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raw | patch | inline | side by side (parent: 56ff98e)
author | cilix42 <cilix42@users.sourceforge.net> | |
Wed, 11 Jul 2007 08:01:56 +0000 (08:01 +0000) | ||
committer | cilix42 <cilix42@users.sourceforge.net> | |
Wed, 11 Jul 2007 08:01:56 +0000 (08:01 +0000) |
src/Makefile_insert | patch | blob | history | |
src/axis-manip.cpp | [new file with mode: 0644] | patch | blob |
src/axis-manip.h | [new file with mode: 0644] | patch | blob |
src/line-geometry.h | patch | blob | history | |
src/perspective-line.h | patch | blob | history | |
src/vanishing-point.cpp | patch | blob | history | |
src/vanishing-point.h | patch | blob | history |
diff --git a/src/Makefile_insert b/src/Makefile_insert
index f1ba21920d4b60e649f96ea99dd0483440471e13..d2ce0c1939cb0cfa5f21063f57d477971b40a98e 100644 (file)
--- a/src/Makefile_insert
+++ b/src/Makefile_insert
approx-equal.h remove-last.h \
arc-context.cpp arc-context.h \
attributes.cpp attributes.h \
+ axis-manip.cpp axis-manip.h \
bad-uri-exception.h \
box3d.cpp box3d.h \
box3d-context.cpp box3d-context.h \
diff --git a/src/axis-manip.cpp b/src/axis-manip.cpp
--- /dev/null
+++ b/src/axis-manip.cpp
@@ -0,0 +1,33 @@
+#define __AXIS_MANIP_C__
+
+/*
+ * Generic auxiliary routines for 3D axes
+ *
+ * Authors:
+ * Maximilian Albert <Anhalter42@gmx.de>
+ *
+ * Copyright (C) 2007 authors
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "axis-manip.h"
+
+namespace Box3D {
+
+Axis axes[3] = { X, Y, Z };
+Axis planes[3] = { XY, XZ, YZ };
+FrontOrRear face_positions [2] = { FRONT, REAR };
+
+} // namespace Box3D
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
diff --git a/src/axis-manip.h b/src/axis-manip.h
--- /dev/null
+++ b/src/axis-manip.h
@@ -0,0 +1,129 @@
+/*
+ * Generic auxiliary routines for 3D axes
+ *
+ * Authors:
+ * Maximilian Albert <Anhalter42@gmx.de>
+ *
+ * Copyright (C) 2007 authors
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#ifndef SEEN_AXIS_MANIP_H
+#define SEEN_AXIS_MANIP_H
+
+#include <gtk/gtk.h>
+#include "libnr/nr-point.h"
+
+namespace Box3D {
+
+// The X-/Y-/Z-axis corresponds to the first/second/third digit
+// in binary representation, respectively.
+enum Axis {
+ X = 1,
+ Y = 2,
+ Z = 4,
+ XY = 3,
+ XZ = 5,
+ YZ = 6,
+ XYZ = 7,
+ NONE = 0
+};
+
+// We use the fourth bit in binary representation
+// to indicate whether a face is front or rear.
+enum FrontOrRear { // find a better name
+ FRONT = 0,
+ REAR = 8
+};
+
+extern Axis axes[3];
+extern Axis planes[3];
+extern FrontOrRear face_positions [2];
+
+// Given a bit sequence that unambiguously specifies the face of a 3D box,
+// return a number between 0 and 5 corresponding to that particular face
+// (which is normally used to index an array). Return -1 if the bit sequence
+// does not specify a face. A face can either be given by its plane (e.g, XY)
+// or by the axis that is orthogonal to it (e.g., Z).
+inline gint face_to_int (guint face_id) {
+ switch (face_id) {
+ case 1: return 0;
+ case 2: return 2;
+ case 4: return 4;
+ case 3: return 4;
+ case 5: return 2;
+ case 6: return 0;
+
+ case 9: return 1;
+ case 10: return 3;
+ case 12: return 5;
+ case 11: return 5;
+ case 13: return 3;
+ case 14: return 1;
+
+ default: return -1;
+ }
+}
+
+inline bool is_single_axis_direction (Box3D::Axis dir) {
+ // tests whether dir is nonzero and a power of 2
+ return (!(dir & (dir - 1)) && dir);
+}
+
+/**
+ * Given two axis directions out of {X, Y, Z} or the corresponding plane, return the remaining one
+ * We don't check if 'plane' really specifies a plane (i.e., if it consists of precisely two directions).
