>
Wed, 27 May 2009 22:00:50 +0000 (22:00 +0000)
share/filters/filters.svg

index 5654aa1bf4568858e40d8acd6b961f4764773118..a6f1f611957fe0d8036d4e0b074f6bca9326c4cb 100644 (file)
 </filter>
 <filter y="-0.15000001" height="1.3" x="-0.15000001" width="1.3" inkscape:menu-tooltip="Aquarelle paper effect which can be used for pictures as for objects" inkscape:menu="Textures" inkscape:label="Rough paper" id="RoughPap0">
 <feTurbulence type="fractalNoise" baseFrequency="0.035000000000000003" numOctaves="5" seed="0" result="result4" id="feTurbulence3019" />
-<feDisplacementMap in="SourceGraphic" in2="result4" yChannelSelector="G" xChannelSelector="R" scale="15" result="result3" id="feDisplacementMap3021" />
+<feDisplacementMap in="SourceGraphic" in2="result4" yChannelSelector="G" xChannelSelector="R" scale="3" result="result3" id="feDisplacementMap3021" />
 <feGaussianBlur result="result6" id="feGaussianBlur3029" stdDeviation="0.69999999999999996" />
 <feDiffuseLighting lighting-color="rgb(255,255,255)" diffuseConstant="1" surfaceScale="2" result="result1" in="result4" id="feDiffuseLighting3023">
 <feDistantLight azimuth="235" elevation="35" id="feDistantLight3025" />
 <feComposite in2="result1" result="result5" operator="arithmetic" k2="0" k3="0" k1="1.7" id="feComposite3031" />
 <feBlend in="result5" in2="result6" blend="normal" mode="normal" id="feBlend3033" />
 </filter>
-<filter id="filter3527" inkscape:label="Rough and glossy" inkscape:menu="Textures" inkscape:menu-tooltip="Crumpled glossy paper effect which can be used for pictures as for objects">
-<feTurbulence id="feTurbulence3529" type="fractalNoise" numOctaves="7" baseFrequency="0.014999999999999999" seed="55" result="result0" />
-<feDiffuseLighting id="feDiffuseLighting3533" surfaceScale="7" diffuseConstant="1" kernelUnitLength="1" result="result1" in="result0">
-<feDistantLight id="feDistantLight3535" azimuth="235" elevation="60" />
+<filter id="RoughGloss0" inkscape:label="Rough and glossy" inkscape:menu="Textures" inkscape:menu-tooltip="Crumpled glossy paper effect which can be used for pictures as for objects">
+<feTurbulence id="feTurbulence3010" type="fractalNoise" numOctaves="7" baseFrequency="0.02" seed="55" result="result0" />
+<feDiffuseLighting id="feDiffuseLighting3012" surfaceScale="4" diffuseConstant="1" kernelUnitLength="1" result="result1" in="result0">
+<feDistantLight id="feDistantLight3014" azimuth="235" elevation="60" />
 </feDiffuseLighting>
-<feSpecularLighting id="feSpecularLighting3537" in="result0" surfaceScale="7" specularConstant="1" specularExponent="20" kernelUnitLength="1" result="result3">
-<feDistantLight id="feDistantLight3539" azimuth="235" elevation="60" />
+<feSpecularLighting id="feSpecularLighting3016" in="result0" surfaceScale="3" specularConstant="0.69999999999999996" specularExponent="25" kernelUnitLength="1" result="result3">
+<feDistantLight id="feDistantLight3018" azimuth="235" elevation="55" />
 </feSpecularLighting>
-<feComposite id="feComposite3541" in="result1" in2="SourceGraphic" operator="arithmetic" k1="1" k2="0" k3="0" result="result2" />
-<feComposite id="feComposite3543" in="result2" in2="result3" operator="arithmetic" k1="0" k2="1" k3="1" k4="0" result="result4" />
-<feComposite id="feComposite3545" in2="SourceAlpha" operator="in" in="result4" result="fbSourceGraphic" />
-<feDisplacementMap id="feDisplacementMap3551" numOctaves="2" scale="15" yChannelSelector="G" xChannelSelector="R" in2="result0" />
+<feComposite id="feComposite3020" in="result1" in2="SourceGraphic" operator="arithmetic" k1="1" k2="0" k3="0" result="result2" />
+<feComposite id="feComposite3022" in="result2" in2="result3" operator="arithmetic" k1="0" k2="1" k3="1" k4="0" result="result4" />
+<feComposite id="feComposite3024" in2="SourceAlpha" operator="in" in="result4" result="fbSourceGraphic" />
+<feDisplacementMap id="feDisplacementMap3026" numOctaves="2" scale="7" yChannelSelector="G" xChannelSelector="R" in2="result0" />
 </filter>
 <filter id="Inandout0" inkscape:label="In and Out" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Inner colorized shadow, outer black shadow">
 <feGaussianBlur id="feGaussianBlur2880" result="result0" in="SourceAlpha" stdDeviation="4" />