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raw | patch | inline | side by side (parent: 8df35b4)
raw | patch | inline | side by side (parent: 8df35b4)
author | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sun, 9 Aug 2009 09:02:00 +0000 (09:02 +0000) | ||
committer | dvlierop2 <dvlierop2@users.sourceforge.net> | |
Sun, 9 Aug 2009 09:02:00 +0000 (09:02 +0000) |
src/select-context.cpp | patch | blob | history | |
src/seltrans.cpp | patch | blob | history | |
src/seltrans.h | patch | blob | history |
diff --git a/src/select-context.cpp b/src/select-context.cpp
index a5f5202ae5771ff0dddad8125168efff921a2121..606934ca6f3d9f451fb9854e19a1db9b94ef177e 100644 (file)
--- a/src/select-context.cpp
+++ b/src/select-context.cpp
if (item_at_point && !selection->includes(item_at_point))
selection->set(item_at_point);
} // otherwise, do not change selection so that dragging selected-within-group items, as well as alt-dragging, is possible
- seltrans->grab(p, -1, -1, FALSE);
+ seltrans->grab(p, -1, -1, FALSE, TRUE);
sc->moved = TRUE;
}
if (!seltrans->isEmpty())
diff --git a/src/seltrans.cpp b/src/seltrans.cpp
index c3c84114994288e97eda05842674d7866fd945d1..8f060725bb155a080e0c21a4bd38bed8bc93c812 100644 (file)
--- a/src/seltrans.cpp
+++ b/src/seltrans.cpp
_updateHandles();
}
-void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool show_handles)
+void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool show_handles, bool translating)
{
+ // While dragging a handle, we will either scale, skew, or rotate and the "translating" parameter will be false
+ // When dragging the selected item itself however, we will translate the selection and that parameter will be true
Inkscape::Selection *selection = sp_desktop_selection(_desktop);
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
@@ -273,10 +275,11 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s
// The selector tool should snap the bbox, special snappoints, and path nodes
// (The special points are the handles, center, rotation axis, font baseline, ends of spiral, etc.)
- // First, determine the bounding box for snapping ...
+ // First, determine the bounding box
_bbox = selection->bounds(_snap_bbox_type);
_approximate_bbox = selection->bounds(SPItem::APPROXIMATE_BBOX); // Used for correctly scaling the strokewidth
_geometric_bbox = selection->bounds(SPItem::GEOMETRIC_BBOX);
+
_point = p;
if (_geometric_bbox) {
_point_geom = _geometric_bbox->min() + _geometric_bbox->dimensions() * Geom::Scale(x, y);
@@ -286,31 +289,31 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s
// Next, get all points to consider for snapping
SnapManager const &m = _desktop->namedview->snap_manager;
- Inkscape::SnapPreferences local_snapprefs = m.snapprefs;
- local_snapprefs.setSnapToItemNode(true); // We should get at least the cusp nodes here. This might
- // have been turned off because (for example) the user only want paths as a snap target, not nodes
- // but as a snap source we still need some nodes though!
+ Inkscape::SnapPreferences local_snapprefs = m.snapprefs;
+ local_snapprefs.setSnapToItemNode(true); // We should get at least the cusp nodes here. This might
+ // have been turned off because (for example) the user only want paths as a snap target, not nodes
+ // but as a snap source we still need some nodes though!