+ */
+inline Box3D::Axis third_axis_direction (Box3D::Axis dir1, Box3D::Axis dir2) {
+ return (Box3D::Axis) ((dir1 + dir2) ^ 0x7);
+}
+inline Box3D::Axis third_axis_direction (Box3D::Axis plane) {
+ return (Box3D::Axis) (plane ^ 0x7);
+}
+
+/* returns the first/second axis direction occuring in the (possibly compound) expression 'dirs' */
+inline Box3D::Axis extract_first_axis_direction (Box3D::Axis dirs) {
+ if (dirs & Box3D::X) return Box3D::X;
+ if (dirs & Box3D::Y) return Box3D::Y;
+ if (dirs & Box3D::Z) return Box3D::Z;
+ return Box3D::NONE;
+}
+inline Box3D::Axis extract_second_axis_direction (Box3D::Axis dirs) {
+ return extract_first_axis_direction ((Box3D::Axis) (dirs ^ extract_first_axis_direction(dirs)));
+}
+
+inline Box3D::Axis orth_plane (Box3D::Axis axis) {
+ return (Box3D::Axis) (Box3D::XYZ ^ axis);
+}
+
+/* returns an axis direction perpendicular to the ones occuring in the (possibly compound) expression 'dirs' */
+inline Box3D::Axis get_perpendicular_axis_direction (Box3D::Axis dirs) {
+ if (!(dirs & Box3D::X)) return Box3D::X;
+ if (!(dirs & Box3D::Y)) return Box3D::Y;
+ if (!(dirs & Box3D::Z)) return Box3D::Z;
+ return Box3D::NONE;
+}
+
+inline gchar * string_from_axes (Box3D::Axis axes) {
+ GString *pstring = g_string_new("");
+ if (axes & Box3D::X) g_string_append_printf (pstring, "X");
+ if (axes & Box3D::Y) g_string_append_printf (pstring, "Y");
+ if (axes & Box3D::Z) g_string_append_printf (pstring, "Z");
+ return pstring->str;
+}
+
+} // namespace Box3D
+
+#endif /* !SEEN_AXIS_MANIP_H */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
diff --git a/src/line-geometry.h b/src/line-geometry.h
index 53f39db39f8dbd534c16a17725f70a4f655f8546..b1eae366c6415ba04ca6425ce13e94d6a89ed42c 100644 (file)
--- a/src/line-geometry.h
+++ b/src/line-geometry.h
void create_canvas_line(NR::Point const &p1, NR::Point const &p2, guint32 rgba = 0xff00007f);
-/** A function to print out the Line. It just prints out the coordinates of start end end point
- on the given output stream */
+/** A function to print out the Line. It just prints out the coordinates of start point and
+ direction on the given output stream */
inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line) {
out_file << "Start: " << in_line.pt << " Direction: " << in_line.v_dir;
return out_file;
diff --git a/src/perspective-line.h b/src/perspective-line.h
index 45a9b0be642eacaa7d92b0e6eb2bb2bbd4f0b297..a02737692d07cc63bfbce6da024f2288af55e436 100644 (file)
--- a/src/perspective-line.h
+++ b/src/perspective-line.h
#define SEEN_PERSPECTIVE_LINE_H
#include "vanishing-point.h"
+#include "line-geometry.h"
#include "box3d-context.h"
#include <glib.h>
index c4540fa739f4188cc2597cd10a9c53ea7314d229..7d5b24a86b0bf1bcf9a6b9d37bd6e4df4a378463 100644 (file)
--- a/src/vanishing-point.cpp
+++ b/src/vanishing-point.cpp
*/
#include "vanishing-point.h"
-#include <iostream>
namespace Box3D {
-Axis axes[3] = { X, Y, Z };
-Axis planes[3] = { XY, XZ, YZ };
-FrontOrRear face_positions [2] = { FRONT, REAR };
-
// FIXME: We should always require to have both the point (for finite VPs)
// and the direction (for infinite VPs) set. Otherwise toggling
// shows very unexpected behaviour.
diff --git a/src/vanishing-point.h b/src/vanishing-point.h
index b7f3d12a1f8ec322d35f8e5481bdb36c11f0a54d..e6c106481f0063d625c8129a59245c5792a0dcee 100644 (file)
--- a/src/vanishing-point.h
+++ b/src/vanishing-point.h
#define SEEN_VANISHING_POINT_H
#include "libnr/nr-point.h"
-#include "line-geometry.h"
+#include "axis-manip.h"
+
+#include "line-geometry.h" // TODO: Remove this include as soon as we don't need create_canvas_(point|line) any more.
namespace Box3D {
VP_INFINITE // perspective lines are parallel
};
-// The X-/Y-/Z-axis corresponds to the first/second/third digit
-// in binary representation, respectively.
