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raw | patch | inline | side by side (parent: 2cd53c1)
author | johanengelen <johanengelen@users.sourceforge.net> | |
Sat, 24 Jan 2009 23:16:08 +0000 (23:16 +0000) | ||
committer | johanengelen <johanengelen@users.sourceforge.net> | |
Sat, 24 Jan 2009 23:16:08 +0000 (23:16 +0000) |
src/live_effects/effect.cpp | patch | blob | history |
index c5373b4376c165b70284d46783a5b5cd91af5af8..11c415e60bfe02827ad3c4dd50670852cabf1c29 100644 (file)
// {constant defined in effect-enum.h, N_("name of your effect"), "name of your effect in SVG"}
#ifdef LPE_ENABLE_TEST_EFFECTS
{DOEFFECTSTACK_TEST, N_("doEffect stack test"), "doeffectstacktest"},
- {DYNASTROKE, N_("Dynamic stroke"), "dynastroke"},
-#endif
{ANGLE_BISECTOR, N_("Angle bisector"), "angle_bisector"},
- {BEND_PATH, N_("Bend"), "bend_path"},
{BOOLOPS, N_("Boolops"), "boolops"},
{CIRCLE_WITH_RADIUS, N_("Circle (by center and radius)"), "circle_with_radius"},
- {CIRCLE_3PTS, N_("Circle by 3 points"), "circle_3pts"},
- {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"},
+ {CIRCLE_3PTS, N_("Circle by 3 points"), "circle_3pts"},
+ {DYNASTROKE, N_("Dynamic stroke"), "dynastroke"},
{ENVELOPE, N_("Envelope Deformation"), "envelope"},
{FREEHAND_SHAPE, N_("Freehand Shape"), "freehand_shape"}, // this is actually a special type of PatternAlongPath, used to paste shapes in pen/pencil tool
- {GEARS, N_("Gears"), "gears"},
- {ROUGH_HATCHES, N_("Hatches (rough)"), "rough_hatches"},
+ {ROUGH_HATCHES, N_("Hatches (rough)"), "rough_hatches"},
{INTERPOLATE, N_("Interpolate Sub-Paths"), "interpolate"},
{KNOT, N_("Knot"), "knot"},
{LATTICE, N_("Lattice Deformation"), "lattice"},
{OFFSET, N_("Offset"), "offset"},
{PARALLEL, N_("Parallel"), "parallel"},
{PATH_LENGTH, N_("Path length"), "path_length"},
- {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG
{PERP_BISECTOR, N_("Perpendicular bisector"), "perp_bisector"},
{PERSPECTIVE_PATH, N_("Perspective path"), "perspective_path"},
{COPY_ROTATE, N_("Rotate copies"), "copy_rotate"},
{RULER, N_("Ruler"), "ruler"},
{SKETCH, N_("Sketch"), "sketch"},
{SPIRO, N_("Spiro spline"), "spiro"},
- {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"},
{TANGENT_TO_CURVE, N_("Tangent to curve"), "tangent_to_curve"},
{TEXT_LABEL, N_("Text label"), "text_label"},
{VONKOCH, N_("VonKoch"), "vonkoch"},
+#endif
+/* 0.46 */
+ {BEND_PATH, N_("Bend"), "bend_path"},
+ {GEARS, N_("Gears"), "gears"},
+ {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG
+ {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"},
+/* 0.47 */
+ {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"},
};
const Util::EnumDataConverter<EffectType> LPETypeConverter(LPETypeData, sizeof(LPETypeData)/sizeof(*LPETypeData));