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author | jfbarraud <jfbarraud@users.sourceforge.net> | |
Sun, 16 Mar 2008 13:36:04 +0000 (13:36 +0000) | ||
committer | jfbarraud <jfbarraud@users.sourceforge.net> | |
Sun, 16 Mar 2008 13:36:04 +0000 (13:36 +0000) |
lpe-knot: support for self intersecting bezier (will be moved to 2geom).
src/live_effects/lpe-knot.cpp | patch | blob | history | |
src/live_effects/lpe-vonkoch.cpp | patch | blob | history | |
src/live_effects/lpe-vonkoch.h | patch | blob | history |
index a82da903bb4c7168ccb5f6b19e19b66057c4800a..bd9c0ca68b1c12a038bd78c6391ec1fc4164cdce 100644 (file)
*/
/*
* Authors:
- * Johan Engelen
+ * JF Barraud
*
-* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+* Copyright (C) JF Barraud 2007 <jf.barraud@gmail.com>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "display/curve.h"
#include <libnr/n-art-bpath.h>
-// You might need to include other 2geom files. You can add them here:
#include <2geom/path.h>
-#include <2geom/sbasis.h>
-#include <2geom/sbasis-geometric.h>
-#include <2geom/bezier-to-sbasis.h>
-#include <2geom/sbasis-to-bezier.h>
+//#include <2geom/sbasis.h>
+//#include <2geom/sbasis-geometric.h>
+//#include <2geom/bezier-to-sbasis.h>
+//#include <2geom/sbasis-to-bezier.h>
#include <2geom/d2.h>
-#include <2geom/sbasis-math.h>
-#include <2geom/piecewise.h>
+//#include <2geom/sbasis-math.h>
+//#include <2geom/piecewise.h>
#include <2geom/crossing.h>
#include <2geom/path-intersection.h>
}
-
-/* ########################
- * Choose to implement one of the doEffect functions. You can delete or comment out the others.
-*/
-
-/*
-void
-LPEKnot::doEffect (SPCurve * curve)
-{
- // spice this up to make the effect actually *do* something!
-}
-
-NArtBpath *
-LPEKnot::doEffect_nartbpath (NArtBpath * path_in)
-{
- NArtBpath *path_out;
- unsigned ret = 0;
- while ( path_in[ret].code != NR_END ) {
- ++ret;
- }
- unsigned len = ++ret;
- path_out = g_new(NArtBpath, len);
-
- memcpy(path_out, path_in, len * sizeof(NArtBpath)); // spice this up to make the effect actually *do* something!
-
- return path_out;
-}
-*/
-
+//remove an interval from an union of intervals.
std::vector<Geom::Interval> complementOf(Geom::Interval I, std::vector<Geom::Interval> domain){
std::vector<Geom::Interval> ret;
double min = domain.front().min();
return Interval(tmin,tmax);
}
+//Just a try; this should be moved to 2geom if ever it works.
+std::vector<Geom::Path>
+split_loopy_bezier (std::vector<Geom::Path> & path_in){
+
+ std::vector<Geom::Path> ret;
+ std::vector<Geom::Path>::iterator pi=path_in.begin();
+ for(; pi != path_in.end(); pi++) {
+ ret.push_back(Geom::Path());
+ for (Geom::Path::iterator curve(pi->begin()),end(pi->end()); curve != end; ++curve){
+
+ //is the current curve a cubic bezier?
+ if(Geom::CubicBezier const *cubic_bezier = dynamic_cast<Geom::CubicBezier const *>(&(*curve))){
+ Geom::CubicBezier theCurve = *cubic_bezier;
+ std::vector<Geom::Point> A = theCurve.points();
+
+ //is there a crossing in the polygon?
+ if( cross(A[2]-A[0],A[1]-A[0])*cross(A[3]-A[0],A[1]-A[0])<0 &&
+ cross(A[0]-A[3],A[2]-A[3])*cross(A[1]-A[3],A[2]-A[3])<0){
+
+ //split the curve where the tangent is parallel to the chord through end points.
+ double a = cross(A[3]-A[0],A[1]-A[2]);
+ double c = cross(A[3]-A[0],A[1]-A[0]);
+ double t; //where to split; solution of 3*at^2-(a+c)t +c = 0.
+ //TODO: don't we have a clean deg 2 equation solver?...
+ if (fabs(a)<.0001){
+ t = .5;
+ }else{
+ double delta = a*a-a*c+c*c;
+ t = ((a+c)-sqrt(delta))/2/a;
+ if ( t<0 || t>1 ) {t = ((a+c)+sqrt(delta))/2/a;}
+ }
+ //TODO: shouldn't Path have subdivide method?
+ std::pair<Geom::BezierCurve<3>, Geom::BezierCurve<3> > splitCurve;
+ splitCurve = theCurve.subdivide(t);
+ ret.back().append(splitCurve.first);
+ ret.back().append(splitCurve.second);
+
+ }else{//cubic bezier but no crossing.
+ ret.back().append(*curve);
+ }
+ }else{//not cubic bezier.
+ ret.back().append(*curve);
+ }
+ }
+ }
+ return ret;
+}
+
std::vector<Geom::Path>
LPEKnot::doEffect_path (std::vector<Geom::Path> & path_in)
std::vector<Geom::Path> path_out;
double width = interruption_width;
+ path_in = split_loopy_bezier(path_in);
+
CrossingSet crossingTable = crossings_among(path_in);
for (unsigned i = 0; i < crossingTable.size(); i++){
std::vector<Interval> dom;
assert(dom.at(comp).min() >=0 and dom.at(comp).max() < path_in.at(i).size());
path_out.push_back(path_in.at(i).portion(dom.at(comp)));
}
-
-// std::vector<Point> MV = path_in[0][0].pointAndDerivatives(crossingTable[0][0].getTime(0),2);
-// Point U = unit_vector(MV[1]);
-// Point N = U.cw();
-// Point A = MV[0]-10.*width*U, B = MV[0]+10*width*U;
-
-// Geom::Path cutter;
-// cutter = Geom::Path();
-// cutter.append( LineSegment(A+width*N,B+width*N));
-// path_out.push_back(cutter);
-// cutter = Geom::Path();
-// cutter.append( LineSegment(A-width*N,B-width*N));
-// path_out.push_back(cutter);
-
}
return path_out;
}
index 82ba1bf2db1c51142d7493748bd64a7d181c8266..cb5ea126c2036c3a06028b8abccefcf2f9fa3cd5 100644 (file)
#define INKSCAPE_LPE_VONKOCH_CPP
/*
- * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ * Copyright (C) JF Barraud 2007 <jf.barraud@gmail.com>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
namespace Inkscape {
namespace LivePathEffect {
+VonKochPathParam::~VonKochPathParam()
+{
+}
+
+void
+VonKochPathParam::param_setup_nodepath(Inkscape::NodePath::Path *np)
+{
+ PathParam::param_setup_nodepath(np);
+ np->straight_path = true;
+}
+
+static const Util::EnumData<VonKochRefType> VonKochRefTypeData[VKREF_END] = {
+ {VKREF_BBOX, N_("Bounding box"), "bbox"},
+ {VKREF_SEG, N_("Last gen. segment"), "lastseg"},
+};
+static const Util::EnumDataConverter<VonKochRefType> VonKochRefTypeConverter(VonKochRefTypeData, VKREF_END);
+
LPEVonKoch::LPEVonKoch(LivePathEffectObject *lpeobject) :
Effect(lpeobject),
nbgenerations(_("Nb of generations"), _("Depth of the recursion --- keep low!!"), "nbgenerations", &wr, this, 1),
generator(_("Generating path"), _("Path whos segments define the fractal"), "generator", &wr, this, "M0,0 L3,0 M0,1 L1,1 M 2,1 L3,1"),
- drawall(_("Draw all generations"), _("If unchecked, draw only the last generation"), "drawall", &wr, this, false),
- vertical_pattern(_("Original path is vertical"), _("Rotates the original 90 degrees, before generating the fractal"), "vertical", &wr, this, false)
+ drawall(_("Draw all generations"), _("If unchecked, draw only the last generation"), "drawall", &wr, this, true),
+ reftype(_("Reference"), _("Generating path segments define transforms in reference to bbox or last segment"), "reftype", VonKochRefTypeConverter, &wr, this, VKREF_BBOX),
+ maxComplexity(_("Max complexity"), _("Disable effect if the output is too complex"), "maxComplexity", &wr, this, 1000)
{
registerParameter( dynamic_cast<Parameter *>(&generator) );
registerParameter( dynamic_cast<Parameter *>(&nbgenerations) );
registerParameter( dynamic_cast<Parameter *>(&drawall) );
- registerParameter( dynamic_cast<Parameter *>(&vertical_pattern) );
+ registerParameter( dynamic_cast<Parameter *>(&reftype) );
+ registerParameter( dynamic_cast<Parameter *>(&maxComplexity) );
nbgenerations.param_make_integer();
nbgenerations.param_set_range(0, NR_HUGE);
+ maxComplexity.param_make_integer();
+ maxComplexity.param_set_range(0, NR_HUGE);
}
LPEVonKoch::~LPEVonKoch()
}
-
std::vector<Geom::Path>
LPEVonKoch::doEffect_path (std::vector<Geom::Path> & path_in)
{
using namespace Geom;
std::vector<Geom::Path> generating_path = path_from_piecewise(generator,.01);//TODO what should that tolerance be?
- Rect bbox = path_in[0].boundsExact();
- for(unsigned i=1; i < path_in.size(); i++){
- bbox.unionWith(path_in[i].boundsExact());
+
+ //Collect transform matrices.
+ //FIXME: fusing/cutting nodes mix up component order in the path. This is why the last segment is used.
+ Matrix m0;
+ VonKochRefType type = reftype.get_value();
+ if (type==VKREF_BBOX){
+ Rect bbox = path_in[0].boundsExact();
+ for(unsigned i=1; i < path_in.size(); i++){
+ bbox.unionWith(path_in[i].boundsExact());
+ }
+ m0 = Matrix(bbox[X].extent(),0,0,bbox[X].extent(), bbox.min()[X], (bbox.min()[Y]+bbox.max()[Y])/2);
+ }else{
+ if (generating_path.size()==0) return path_in;
+ Point p = generating_path.back().back().pointAt(0);
+ Point u = generating_path.back().back().pointAt(0.999)-p;
+ m0 = Matrix(u[X], u[Y],-u[Y], u[X], p[X], p[Y]);
}
- Matrix m0 = Matrix(bbox[X].extent(),0,0,bbox[X].extent(), bbox.min()[X], bbox.min()[Y]);
m0 = m0.inverse();
std::vector<Matrix> transforms;
for (unsigned i=0; i<generating_path.size(); i++){
- for (unsigned j = 0; j<generating_path[i].size(); j++){
+ unsigned end = generating_path[i].size();
+ if(type==VKREF_SEG && i==generating_path.size()-1) end-=1;
+ for (unsigned j=0; j<end; j++){
Point p = generating_path[i].pointAt(j);
Point u = generating_path[i].pointAt(j+0.999)-generating_path[i].pointAt(j+0.001);
Matrix m = Matrix(u[X], u[Y],-u[Y], u[X], p[X], p[Y]);
transforms.push_back(m);
}
}
-/*
- assert(generating_path.size()>0);
+ if (transforms.size()==0) return path_in;
+
+ //Do nothing if the output is too complex...