_snap_points.clear();
- _snap_points = selection->getSnapPoints(&local_snapprefs);
- std::vector<std::pair<Geom::Point, int> > snap_points_hull = selection->getSnapPointsConvexHull(&local_snapprefs);
- if (_snap_points.size() > 100) {
- /* Snapping a huge number of nodes will take way too long, so limit the number of snappable nodes
- An average user would rarely ever try to snap such a large number of nodes anyway, because
- (s)he could hardly discern which node would be snapping */
- if (prefs->getBool("/options/snapclosestonly/value", false)) {
- _keepClosestPointOnly(_snap_points, p);
- } else {
- _snap_points = snap_points_hull;
- }
- // Unfortunately, by now we will have lost the font-baseline snappoints :-(
- }
+ _snap_points = selection->getSnapPoints(&local_snapprefs);
+ std::vector<std::pair<Geom::Point, int> > snap_points_hull = selection->getSnapPointsConvexHull(&local_snapprefs);
+ if (_snap_points.size() > 200) {
+ /* Snapping a huge number of nodes will take way too long, so limit the number of snappable nodes
+ An average user would rarely ever try to snap such a large number of nodes anyway, because
+ (s)he could hardly discern which node would be snapping */
+ if (prefs->getBool("/options/snapclosestonly/value", false)) {
+ _keepClosestPointOnly(_snap_points, p);
+ } else {
+ _snap_points = snap_points_hull;
+ }
+ // Unfortunately, by now we will have lost the font-baseline snappoints :-(
+ }
// Find bbox hulling all special points, which excludes stroke width. Here we need to include the
// path nodes, for example because a rectangle which has been converted to a path doesn't have
// any other special points
Geom::Rect snap_points_bbox;
if ( snap_points_hull.empty() == false ) {
- std::vector<std::pair<Geom::Point, int> >::iterator i = snap_points_hull.begin();
+ std::vector<std::pair<Geom::Point, int> >::iterator i = snap_points_hull.begin();
snap_points_bbox = Geom::Rect((*i).first, (*i).first);
i++;
while (i != snap_points_hull.end()) {
@@ -320,11 +323,29 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s
}
_bbox_points.clear();
+ _bbox_points_for_translating.clear();
+ // Collect the bounding box's corners and midpoints for each selected item
+ if (m.snapprefs.getSnapModeBBox()) {
+ bool mp = m.snapprefs.getSnapBBoxMidpoints();
+ bool emp = m.snapprefs.getSnapBBoxEdgeMidpoints();
+ // Preferably we'd use the bbox of each selected item, instead of the bbox of the selection as a whole; for translations
+ // this is easy to do, but when snapping the visual bbox while scaling we will have to compensate for the scaling of the
+ // stroke width. (see get_scale_transform_with_stroke()). This however is currently only implemented for a single bbox.
+ // That's why we have both _bbox_points_for_translating and _bbox_points.
+ getBBoxPoints(selection->bounds(_snap_bbox_type), &_bbox_points, false, true, emp, mp);
+ if ((_items.size() > 0) && (_items.size() < 50)) { // more than 50 items will produce at least 200 bbox points, which might
+ // make Inkscape crawl (see the comment a few lines above). In that case we will use the bbox of the selection
+ // as a whole
+ for (unsigned i = 0; i < _items.size(); i++) {
+ getBBoxPoints(sp_item_bbox_desktop(_items[i], _snap_bbox_type), &_bbox_points_for_translating, false, true, emp, mp);
+ }
+ } else {
+ _bbox_points_for_translating = _bbox_points; // use the bbox points of the selection as a whole
+ }
+ }
+
if (_bbox) {
- if (m.snapprefs.getSnapModeBBox()) {
- getBBoxPoints(_bbox, &_bbox_points, false, true, m.snapprefs.getSnapBBoxEdgeMidpoints(), m.snapprefs.getSnapBBoxMidpoints());
- }
- // There are two separate "opposites" (i.e. opposite w.r.t. the handle being dragged):
+ // There are two separate "opposites" (i.e. opposite w.r.t. the handle being dragged):
// - one for snapping the boundingbox, which can be either visual or geometric
// - one for snapping the special points
// The "opposite" in case of a geometric boundingbox always coincides with the "opposite" for the special points
@@ -339,41 +360,65 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s
// (i.e. when weight == 1), then we will not even try to snap to other points and discard those other
// points immediately.