-enum Axis {
- X = 1,
- Y = 2,
- Z = 4,
- XY = 3,
- XZ = 5,
- YZ = 6,
- XYZ = 7,
- NONE = 0
-};
-
-// We use the fourth bit in binary representation
-// to indicate whether a face is front or rear.
-enum FrontOrRear { // find a better name
- FRONT = 0,
- REAR = 8
-};
-
-extern Axis axes[3];
-extern Axis planes[3];
-extern FrontOrRear face_positions [2];
-
-// Given a bit sequence that unambiguously specifies the face of a 3D box,
-// return a number between 0 and 5 corresponding to that particular face
-// (which is normally used to index an array). Return -1 if the bit sequence
-// does not specify a face. A face can either be given by its plane (e.g, XY)
-// or by the axis that is orthogonal to it (e.g., Z).
-inline gint face_to_int (guint face_id) {
- switch (face_id) {
- case 1: return 0;
- case 2: return 2;
- case 4: return 4;
- case 3: return 4;
- case 5: return 2;
- case 6: return 0;
-
- case 9: return 1;
- case 10: return 3;
- case 12: return 5;
- case 11: return 5;
- case 13: return 3;
- case 14: return 1;
-
- default: return -1;
- }
-}
-
-inline bool is_single_axis_direction (Box3D::Axis dir) {
- // tests whether dir is nonzero and a power of 2
- return (!(dir & (dir - 1)) && dir);
-}
-
-/**
- * Given two axis directions out of {X, Y, Z} or the corresponding plane, return the remaining one
- * We don't check if 'plane' really specifies a plane (i.e., if it consists of precisely two directions).
- */
-inline Box3D::Axis third_axis_direction (Box3D::Axis dir1, Box3D::Axis dir2) {
- return (Box3D::Axis) ((dir1 + dir2) ^ 0x7);
-}
-inline Box3D::Axis third_axis_direction (Box3D::Axis plane) {
- return (Box3D::Axis) (plane ^ 0x7);
-}
-
-/* returns the first/second axis direction occuring in the (possibly compound) expression 'dirs' */
-inline Box3D::Axis extract_first_axis_direction (Box3D::Axis dirs) {
- if (dirs & Box3D::X) return Box3D::X;
- if (dirs & Box3D::Y) return Box3D::Y;
- if (dirs & Box3D::Z) return Box3D::Z;
- return Box3D::NONE;
-}
-inline Box3D::Axis extract_second_axis_direction (Box3D::Axis dirs) {
- return extract_first_axis_direction ((Box3D::Axis) (dirs ^ extract_first_axis_direction(dirs)));
-}
-
-inline Box3D::Axis orth_plane (Box3D::Axis axis) {
- return (Box3D::Axis) (Box3D::XYZ ^ axis);
-}
-
-/* returns an axis direction perpendicular to the ones occuring in the (possibly compound) expression 'dirs' */
-inline Box3D::Axis get_perpendicular_axis_direction (Box3D::Axis dirs) {
- if (!(dirs & Box3D::X)) return Box3D::X;
- if (!(dirs & Box3D::Y)) return Box3D::Y;
- if (!(dirs & Box3D::Z)) return Box3D::Z;
- return Box3D::NONE;
-}
-
-inline gchar * string_from_axes (Box3D::Axis axes) {
- GString *pstring = g_string_new("");
- if (axes & Box3D::X) g_string_append_printf (pstring, "X");
- if (axes & Box3D::Y) g_string_append_printf (pstring, "Y");
- if (axes & Box3D::Z) g_string_append_printf (pstring, "Z");
- return pstring->str;
-}
-
// FIXME: Store the Axis of the VP inside the class
class VanishingPoint : public NR::Point {
public: