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raw | patch | inline | side by side (parent: 93853f1)
raw | patch | inline | side by side (parent: 93853f1)
author | buliabyak <buliabyak@users.sourceforge.net> | |
Fri, 12 May 2006 19:28:52 +0000 (19:28 +0000) | ||
committer | buliabyak <buliabyak@users.sourceforge.net> | |
Fri, 12 May 2006 19:28:52 +0000 (19:28 +0000) |
src/knot.cpp | patch | blob | history | |
src/knot.h | patch | blob | history | |
src/nodepath.cpp | patch | blob | history | |
src/nodepath.h | patch | blob | history |
diff --git a/src/knot.cpp b/src/knot.cpp
index 40246ce01efc2a1accf544a7a06d8216dc445f46..3ec2799bd63a11ce26a8ea00567faca3b735af80 100644 (file)
--- a/src/knot.cpp
+++ b/src/knot.cpp
knot->mode = SP_KNOT_MODE_XOR;
knot->tip = NULL;
knot->_event_handler_id = 0;
+ knot->pressure = 0;
knot->fill[SP_KNOT_STATE_NORMAL] = 0xffffff00;
knot->fill[SP_KNOT_STATE_MOUSEOVER] = 0xff0000ff;
break;
case GDK_BUTTON_RELEASE:
if (event->button.button == 1) {
+ knot->pressure = 0;
if (transform_escaped) {
transform_escaped = false;
consumed = TRUE;
// motion notify coordinates as given (no snapping back to origin)
within_tolerance = false;
+ if (gdk_event_get_axis (event, GDK_AXIS_PRESSURE, &knot->pressure))
+ knot->pressure = CLAMP (knot->pressure, 0, 1);
+ else
+ knot->pressure = 0.5;
+
if (!moved) {
g_signal_emit(knot,
knot_signals[GRABBED], 0,
diff --git a/src/knot.h b/src/knot.h
index f948b3dfcc15a70f49b59b99141ac11d641054b6..bba49f3e7479c932d9ebbf1e1ec4ad69a5d2c749 100644 (file)
--- a/src/knot.h
+++ b/src/knot.h
gulong _event_handler_id;
+ double pressure; /**< The tablet pen pressure when the knot is being dragged. */
+
//TODO: all the members above should eventualle become private, accessible via setters/getters
inline void setSize (guint i) {size = i;}
inline void setShape (guint i) {shape = (SPKnotShapeType) i;}
diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index a5fd2fab8af6f5530d6b9ec343b30f38f1a79a93..9be8b4ff2ed83eb2fa359573e3b07b789b3aced5 100644 (file)
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
*
- * This code is in public domain
+ * Portions of this code are in public domain; node sculpting functions written by bulia byak are under GNU GPL
*/
#ifdef HAVE_CONFIG_H
{
GList *badSubPaths = NULL;
- //Check all subpaths to be >=2 nodes
+ //Check all closed subpaths to be >=1 nodes, all open subpaths to be >= 2 nodes
for (GList *l = nodepath->subpaths; l ; l=l->next) {
Inkscape::NodePath::SubPath *sp = (Inkscape::NodePath::SubPath *)l->data;
- if (sp_nodepath_subpath_get_node_count(sp)<2)
+ if ((sp_nodepath_subpath_get_node_count(sp)<2 && !sp->closed) || (sp_nodepath_subpath_get_node_count(sp)<1 && sp->closed))
badSubPaths = g_list_append(badSubPaths, sp);
}
@@ -947,6 +947,157 @@ static void sp_nodepath_selected_nodes_move(Inkscape::NodePath::Path *nodepath,
update_object(nodepath);
}
+/**
+Function mapping x (in the range 0..1) to y (in the range 1..0) using a smooth half-bell-like
+curve; the parameter alpha determines how blunt (alpha > 1) or sharp (alpha < 1) will be the curve
+near x = 0.
+ */
+double
+sculpt_profile (double x, double alpha)
+{
+ if (x >= 1)
+ return 0;
+ return (0.5 * cos (M_PI * (pow(x, alpha))) + 0.5);
+}
+
+double
+bezier_length (NR::Point a, NR::Point ah, NR::Point bh, NR::Point b)
+{
+ // extremely primitive for now, don't have time to look for the real one
+ double lower = NR::L2(b - a);
+ double upper = NR::L2(ah - a) + NR::L2(bh - ah) + NR::L2(bh - b);
+ return (lower + upper)/2;
+}
+
+void
+sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, NR::Point delta, NR::Point delta_n, NR::Point delta_p)
+{
+ n->pos = n->origin + delta;
+ n->n.pos = n->n.origin + delta_n;
+ n->p.pos = n->p.origin + delta_p;
+ sp_node_adjust_handles(n);
+ sp_node_update_handles(n, false);
+}
+
+/**
+ * Displace selected nodes and their handles by fractions of delta (from their origins), depending
+ * on how far they are from the dragged node n.
+ */
+static void
+sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, NR::Point delta)
+{
+ g_assert (n);
+ g_assert (nodepath);
+ g_assert (n->subpath->nodepath == nodepath);
+
+ double pressure = n->knot->pressure;
+ if (pressure == 0)
+ pressure = 0.5; // default
+ pressure = CLAMP (pressure, 0.2, 0.8);
+
+ // map pressure to alpha = 1/5 ... 5
+ double alpha = 1 - 2 * fabs(pressure - 0.5);
+ if (pressure > 0.5)
+ alpha = 1/alpha;
+
+ double n_sel_range = 0, p_sel_range = 0;
+ guint n_nodes = 0, p_nodes = 0;
+ guint n_sel_nodes = 0, p_sel_nodes = 0;
+
+ // First pass: calculate ranges (TODO: we could cache them, as they don't change while dragging)
+ {
+ double n_range = 0, p_range = 0;
+ bool n_going = true, p_going = true;
+ Inkscape::NodePath::Node *n_node = n;
+ Inkscape::NodePath::Node *p_node = n;
+ do {
+ // Do one step in both directions from n, until reaching the end of subpath or bumping into each other
+ if (n_node && n_going)
+ n_node = n_node->n.other;
+ if (n_node == NULL) {
+ n_going = false;
+ } else {
+ n_nodes ++;
+ n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin);
+ if (n_node->selected) {
+ n_sel_nodes ++;
+ n_sel_range = n_range;
+ }
+ if (n_node == p_node) {
+ n_going = false;
+ p_going = false;
+ }
+ }
+ if (p_node && p_going)
+ p_node = p_node->p.other;
+ if (p_node == NULL) {
+ p_going = false;
+ } else {
+ p_nodes ++;
+ p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin);
+ if (p_node->selected) {
+ p_sel_nodes ++;
+ p_sel_range = p_range;
+ }
+ if (p_node == n_node) {
+ n_going = false;
+ p_going = false;
+ }
+ }
+ } while (n_going || p_going);
+ }
+
+ // Second pass: actually move nodes
+ sp_nodepath_move_node_and_handles (n, delta, delta, delta);
+ {
+ double n_range = 0, p_range = 0;
+ bool n_going = true, p_going = true;
+ Inkscape::NodePath::Node *n_node = n;
+ Inkscape::NodePath::Node *p_node = n;
+ do {
+ // Do one step in both directions from n, until reaching the end of subpath or bumping into each other
+ if (n_node && n_going)
+ n_node = n_node->n.other;
+ if (n_node == NULL) {
+ n_going = false;
+ } else {
+ n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin);
+ if (n_node->selected) {
+ sp_nodepath_move_node_and_handles (n_node,
+ sculpt_profile (n_range / n_sel_range, alpha) * delta,
+ sculpt_profile ((n_range + NR::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha) * delta,
+ sculpt_profile ((n_range - NR::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha) * delta);
+ }
+ if (n_node == p_node) {
+ n_going = false;
+ p_going = false;
+ }
+ }
+ if (p_node && p_going)
+ p_node = p_node->p.other;
+ if (p_node == NULL) {
+ p_going = false;
+ } else {
+ p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin);
+ if (p_node->selected) {
+ sp_nodepath_move_node_and_handles (p_node,
+ sculpt_profile (p_range / p_sel_range, alpha) * delta,
+ sculpt_profile ((p_range - NR::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha) * delta,
+ sculpt_profile ((p_range + NR::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha) * delta);
+ }
+ if (p_node == n_node) {
+ n_going = false;
+ p_going = false;
+ }
+ }
+ } while (n_going || p_going);
+ }
+
+ // do not update repr here so that node dragging is acceptably fast
+ update_object(nodepath);
+}
+
+
/**
* Move node selection to point, adjust its and neighbouring handles,
* handle possible snapping, and commit the change with possible undo.
*/
void sp_node_delete_preserve(GList *nodes_to_delete)
{
+ GSList *nodepaths = NULL;
while (nodes_to_delete) {
Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node*) g_list_first(nodes_to_delete)->data;
sp_nodepath_node_destroy(temp);
}
- //clean up the nodepath (such as for trivial subpaths)
- sp_nodepath_cleanup(nodepath);
-
sp_nodepath_update_handles(nodepath);
// if the entire nodepath is removed, delete the selected object.
return;
}
- sp_nodepath_update_repr(nodepath);
+ if (!g_slist_find(nodepaths, nodepath))
+ nodepaths = g_slist_prepend (nodepaths, nodepath);
+ }
+ for (GSList *i = nodepaths; i; i = i->next) {
+ Inkscape::NodePath::Path *nodepath = (Inkscape::NodePath::Path *) i->data;
+ sp_nodepath_update_repr(nodepath);
sp_nodepath_update_statusbar(nodepath);
}
}
@@ -2244,6 +2398,24 @@ void sp_nodepath_select_rect(Inkscape::NodePath::Path *nodepath, NR::Rect const
}
}
+
+/**
+\brief Saves all nodes' and handles' current positions in their origin members
+*/
+void
+sp_nodepath_remember_origins(Inkscape::NodePath::Path *nodepath)
+{
+ for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
+ Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
+ for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
+ Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) nl->data;
+ n->origin = n->pos;
+ n->p.origin = n->p.pos;
+ n->n.origin = n->n.pos;
+ }
+ }
+}
+
/**
\brief Saves selected nodes in a nodepath into a list containing integer positions of all selected nodes
*/
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
- n->origin = knot->pos;
-
if (!n->selected) {
sp_nodepath_node_select(n, (state & GDK_SHIFT_MASK), FALSE);
}
+
+ sp_nodepath_remember_origins (n->subpath->nodepath);
}
/**
if (an == 0) na = HUGE_VAL; else na = -1/an;
if (ap == 0) pa = HUGE_VAL; else pa = -1/ap;
- //g_print("an %g ap %g\n", an, ap);
-
// mouse point relative to the node's original pos
pr = (*p) - n->origin;
}
}
} else { // move freely
- sp_nodepath_selected_nodes_move(n->subpath->nodepath,
+ if (state & GDK_MOD1_MASK) { // sculpt
+ sp_nodepath_selected_nodes_sculpt(n->subpath->nodepath, n, (*p) - n->origin);
+ } else {
+ sp_nodepath_selected_nodes_move(n->subpath->nodepath,
(*p)[NR::X] - n->pos[NR::X],
(*p)[NR::Y] - n->pos[NR::Y],
(state & GDK_SHIFT_MASK) == 0);
+ }
}
n->subpath->nodepath->desktop->scroll_to_point(p);
// remember the origin point of the handle
if (n->p.knot == knot) {
- n->p.origin = n->p.pos - n->pos;
+ n->p.origin_radial = n->p.pos - n->pos;
} else if (n->n.knot == knot) {
- n->n.origin = n->n.pos - n->pos;
+ n->n.origin_radial = n->n.pos - n->pos;
} else {
g_assert_not_reached();
}
// forget origin and set knot position once more (because it can be wrong now due to restrictions)
if (n->p.knot == knot) {
- n->p.origin.a = 0;
+ n->p.origin_radial.a = 0;
sp_knot_set_position(knot, &n->p.pos, state);
} else if (n->n.knot == knot) {
- n->n.origin.a = 0;
+ n->n.origin_radial.a = 0;
sp_knot_set_position(knot, &n->n.pos, state);
} else {
g_assert_not_reached();
@@ -2891,13 +3065,13 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
// The closest PI/snaps angle, starting from zero.
double const a_snapped = floor(rnew.a/(M_PI/snaps) + 0.5) * (M_PI/snaps);
- if (me->origin.a == HUGE_VAL) {
+ if (me->origin_radial.a == HUGE_VAL) {
// ortho doesn't exist: original handle was zero length.
rnew.a = a_snapped;
} else {
/* The closest PI/2 angle, starting from original angle (i.e. snapping to original,
* its opposite and perpendiculars). */
- double const a_ortho = me->origin.a + floor((rnew.a - me->origin.a)/(M_PI/2) + 0.5) * (M_PI/2);
+ double const a_ortho = me->origin_radial.a + floor((rnew.a - me->origin_radial.a)/(M_PI/2) + 0.5) * (M_PI/2);
// Snap to the closest.
rnew.a = ( fabs(a_snapped - rnew.a) < fabs(a_ortho - rnew.a)
@@ -2908,7 +3082,7 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
if (state & GDK_MOD1_MASK) {
// lock handle length
- rnew.r = me->origin.r;
+ rnew.r = me->origin_radial.r;
}
if (( n->type !=Inkscape::NodePath::NODE_CUSP || (state & GDK_SHIFT_MASK))
diff --git a/src/nodepath.h b/src/nodepath.h
index c9315470fa3f082105491c609422cef9573b7976..2b6131684cb1ce8c27730780ab804fe4ad1852b6 100644 (file)
--- a/src/nodepath.h
+++ b/src/nodepath.h
Node * other;
/** Position */
NR::Point pos;
+/** Origin (while dragging) in radial notation */
+ Radial origin_radial;
+/** Origin (while dragging) in x/y notation */
+ NR::Point origin;
/** Knots are Inkscape's way of providing draggable points. This
* Knot is the point on the curve representing the control point in a
* bezier curve.*/
SPKnot * knot;
/** What kind of rendering? */
SPCanvasItem * line;
-/** */
- Radial origin;
};
/**