- if (prefs->getBool("/options/snapclosestonly/value", false)) {
- if (m.snapprefs.getSnapModeNode()) {
- _keepClosestPointOnly(_snap_points, p);
- } else {
- _snap_points.clear(); // don't keep any point
- }
-
- if (m.snapprefs.getSnapModeBBox()) {
- _keepClosestPointOnly(_bbox_points, p);
- } else {
- _bbox_points.clear(); // don't keep any point
- }
-
- g_assert(_bbox_points.size() < 2 && _snap_points.size() < 2);
- if (_snap_points.size() == 1 && _bbox_points.size() == 1) { //both vectors can only have either one or zero elements
- // So we have exactly one bbox corner and one node left; now find out which is closest and delete the other one
- if (Geom::L2((_snap_points.at(0)).first - p) < Geom::L2((_bbox_points.at(0)).first - p)) {
- _bbox_points.clear();
- } else {
- _snap_points.clear();
- }
- }
-
- // Optionally, show the snap source
- if (!(_state == STATE_ROTATE && x != 0.5 && y != 0.5)) { // but not when we're draging a rotation handle, because that won't snap
- // Now either _bbox_points or _snap_points has a single element, the other one has zero..... or both have zero elements
- g_assert((_bbox_points.size() + _snap_points.size()) < 2);
- if (m.snapprefs.getSnapEnabledGlobally()) {
- if (_bbox_points.size() == 1) {
- _desktop->snapindicator->set_new_snapsource(_bbox_points.at(0));
- } else if (_snap_points.size() == 1){
- _desktop->snapindicator->set_new_snapsource(_snap_points.at(0));
- }
- }
- }
+ if (prefs->getBool("/options/snapclosestonly/value", false)) {
+ if (m.snapprefs.getSnapModeNode()) {
+ _keepClosestPointOnly(_snap_points, p);
+ } else {
+ _snap_points.clear(); // don't keep any point
+ }
+
+ if (m.snapprefs.getSnapModeBBox()) {
+ _keepClosestPointOnly(_bbox_points, p);
+ _keepClosestPointOnly(_bbox_points_for_translating, p);
+ } else {
+ _bbox_points.clear(); // don't keep any point
+ _bbox_points_for_translating.clear();
+ }
+
+ // Each of the three vectors of snappoints now contains either one snappoint or none at all.
+ if (_snap_points.size() > 1 || _bbox_points.size() > 1 || _bbox_points_for_translating.size() > 1) {
+ g_warning("Incorrect assumption encountered while finding the snap source; nothing serious, but please report to Diederik");
+ }
+
+ // Now let's reduce this to a single closest snappoint
+ Geom::Coord dsp = _snap_points.size() == 1 ? Geom::L2((_snap_points.at(0)).first - p) : NR_HUGE;
+ Geom::Coord dbbp = _bbox_points.size() == 1 ? Geom::L2((_bbox_points.at(0)).first - p) : NR_HUGE;
+ Geom::Coord dbbpft = _bbox_points_for_translating.size() == 1 ? Geom::L2((_bbox_points_for_translating.at(0)).first - p) : NR_HUGE;
+
+ if (translating) {
+ _bbox_points.clear();
+ if (dsp > dbbpft) {
+ _snap_points.clear();
+ } else {
+ _bbox_points_for_translating.clear();
+ }
+ } else {
+ _bbox_points_for_translating.clear();
+ if (dsp > dbbp) {
+ _snap_points.clear();
+ } else {
+ _bbox_points.clear();
+ }
+ }
+
+ if ((_snap_points.size() + _bbox_points.size() + _bbox_points_for_translating.size()) > 1) {
+ g_warning("Checking number of snap sources failed; nothing serious, but please report to Diederik");
+ }
+
+ // Optionally, show the snap source
+ if (!(_state == STATE_ROTATE && x != 0.5 && y != 0.5)) { // but not when we're dragging a rotation handle, because that won't snap
+ // Now either _bbox_points or _snap_points has a single element, the other one has zero..... or both have zero elements
+ g_assert((_snap_points.size() + _bbox_points.size() + _bbox_points_for_translating.size()) == 1);
+ if (m.snapprefs.getSnapEnabledGlobally()) {
+ if (_bbox_points.size() == 1) {
+ _desktop->snapindicator->set_new_snapsource(_bbox_points.at(0));
+ } else if (_bbox_points_for_translating.size() == 1) {
+ _desktop->snapindicator->set_new_snapsource(_bbox_points_for_translating.at(0));
+ } else if (_snap_points.size() == 1){
+ _desktop->snapindicator->set_new_snapsource(_snap_points.at(0));
+ }
+ }
+ }
}
if ((x != -1) && (y != -1)) {
@@ -793,7 +838,7 @@ void Inkscape::SelTrans::handleGrab(SPKnot *knot, guint /*state*/, SPSelTransHan
break;
}
- grab(sp_knot_position(knot), handle.x, handle.y, FALSE);
+ grab(sp_knot_position(knot), handle.x, handle.y, FALSE, FALSE);
