Code

Compacting and adding a flood control to Plastify
authorivanlouette57 <ivanlouette57@users.sourceforge.net>
Sun, 5 Jul 2009 22:09:22 +0000 (22:09 +0000)
committerivanlouette57 <ivanlouette57@users.sourceforge.net>
Sun, 5 Jul 2009 22:09:22 +0000 (22:09 +0000)
share/filters/filters.svg

index 96cd99b89544070c9fb36fff6028fd3d2527bf6a..e63a969d58c010ed386f7cf3b54d5afe075435d7 100644 (file)
 <feBlend id="feBlend2858" mode="normal" blend="normal" in2="result8" result="result11" />
 <feBlend id="feBlend2860" blend="normal" mode="multiply" in2="result11" />
 </filter>
-<filter y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:label="Plastify" inkscape:menu="Bumps" inkscape:menu-tooltip="Combine a HSL edges detection bump with a wavy reflective surface effect" id="Plastif0">
-<feGaussianBlur stdDeviation="2" result="result14" id="feGaussianBlur3330" />
-<feTurbulence result="result5" numOctaves="10" baseFrequency="0.0040000000000000001 0.0080000000000000002" seed="25" type="fractalNoise" id="feTurbulence3332" in="result14" />
-<feDisplacementMap yChannelSelector="G" in2="result14" result="result8" in="result5" xChannelSelector="R" scale="100" id="feDisplacementMap3334" />
-<feComposite k2="0.5" k1="0.5" in2="result8" operator="over" result="result10" in="result8" id="feComposite3336" />
-<feGaussianBlur stdDeviation="1" result="result13" id="feGaussianBlur3342" />
-<feSpecularLighting lighting-color="rgb(255,255,255)" result="result2" surfaceScale="-10" specularConstant="1" specularExponent="100" id="feSpecularLighting3338">
-<feDistantLight azimuth="225" elevation="85" id="feDistantLight3340" />
+<filter id="Plast0" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:label="Plastify" inkscape:menu="Bumps" inkscape:menu-tooltip="Combine a HSL edges detection bump with a wavy reflective surface effect">
+<feGaussianBlur id="feGaussianBlur3091" stdDeviation="1" result="result14" />
+<feFlood flood-opacity="1" result="result15" flood-color="rgb(55,200,113)" id="feFlood3093" in="result14" />
+<feTurbulence id="feTurbulence3095" result="result5" numOctaves="1" baseFrequency="0.0040000000000000001 0.0080000000000000002" seed="25" type="fractalNoise" in="result15" />
+<feDisplacementMap in2="result14" id="feDisplacementMap3097" yChannelSelector="B" result="result8" in="result5" xChannelSelector="R" scale="100" />
+<feSpecularLighting in="result8" id="feSpecularLighting3099" lighting-color="rgb(255,255,255)" result="result2" surfaceScale="-10" specularConstant="1" specularExponent="50">
+<feDistantLight id="feDistantLight3101" azimuth="225" elevation="80" />
 </feSpecularLighting>
-<feComposite k3="0.59999999999999998" k2="1" operator="in" in="result2" result="result4" k1="0" id="feComposite3344" in2="SourceGraphic" />
-<feComposite operator="arithmetic" in2="SourceGraphic" result="result11" id="feComposite3346" in="result4" k1="1" k2="0.5" k3="0" />
-<feBlend blend="normal" mode="screen" result="result9" in2="result14" id="feBlend3348" in="result11" />
+<feBlend id="feBlend3103" blend="normal" mode="screen" result="result9" in2="SourceGraphic" />
+<feComposite id="feComposite3105" operator="atop" in2="result14" result="result11" in="result9" k1="1" k2="1" k3="0" />
 </filter>
 </defs>
 </svg>