+ int path_in_complexity = 0;
+ for (unsigned k = 0; k < path_in.size(); k++){
+ path_in_complexity+=path_in[k].size();
+ }
+ double complexity = pow(transforms.size(),nbgenerations)*path_in_complexity;
+ if (drawall.get_value()){
+ int k = transforms.size();
+ if(k>1){
+ complexity = (pow(k,nbgenerations+1)-1)/(k-1)*path_in_complexity;
+ }else{
+ complexity = nbgenerations*k*path_in_complexity;
+ }
+ }else{
+ complexity = pow(transforms.size(),nbgenerations)*path_in_complexity;
+ }
+ if (complexity > double(maxComplexity)){
+ return path_in;
+ }
- std::vector<Matrix> transforms;
- transforms.push_back(Matrix(.5, 0., 0., .5, 0.,50.));
- transforms.push_back(Matrix(.5, 0., 0., .5, 100., 0.));
-*/
-
+ //Generate path:
std::vector<Geom::Path> pathi = path_in;
std::vector<Geom::Path> path_out = path_in;
-
+
for (unsigned i = 0; i<nbgenerations; i++){
- path_out = (drawall.get_value())? path_in : std::vector<Geom::Path>();
+ if (drawall.get_value()){
+ path_out = path_in;
+ complexity = path_in_complexity;
+ }else{
+ path_out = std::vector<Geom::Path>();
+ complexity = 0;
+ }
for (unsigned j = 0; j<transforms.size(); j++){
- for (unsigned k = 0; k<pathi.size(); k++){
+ for (unsigned k = 0; k<pathi.size() && complexity < maxComplexity; k++){
path_out.push_back(pathi[k]*transforms[j]);
+ complexity+=pathi[k].size();
}
}
pathi = path_out;
path = Geom::Path();
path.start( start );
path.appendNew<Geom::LineSegment>( end );
- paths.push_back(path);
paths.push_back(path * Matrix(1./3,0,0,1./3,start[X]*2./3,start[Y]*2./3 + bndsY.extent()/2));
paths.push_back(path * Matrix(1./3,0,0,1./3, end[X]*2./3, end[Y]*2./3 + bndsY.extent()/2));
+ paths.push_back(path);
//generator.param_set_and_write_new_value( path.toPwSb() );
generator.param_set_and_write_new_value( paths_to_pw(paths) );
index f32242d74c49da026cbc2c62e8a50b634e244d53..46f118536d1e2d5869653a42566468c85cab4257 100644 (file)
/*
* Inkscape::LPEVonKoch
*
-* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ * Copyright (C) JF Barraud 2007 <jf.barraud@gmail.com>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/effect.h"
+#include "live_effects/parameter/parameter.h"
#include "live_effects/parameter/path.h"
#include "live_effects/parameter/enum.h"
#include "live_effects/parameter/bool.h"
+#include "live_effects/n-art-bpath-2geom.h"
+
+// needed for on-canvas editting:
+#include "tools-switch.h"
+#include "shape-editor.h"
+#include "node-context.h"
+#include "desktop-handles.h"
+#include "selection.h"
+#include "nodepath.h"
+
+
namespace Inkscape {
namespace LivePathEffect {
+enum VonKochRefType {
+ VKREF_BBOX = 0,
+ VKREF_SEG,
+ VKREF_END // This must be last
+};
+
+class VonKochPathParam : public PathParam{
+public:
+ VonKochPathParam ( const Glib::ustring& label,
+ const Glib::ustring& tip,
+ const Glib::ustring& key,
+ Inkscape::UI::Widget::Registry* wr,
+ Effect* effect,
+ const gchar * default_value = "M0,0 L1,1"):PathParam(label,tip,key,wr,effect,default_value){};
+ virtual ~VonKochPathParam();
+ virtual void param_setup_nodepath(Inkscape::NodePath::Path *np);
+ };
+
class LPEVonKoch : public Effect {
public:
LPEVonKoch(LivePathEffectObject *lpeobject);
private:
ScalarParam nbgenerations;
- PathParam generator;
+ VonKochPathParam generator;
BoolParam drawall;
- BoolParam vertical_pattern;
+ EnumParam<VonKochRefType> reftype;
+ ScalarParam maxComplexity;
- void on_pattern_pasted();
+ //void on_pattern_pasted();
LPEVonKoch(const LPEVonKoch&);
LPEVonKoch& operator=(const LPEVonKoch&);