}
** FIXME: this will snap to more than just the grid, nowadays.
*/
- m.setup(_desktop, true, _items_const);
- m.freeSnapReturnByRef(SnapPreferences::SNAPPOINT_NODE, dxy, Inkscape::SNAPSOURCE_UNDEFINED);
+ m.setup(_desktop, true, _items_const);
+ m.freeSnapReturnByRef(SnapPreferences::SNAPPOINT_NODE, dxy, Inkscape::SNAPSOURCE_UNDEFINED);
} else if (shift) {
- if (control) { // shift & control: constrained movement without snapping
- if (fabs(dxy[Geom::X]) > fabs(dxy[Geom::Y])) {
- dxy[Geom::Y] = 0;
- } else {
- dxy[Geom::X] = 0;
- }
- }
+ if (control) { // shift & control: constrained movement without snapping
+ if (fabs(dxy[Geom::X]) > fabs(dxy[Geom::Y])) {
+ dxy[Geom::Y] = 0;
+ } else {
+ dxy[Geom::X] = 0;
+ }
+ }
} else { //!shift: with snapping
/* We're snapping to things, possibly with a constraint to horizontal or
** pick the smallest.
*/
- m.setup(_desktop, false, _items_const);
+ m.setup(_desktop, false, _items_const);
- /* This will be our list of possible translations */
+ /* This will be our list of possible translations */
std::list<Inkscape::SnappedPoint> s;
if (control) { // constrained movement with snapping
/* Snap to things, and also constrain to horizontal or vertical movement */
unsigned int dim = fabs(dxy[Geom::X]) > fabs(dxy[Geom::Y]) ? Geom::X : Geom::Y;
- // When doing a constrained translation, all points will move in the same direction, i.e.
- // either horizontally or vertically. Therefore we only have to specify the direction of
- // the constraint-line once. The constraint lines are parallel, but might not be colinear.
- // Therefore we will have to set the point through which the constraint-line runs
- // individually for each point to be snapped; this will be handled however by _snapTransformed()
- s.push_back(m.constrainedSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_BBOX,
- _bbox_points,
- _point,
- Inkscape::Snapper::ConstraintLine(component_vectors[dim]),
- dxy));
-
- s.push_back(m.constrainedSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_NODE,
- _snap_points,
- _point,
- Inkscape::Snapper::ConstraintLine(component_vectors[dim]),
- dxy));
+ // When doing a constrained translation, all points will move in the same direction, i.e.
+ // either horizontally or vertically. Therefore we only have to specify the direction of
+ // the constraint-line once. The constraint lines are parallel, but might not be colinear.
+ // Therefore we will have to set the point through which the constraint-line runs
+ // individually for each point to be snapped; this will be handled however by _snapTransformed()
+ s.push_back(m.constrainedSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_BBOX,
+ _bbox_points_for_translating,
+ _point,
+ Inkscape::Snapper::ConstraintLine(component_vectors[dim]),
+ dxy));
+
+ s.push_back(m.constrainedSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_NODE,
+ _snap_points,
+ _point,
+ Inkscape::Snapper::ConstraintLine(component_vectors[dim]),
+ dxy));
} else { // !control
// Let's leave this timer code here for a while. I'll probably need it in the near future (Diederik van Lierop)
/* GTimeVal starttime;
GTimeVal endtime;
- g_get_current_time(&starttime); */
+ g_get_current_time(&starttime); */
/* Snap to things with no constraint */
- s.push_back(m.freeSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_BBOX, _bbox_points, _point, dxy));
- s.push_back(m.freeSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_NODE, _snap_points, _point, dxy));
+ s.push_back(m.freeSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_BBOX, _bbox_points_for_translating, _point, dxy));
+ s.push_back(m.freeSnapTranslation(Inkscape::SnapPreferences::SNAPPOINT_NODE, _snap_points, _point, dxy));
- /*g_get_current_time(&endtime);
- double elapsed = ((((double)endtime.tv_sec - starttime.tv_sec) * G_USEC_PER_SEC + (endtime.tv_usec - starttime.tv_usec))) / 1000.0;
- std::cout << "Time spent snapping: " << elapsed << std::endl; */
+ /*g_get_current_time(&endtime);
+ double elapsed = ((((double)endtime.tv_sec - starttime.tv_sec) * G_USEC_PER_SEC + (endtime.tv_usec - starttime.tv_usec))) / 1000.0;
+ std::cout << "Time spent snapping: " << elapsed << std::endl; */
}
/* Pick one */
@@ -1592,21 +1637,21 @@ Geom::Point Inkscape::SelTrans::_calcAbsAffineGeom(Geom::Scale const geom_scale)
void Inkscape::SelTrans::_keepClosestPointOnly(std::vector<std::pair<Geom::Point, int> > &points, const Geom::Point &reference)
{
- if (points.size() < 2) return;
+ if (points.size() < 2) return;
- std::pair<Geom::Point, int> closest_point = std::make_pair(Geom::Point(NR_HUGE, NR_HUGE), SNAPSOURCE_UNDEFINED);
- Geom::Coord closest_dist = NR_HUGE;
+ std::pair<Geom::Point, int> closest_point = std::make_pair(Geom::Point(NR_HUGE, NR_HUGE), SNAPSOURCE_UNDEFINED);
+ Geom::Coord closest_dist = NR_HUGE;
- for(std::vector<std::pair<Geom::Point, int> >::const_iterator i = points.begin(); i != points.end(); i++) {
- Geom::Coord dist = Geom::L2((*i).first - reference);
- if (i == points.begin() || dist < closest_dist) {
- closest_point = *i;
- closest_dist = dist;
- }
+ for(std::vector<std::pair<Geom::Point, int> >::const_iterator i = points.begin(); i != points.end(); i++) {
+ Geom::Coord dist = Geom::L2((*i).first - reference);
+ if (i == points.begin() || dist < closest_dist) {
+ closest_point = *i;
+ closest_dist = dist;
+ }
}
- points.clear();
- points.push_back(closest_point);
+ points.clear();
+ points.push_back(closest_point);
}
/*
diff --git a/src/seltrans.h b/src/seltrans.h
index 4f47d8e2072d7311f537adbe6b787845ee29d881..d0ac5dccf5a679d49653cc9d7130999a22bb0ac2 100644 (file)
--- a/src/seltrans.h
+++ b/src/seltrans.h
void increaseState();
void resetState();
void setCenter(Geom::Point const &p);
- void grab(Geom::Point const &p, gdouble x, gdouble y, bool show_handles);
+ void grab(Geom::Point const &p, gdouble x, gdouble y, bool show_handles, bool translating);
void transform(Geom::Matrix const &rel_affine, Geom::Point const &norm);
void ungrab();
void stamp();
std::vector<Geom::Point> _items_centers;
std::vector<std::pair<Geom::Point, int> > _snap_points;
- std::vector<std::pair<Geom::Point, int> > _bbox_points;
+ std::vector<std::pair<Geom::Point, int> > _bbox_points; // the bbox point of the selection as a whole, i.e. max. 4 corners plus optionally some midpoints
+ std::vector<std::pair<Geom::Point, int> > _bbox_points_for_translating; // the bbox points of each selected item, only to be used for translating
Inkscape::SelCue _selcue;